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A wrapping implementation Conway's Game of Life in C++
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#include <iostream> | |
#include <cstring> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <time.h> | |
#define HEIGHT 100 | |
#define WIDTH 300 | |
using namespace std; | |
void next(int env[WIDTH][HEIGHT]) { | |
int cpy[WIDTH][HEIGHT]; | |
memcpy(cpy, env, WIDTH * HEIGHT * sizeof(int)); | |
for(int i = 0; i < WIDTH; i++) { | |
for(int j = 0; j < HEIGHT; j++) { | |
int NORTH = (HEIGHT + j - 1) % HEIGHT; | |
int SOUTH = (HEIGHT + j + 1) % HEIGHT; | |
int EAST = (WIDTH + i + 1) % WIDTH; | |
int WEST = (WIDTH + i - 1) % WIDTH; | |
int neighbours = | |
env[EAST][NORTH] + env[WEST][NORTH] + | |
env[EAST][SOUTH] + env[WEST][SOUTH] + | |
env[i][SOUTH] + env[i][NORTH] + | |
env[EAST][j] + env[WEST][j]; | |
if(neighbours < 2 || neighbours > 3) | |
cpy[i][j] = 0; | |
if(neighbours == 2) | |
cpy[i][j] = env[i][j]; | |
if(neighbours == 3) | |
cpy[i][j] = 1; | |
} | |
} | |
memcpy(env, cpy, WIDTH * HEIGHT * sizeof(int)); | |
} | |
void print(int env[WIDTH][HEIGHT]) { | |
for(int i = 0; i < HEIGHT; i++) { | |
for(int j = 0; j < WIDTH; j++) { | |
cout << (env[j][i] ? '#' : ' '); | |
} | |
cout << endl; | |
} | |
} | |
int main(){ | |
int todo[WIDTH][HEIGHT]; | |
srand(time(NULL)); | |
for(int i = 0; i < WIDTH; i++) { | |
for (int j = 0; j < HEIGHT; j++) { | |
todo[i][j] = rand() % 2; | |
} | |
} | |
while (true) { | |
system("clear"); | |
print(todo); | |
next(todo); | |
system("sleep .1"); | |
} | |
return 0; | |
} |
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