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capsule-capsule intersection test (also segment-segment)
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// web* src: https://gist.github.com/andrew-raphael-lukasik/dcf4d308f96852b790f49efb87e462dd | |
using UnityEngine; | |
using Unity.Mathematics; | |
public class CapsuleCapsuleIntersection : MonoBehaviour | |
{ | |
[SerializeField] CapsuleCollider _capsuleA, _capsuleB; | |
void OnDrawGizmos () | |
{ | |
if( _capsuleA==null || _capsuleB==null ) return; | |
// calculate all the points: | |
ToWorldSpaceCapsule( _capsuleA , out float3 A0 , out float3 A1 , out float Ar ); | |
ToWorldSpaceCapsule( _capsuleB , out float3 B0 , out float3 B1 , out float Br ); | |
SegmentSegmentCPA( A0 , A1 , B0 , B1 , out float3 C0 , out float3 C1 , out bool parallel ); | |
// draw debug shapes: | |
Gizmos.DrawLine( A0 , A1 ); | |
Gizmos.DrawLine( B0 , B1 ); | |
Gizmos.color = new Color( 1 , 0.92f , 0.016f , 0.5f ); | |
Gizmos.DrawLine( C0 , C1 ); | |
UnityEditor.Handles.Label( A0 , nameof(A0) ); | |
UnityEditor.Handles.Label( A1 , nameof(A1) ); | |
UnityEditor.Handles.Label( B0 , nameof(B0) ); | |
UnityEditor.Handles.Label( B1 , nameof(B1) ); | |
UnityEditor.Handles.Label( C0 , nameof(C0) ); | |
UnityEditor.Handles.Label( C1 , nameof(C1) ); | |
// calculate contact details: | |
float3 axis = math.normalize( C1 - C0 ); | |
float distance = math.length( C1 - C0 ); | |
bool contact = distance <= Ar+Br; | |
if( contact ) | |
{ | |
float3 contactA = C1-axis*math.min(Br,distance); | |
float3 contactB = C0+axis*math.min(Ar,distance); | |
float3 contactCenter = math.lerp( contactA , contactB , 0.5f ); | |
float contactLength = math.length( contactB - contactA ); | |
// draw debug shapes: | |
UnityEditor.Handles.Label( contactA , nameof(contactA) ); | |
UnityEditor.Handles.Label( contactB , nameof(contactB) ); | |
Gizmos.color = Color.red; | |
Gizmos.DrawLine( contactA , contactB ); | |
float debugContactLen = math.min(Ar,Br)*0.1f; | |
quaternion quat = quaternion.LookRotation( axis , new float3{y=1} ); | |
Gizmos.DrawLine( | |
contactCenter + math.mul(quat,new float3(-debugContactLen,-debugContactLen,-debugContactLen)*0.5f) , | |
contactCenter + math.mul(quat,new float3(debugContactLen,debugContactLen,debugContactLen)*0.5f) | |
); | |
Gizmos.DrawLine( | |
contactCenter + math.mul(quat,new float3(-debugContactLen,-debugContactLen,debugContactLen)*0.5f) , | |
contactCenter + math.mul(quat,new float3(debugContactLen,debugContactLen,-debugContactLen)*0.5f) | |
); | |
if( parallel ) | |
{ | |
// calculate average contact center: | |
var aabb = new Bounds{ center=A0 }; | |
aabb.Encapsulate( A1 ); | |
aabb.Encapsulate( B0 ); | |
aabb.Encapsulate( B1 ); | |
float3 averageContactCenter = aabb.center; | |
// draw debug shapes: | |
Gizmos.DrawSphere( averageContactCenter , debugContactLen ); | |
// Gizmos.DrawWireCube( aabb.center , aabb.size ); | |
} | |
} | |
} | |
// src: https://stackoverflow.com/a/67102941/2528943 | |
void SegmentSegmentCPA | |
( | |
float3 a0 , float3 a1 , float3 b0 , float3 b1 , | |
out float3 c0 , out float3 c1 , out bool parallel | |
) | |
{ | |
var r = b0 - a0; | |
var u = a1 - a0; | |
var v = b1 - b0; | |
var ru = math.dot(r,u); | |
var rv = math.dot(r,v); | |
var uu = math.dot(u,u); | |
var uv = math.dot(u,v); | |
var vv = math.dot(v,v); | |
var det = uu*vv - uv*uv; | |
float3 s, t; | |
if( det<(1e-6f*uu*vv) ) | |
{ | |
s = math.clamp(ru/uu, 0, 1); | |
t = 0; | |
parallel = true; | |
} | |
else | |
{ | |
s = math.clamp((ru*vv - rv*uv)/det, 0, 1); | |
t = math.clamp((ru*uv - rv*uu)/det, 0, 1); | |
parallel = false; | |
} | |
var S = math.clamp((t*uv + ru)/uu, 0, 1); | |
var T = math.clamp((s*uv - rv)/vv, 0, 1); | |
c0 = a0 + S*u; | |
c1 = b0 + T*v; | |
} | |
// src: https://github.com/justonia/UnityExtensions/blob/219168f1f52012eaf625996abc193524c78ba9ca/PhysicsExtensions.cs//L209-L241 | |
void ToWorldSpaceCapsule ( CapsuleCollider capsule , out float3 start , out float3 end , out float r ) | |
{ | |
float3 center = capsule.transform.TransformPoint( capsule.center ); | |
r = 0f; | |
float height = 0f; | |
float3 lossyScale = math.abs( capsule.transform.lossyScale ); | |
float3 dir = float3.zero; | |
switch( capsule.direction ) { | |
case 0:// x | |
r = math.max( lossyScale.y , lossyScale.z ) * capsule.radius; | |
height = lossyScale.x * capsule.height; | |
dir = capsule.transform.TransformDirection(Vector3.right); | |
break; | |
case 1:// y | |
r = math.max( lossyScale.x , lossyScale.z ) * capsule.radius; | |
height = lossyScale.y * capsule.height; | |
dir = capsule.transform.TransformDirection(Vector3.up); | |
break; | |
case 2:// z | |
r = math.max( lossyScale.x , lossyScale.y ) * capsule.radius; | |
height = lossyScale.z * capsule.height; | |
dir = capsule.transform.TransformDirection(Vector3.forward); | |
break; | |
} | |
if( height<r*2f ) | |
dir = float3.zero; | |
start = center + dir*( height*0.5f - r ); | |
end = center - dir*( height*0.5f - r ); | |
} | |
} |
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