(C-x means ctrl+x, M-x means alt+x)
The default prefix is C-b. If you (or your muscle memory) prefer C-a, you need to add this to ~/.tmux.conf
:
#!/usr/bin/env python | |
# coding: utf-8 | |
# This little project is hosted at: <https://gist.github.com/1455741> | |
# Copyright 2011-2020 Álvaro Justen [alvarojusten at gmail dot com] | |
# License: GPL <http://www.gnu.org/copyleft/gpl.html> | |
import os | |
from email.mime.multipart import MIMEMultipart | |
from email.mime.text import MIMEText |
package main | |
import ( | |
"fmt" | |
) | |
type Stack struct { | |
top *Element | |
size int | |
} |
This playbook has been removed as it is now very outdated. |
ORIGINAL_JENKINS_SERVER= | |
ORIGINAL_SERVER_USER= | |
NEW_JENKINS_SERVER= | |
NEW_SERVER_USER= | |
# ON THE ORIGINAL JENKINS SERVER | |
ssh $ORIGINAL_SERVER_USER@$ORIGINAL_JENKINS_SERVER | |
cd /var/lib/jenkins/ | |
for i in `ls jobs`; do echo "jobs/$i/config.xml";done > config.totar |
You have a 16x16 grid of which the 4 centermost cells are always 100 degrees and the cornermost cells are always 0 degrees. All other cells start at 50 degrees.
For example, a 6x6 grid would look like this:
| 0 | 50 | 50 | 50 | 50 | 0 |
| 50 | 50 | 50 | 50 | 50 | 50 |
| 50 | 50 | 100 | 100 | 50 | 50 |
package main | |
import ( | |
"net" | |
"os/exec" | |
"github.com/k0kubun/pp" | |
) | |
func Hosts(cidr string) ([]string, error) { |
/* | |
* Genarate rsa keys. | |
*/ | |
package main | |
import ( | |
"crypto/rand" | |
"crypto/rsa" | |
"crypto/x509" |
Where you able to produce a binary directly from the Rust build tools that you could submit to the app/play store?
Not quite, but I tried to get as close to that as was reasonably possible. Alas, things ended up a little convoluted.
For iOS, I have a nearly empty Xcode project with a build script that copies my cargo
produced executable into the .app
that Xcode generates (before Xcode signs it). The build script also uses lipo
to merge the executables for each architecture I’m targeting (e.g. armv7 and aarch64 for non-simulator devices) into a single, universal binary.
On top of that, there are various iOS-y things that need to happen before my application’s main method is called. SDL2 provides the Objective-C code that does all of that. In a C or C++ game, SDL2 renames main to SDL_main, and then [inserts its own mai