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-- assign logical name to macro keyboard | |
-- lmc_assign_keyboard('MACROS') | |
-- lmc_minimize(); | |
-- lmc_reset(); | |
lmc_say('Loading keyboard configuration') | |
lmc.minimizeToTray = false | |
-- lmc_minimize() | |
-- lmc_load('E:\\lmc.lua') | |
-- The function returns title of active window. Useful if you want different behaviour of macros depending of active application. |
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
public class NativeAndroidTextSharingInUnity : MonoBehaviour { | |
public Button shareButton; | |
private bool isFocus = false; | |
private bool isProcessing = false; |
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(function() { | |
var timeSeconds = 0; | |
var timestampDivList = document.querySelectorAll(".timestamp"); | |
for(var i = 0; i < timestampDivList.length; i++) { | |
var timestampDiv = timestampDivList[i]; |
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using System; | |
using System.Collections.Generic; | |
using System.Xml; | |
using UnityEditor; | |
using UnityEngine; | |
public class TextureAtlasSlicer : EditorWindow { | |
[MenuItem("CONTEXT/TextureImporter/Slice Sprite Using XML")] | |
public static void SliceUsingXML(MenuCommand command) | |
{ |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> | |
<HTML> | |
<HEAD> | |
<TITLE> Jogo da Velha </TITLE> | |
<META NAME="Generator" CONTENT="EditPlus"> | |
<META NAME="Author" CONTENT=""> | |
<META NAME="Keywords" CONTENT=""> | |
<META NAME="Description" CONTENT=""> | |
<style> |