(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
// Non Editor code | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public abstract class TrafficLightAttribute : PropertyAttribute | |
{ | |
public bool DrawLabel = true; | |
public string CustomLabel; | |
public bool AlsoDrawDefault; |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
#if CSHARP_7_OR_LATER | |
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member | |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.AddressableAssets; | |
using UnityEngine.ResourceManagement.ResourceLocations; | |
using UnityEngine.ResourceManagement.ResourceProviders; | |
using UnityEngine.SceneManagement; |
#!/bin/bash | |
# store the current dir | |
CUR_DIR=$(pwd) | |
# Let the person running the script know what's going on. | |
echo "Pulling in latest changes for all repositories..." | |
# Find all git repositories and update it to the master latest revision | |
for i in $(find . -name ".git" | cut -c 3-); do |
/* | |
* Created by C.J. Kimberlin | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2019 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights |
using Unity.Collections; | |
using Unity.Collections.LowLevel.Unsafe; | |
using Unity.Mathematics; | |
using UnityEngine; | |
public class NativeMeshTest : MonoBehaviour | |
{ | |
private NativeArray<float3> vertexBuffer; | |
private Vector3[] vertexArray; |
To add an entry in the Windows Explorer context menu to open Cmder
in a specific directory, paste this into a OpenCmderHere.reg
file
and double-click to install it.
Windows Registry Editor Version 5.00
[HKEY_CLASSES_ROOT\Directory\Background\shell\Cmder]
@="Open Cmder Here"
"Icon"="C:\\Program Files\\cmder\\Cmder.exe,0"
<linker> | |
<assembly fullname="System"> | |
<type fullname="System.ComponentModel.TypeConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.ArrayConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.BaseNumberConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.BooleanConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.ByteConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.CharConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.CollectionConverter" preserve="all"/> | |
<type fullname="System.ComponentModel.ComponentConverter" preserve="all"/> |