For example, you want to set 40% alpha transparence to #000000
(black color), you need to add 66
like this #66000000
.
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/* | |
* Example of `adapter' design pattern | |
* Copyright (C) 2011 Radek Pazdera | |
* This program is free software: you can redistribute it and/or modify | |
* it under the terms of the GNU General Public License as published by | |
* the Free Software Foundation, either version 3 of the License, or | |
* (at your option) any later version. | |
* This program is distributed in the hope that it will be useful, |
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<?xml version="1.0" encoding="utf-8" standalone="no"?> | |
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | |
android:installLocation="auto"> | |
<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" /><!-- Request the headset DoF mode --> | |
<application | |
android:label="@string/app_name" | |
android:icon="@mipmap/app_icon"> | |
<activity | |
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" | |
android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" |
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using UnityEditor.Build; | |
using UnityEditor.Build.Reporting; | |
using UnityEngine; | |
using UnityEditor.TestTools.TestRunner.Api; | |
public class ResultCollector : ICallbacks | |
{ | |
public ITestResultAdaptor Result { get; private set; } | |
public void RunFinished(ITestResultAdaptor result) |
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using UnityEngine; | |
public class MeshBlit : MonoBehaviour | |
{ | |
public RenderTexture rt; | |
public Mesh mesh; | |
public Material material; | |
public Vector3 meshPosition = new Vector3(0.5f, 0.5f, -1); |
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using System; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using UnityEngine; | |
namespace UnityUtilities | |
{ | |
/// <summary> | |
/// A replacement for `Task.Run()` that cancels tasks when entering or | |
/// exiting play mode in the Unity editor (which doesn't happen by default). |