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| // src: https://gist.github.com/andrew-raphael-lukasik/6813fe2b8688eb3ea4e333f21d3cc02a | |
| namespace Unity.Entities.Serialization | |
| { | |
| public unsafe struct Reader : BinaryReader | |
| { | |
| System.IO.BinaryReader _reader; | |
| System.IO.FileStream _stream; | |
| public Reader ( string filePath ) | |
| { |
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| using UnityEngine; | |
| using Unity.Entities; | |
| public class ConvertGameObjectHierarchyExample : MonoBehaviour | |
| { | |
| [SerializeField] GameObject _prefab = null; | |
| BlobAssetStore _blobAssetStore; | |
| void Awake () | |
| { | |
| var world = World.DefaultGameObjectInjectionWorld; |
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| // src* https://gist.github.com/andrew-raphael-lukasik/b5cd9eb0c6f36388069d3211554409de | |
| using UnityEngine; | |
| using Unity.Collections; | |
| using Unity.Collections.LowLevel.Unsafe; | |
| // Project Settings/Player/Other Settings/Script Compilation/Allow `Unsafe` Code = ☑ | |
| public static class Mem | |
| { | |
| public static unsafe bool Cpy<SRC, DST>(NativeArray<SRC> src, DST[] dst) |
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| // src* https://gist.github.com/andrew-raphael-lukasik/7229d38dbbc0baa3c2a2ab106fb4f7ef | |
| using UnityEngine; | |
| using UnityEngine.UIElements; | |
| [UnityEngine.Scripting.Preserve] | |
| public class LineSegmentDrawer : VisualElement | |
| { | |
| public float startX { get; set; } | |
| public float startY { get; set; } | |
| public float endX { get; set; } |






