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## For a beginner-friendly version of the following (more advanced users likely will get better use of the below, | |
## if you're just starting out...), see this new gist: | |
## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd | |
This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D | |
at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward. | |
## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide. |
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#include <iostream> | |
#include <limits> | |
using namespace std; | |
int main(){ | |
char var[10]; | |
bool valid = false; | |
while(!valid){ | |
cout << "Enter a string 9 characters long: "; |
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#============================================================================= | |
# dark_powered.toml --- dark powered configuration example for SpaceVim | |
# Copyright (c) 2016-2017 Wang Shidong & Contributors | |
# Author: Wang Shidong < wsdjeg at 163.com > | |
# URL: https://spacevim.org | |
# License: GPLv3 | |
#============================================================================= | |
# All SpaceVim option below [option] section | |
[options] |
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############################## | |
## Java | |
############################## | |
.mtj.tmp/ | |
*.class | |
*.jar | |
*.war | |
*.ear | |
*.nar | |
hs_err_pid* |