Toy maze solver (stateless) for https://store.steampowered.com/app/2060160/The_Farmer_Was_Replaced/
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Save andrew-raphael-lukasik/ad3b7eb048bb9135734feb76a96f9f9f to your computer and use it in GitHub Desktop.
def create_maze(): | |
clear() | |
for i in range(get_world_size()): | |
plant(Entities.Bush) | |
while get_water()<0.9: | |
use_item(Items.Water) | |
move(North) | |
for i in range(get_world_size()): | |
while can_harvest()==False: | |
pass | |
while get_entity_type()==Entities.Bush: | |
if num_items(Items.Fertilizer)==0: | |
trade(Items.Fertilizer) | |
#if num_items(Items.Fertilizer)==0: | |
#main() | |
use_item(Items.Fertilizer) | |
treasure_hunt() |
def treasure_hunt(): | |
dir = West | |
x = get_pos_x() | |
y = get_pos_y() | |
while True: | |
move(dir) | |
x2 = get_pos_x() | |
y2 = get_pos_y() | |
if x==x2 and y==y2: | |
if dir==West: | |
dir = North | |
elif dir==North: | |
dir = East | |
elif dir==East: | |
dir = South | |
elif dir==South: | |
dir = West | |
else: | |
x = get_pos_x() | |
y = get_pos_y() | |
if dir==West: | |
dir = South | |
elif dir==North: | |
dir = West | |
elif dir==East: | |
dir = North | |
elif dir==South: | |
dir = East | |
if get_entity_type()==Entities.Treasure: | |
harvest() | |
create_maze() |
in the newer version you need to change just a little bit in the code for it to run. but its only in the main script because of the new import function
its a simple fix:
import create_maze
import treasure_hunt
while True:
if create_maze.create_maze():
if treasure_hunt.treasure_hunt():
continue
Can someone explain why this algorithm works?
@mahdi-mezghani this is straight-forward wall-hugging. Every valid maze can be solved by following a wall and this is exactly what treasure_hunt()
does here. It's nothing complicated. Simplicity is an underappreciated code quality.
This approach won't produce an optimal path every time but it doesn't matter that much in this game. At least while mazes are relatively small. For big mazes this method becomes ill-fitted, but it's a problem most players won't even have.
Ope. I'll see what I can do to prevent this.
Stack overflow is caused by recursive function calls.
Ope. I'll see what I can do to prevent this.

Fixed Code: Run main to start the program.
main
create_maze
treasure_hunt