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@trevren11
trevren11 / luamacros.lua
Last active September 20, 2023 07:48
LuaMacros examples for second keyboard for use with debugging and android studio
-- assign logical name to macro keyboard
-- lmc_assign_keyboard('MACROS')
-- lmc_minimize();
-- lmc_reset();
lmc_say('Loading keyboard configuration')
lmc.minimizeToTray = false
-- lmc_minimize()
-- lmc_load('E:\\lmc.lua')
-- The function returns title of active window. Useful if you want different behaviour of macros depending of active application.
@agrawalsuneet
agrawalsuneet / NativeAndroidTextSharingInUnity.cs
Last active May 5, 2024 01:03
Native Android text Share in Unity
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class NativeAndroidTextSharingInUnity : MonoBehaviour {
public Button shareButton;
private bool isFocus = false;
private bool isProcessing = false;
@fredericogg
fredericogg / playlist_time.js
Last active August 14, 2024 19:01
Calcula o tempo total de uma playlist no Youtube. É só colar no console na página da playlist. Fiz esse script porque não achei o tempo total da playlist 😅.
(function() {
var timeSeconds = 0;
var timestampDivList = document.querySelectorAll(".timestamp");
for(var i = 0; i < timestampDivList.length; i++) {
var timestampDiv = timestampDivList[i];
@toxicFork
toxicFork / TextureAtlasSlicer.cs
Last active November 24, 2019 08:28
TextureAtlasSlicer.cs
using System;
using System.Collections.Generic;
using System.Xml;
using UnityEditor;
using UnityEngine;
public class TextureAtlasSlicer : EditorWindow {
[MenuItem("CONTEXT/TextureImporter/Slice Sprite Using XML")]
public static void SliceUsingXML(MenuCommand command)
{
@rpkraemer
rpkraemer / jogodavelha
Created August 17, 2011 19:00
Um simples jogo da velha para dois jogadores (JS, CSS e HTML)
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE> Jogo da Velha </TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="">
<META NAME="Keywords" CONTENT="">
<META NAME="Description" CONTENT="">
<style>