$ docker
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// NOTE DONT put in an editor folder! | |
using UnityEngine; | |
public class AutohookAttribute : PropertyAttribute | |
{ | |
} |
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import warnings | |
from skimage.measure import compare_ssim | |
from skimage.transform import resize | |
from scipy.stats import wasserstein_distance | |
from scipy.misc import imsave | |
from scipy.ndimage import imread | |
import numpy as np | |
import cv2 | |
## |
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/* | |
Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader. | |
Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites, | |
then reuse this Material on all appropriate Sprite Renderers. | |
(You can use Shader.SetGlobalFloat to set that Pixels Per Unit value for all your shaders: | |
https://docs.unity3d.com/ScriptReference/Shader.SetGlobalFloat.html) | |
This is not for scaled or rotated artwork. If you need those features, look at low res render textures. | |
Use this however you want. |
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class ColorToCSharp : EditorWindow | |
{ | |
[SerializeField] | |
private bool _usedColorPickerOnce = false; |
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.IO; | |
using System.IO.Compression; | |
using Ionic.Zip; // this uses the Unity port of DotNetZip https://github.com/r2d2rigo/dotnetzip-for-unity |
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import os | |
from PIL import Image | |
''' | |
I searched high and low for solutions to the "extract animated GIF frames in Python" | |
problem, and after much trial and error came up with the following solution based | |
on several partial examples around the web (mostly Stack Overflow). | |
There are two pitfalls that aren't often mentioned when dealing with animated GIFs - |
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Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |