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The meetup.com description for the Game Dev's meeting on Bullet Physics Engine
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| Introduction to the Bullet Physics Engine | |
| Thursday, February 27, 2014 | |
| 7:00 PM | |
| PL Studios | |
| 501 N. Walker Suite 160, Oklahoma City, OK (map) | |
| Come in the front door, parking on the West side of the building. | |
| This month's topic is all about physics for your game! | |
| Dennis Ferron will be presenting a talk about the bullet physics engine: | |
| Bullet is an open-source, multiplatform real time physics simulation library for games. | |
| This talk will discuss how to use the library, introduce basic concepts of the API and supported features, | |
| how to integrate it with your own engine, and a little bit about the pros and cons of using realistic physics in your game. | |
| PL Studios (best known for Digital Tutors) is sponsoring our meeting space at their offices this month. | |
| GoldFire Studios will be sponsoring free pizza and soda. Come hungry and ready to talk game development! | |
| Also, if you are working on anything, bring it with you to show with the rest of the group, | |
| we set aside time at the end of each meeting. | |
| PS: Don't forget that we also now have a Facebook group that is great for sharing with the rest of the group! |
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