Universal turret component
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September 29, 2023 17:26
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universal turret component
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// src* https://gist.github.com/andrew-raphael-lukasik/39977c56509eb60a8d44bd94e77cce7a | |
using UnityEngine; | |
public class UniversalTurretComponent : MonoBehaviour | |
{ | |
public Transform target; | |
[SerializeField] Vector2 | |
degreesPerSecond = new Vector2( 5 , 10 ) , | |
gimbalMin = new Vector2( -40 , -80 ) , | |
gimbalMax = new Vector2( 30 , 80 ); | |
void FixedUpdate () | |
{ | |
var parent = transform.parent; | |
float deltaTime = Time.fixedDeltaTime; | |
Vector3 srcLocalDegrees = transform.localEulerAngles; | |
Quaternion targetRotation = Quaternion.LookRotation( ( target.position - transform.position ).normalized , parent.up ); | |
Vector3 targetLocalDegrees = ( Quaternion.Inverse(parent.rotation) * targetRotation ).eulerAngles; | |
Vector3 dstLocalDegrees = new Vector3( | |
targetLocalDegrees.x>180 | |
? Mathf.Max( targetLocalDegrees.x , 360f+gimbalMin.x ) | |
: Mathf.Min( targetLocalDegrees.x , gimbalMax.x ) , | |
targetLocalDegrees.y>180 | |
? Mathf.Max( targetLocalDegrees.y , 360f+gimbalMin.y ) | |
: Mathf.Min( targetLocalDegrees.y , gimbalMax.y ) , | |
targetLocalDegrees.z | |
); | |
transform.localEulerAngles = new Vector3( | |
Mathf.MoveTowardsAngle( srcLocalDegrees.x , dstLocalDegrees.x , degreesPerSecond.x * deltaTime ) , | |
Mathf.MoveTowardsAngle( srcLocalDegrees.y , dstLocalDegrees.y , degreesPerSecond.y * deltaTime ) , | |
srcLocalDegrees.z | |
); | |
#if UNITY_EDITOR | |
Debug.DrawRay( transform.position , parent.rotation*Quaternion.Euler(targetLocalDegrees)*Vector3.forward , Color.cyan ); | |
Debug.DrawRay( transform.position , parent.rotation*Quaternion.Euler(dstLocalDegrees)*Vector3.forward , Color.white*0.5f ); | |
#endif | |
} | |
#if UNITY_EDITOR | |
void OnDrawGizmos () | |
{ | |
var parent = transform.parent; | |
if( parent!=null ) | |
{ | |
Vector3 position = transform.position; | |
Vector3 forward = transform.forward; | |
Vector3 parentRight = parent.right; | |
Vector3 parentUp = parent.up; | |
Vector3 parentForward = parent.forward; | |
UnityEditor.Handles.color = Color.red; | |
Vector3 xArcDir0 = Quaternion.AngleAxis(gimbalMin.x,parentRight) * parentForward; | |
Vector3 xArcDir1 = Quaternion.AngleAxis(gimbalMax.x,parentRight) * parentForward; | |
UnityEditor.Handles.DrawWireArc( position , parentRight , xArcDir0 , gimbalMax.x - gimbalMin.x , 1 ); | |
Gizmos.color = Color.red; | |
Gizmos.DrawLine( position , position+xArcDir0 ); | |
Gizmos.DrawLine( position , position+xArcDir1 ); | |
UnityEditor.Handles.color = Color.green; | |
Vector3 yArcDir0 = Quaternion.AngleAxis(gimbalMin.y,parentUp) * parentForward; | |
Vector3 yArcDir1 = Quaternion.AngleAxis(gimbalMax.y,parentUp) * parentForward; | |
UnityEditor.Handles.DrawWireArc( position , parentUp , yArcDir0 , gimbalMax.y - gimbalMin.y , 1 ); | |
Gizmos.color = Color.green; | |
Gizmos.DrawLine( position , position+yArcDir0 ); | |
Gizmos.DrawLine( position , position+yArcDir1 ); | |
Gizmos.color = Color.blue; | |
Gizmos.DrawRay( position , parentForward ); | |
Gizmos.color = Color.white; | |
Gizmos.DrawRay( position , forward ); | |
} | |
} | |
void OnDrawGizmosSelected () | |
{ | |
var label = new System.Text.StringBuilder(); | |
if( transform.parent==null ) label.Append("! NO PARENT TRANSFORM !\n"); | |
Vector3 localEulerAngles = transform.localEulerAngles; | |
label.AppendFormat( System.Globalization.CultureInfo.InvariantCulture , "( {0:0.0} , {1:0.0} , {2:0.0} )" , localEulerAngles.x , localEulerAngles.y , localEulerAngles.z ); | |
UnityEditor.Handles.Label( transform.position , label.ToString() ); | |
} | |
#endif | |
} |
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