Created
November 7, 2014 21:12
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| # Ported from Rust from https://gist.github.com/joshmarinacci/c84d0979e100d107f685 | |
| record Vector, x, y, z do | |
| def scale(s) | |
| Vector.new(x * s, y * s, z * s) | |
| end | |
| def +(other) | |
| Vector.new(x + other.x, y + other.y, z + other.z) | |
| end | |
| def -(other) | |
| Vector.new(x - other.x, y - other.y, z - other.z) | |
| end | |
| def dot(other) | |
| x*other.x + y*other.y + z*other.z | |
| end | |
| def magnitude | |
| Math.sqrt self.dot(self) | |
| end | |
| def normalize | |
| scale(1.0 / magnitude) | |
| end | |
| end | |
| record Ray, orig, dir | |
| record Color, r, g, b do | |
| def scale(s) | |
| Color.new(r * s, g * s, b * s) | |
| end | |
| def +(other) | |
| Color.new(r + other.r, g + other.g, b + other.b) | |
| end | |
| end | |
| record Sphere, center, radius, color do | |
| def get_normal(pt) | |
| (pt - center).normalize | |
| end | |
| end | |
| record Light, position, color | |
| WHITE = Color.new(1.0, 1.0, 1.0) | |
| RED = Color.new(1.0, 0.0, 0.0) | |
| GREEN = Color.new(0.0, 1.0, 0.0) | |
| BLUE = Color.new(0.0, 0.0, 1.0) | |
| LIGHT1 = Light.new(Vector.new(0.7, -1.0, 1.7), WHITE) | |
| def shade_pixel(ray, obj, tval) | |
| pi = ray.orig + ray.dir.scale(tval) | |
| color = diffuse_shading pi, obj, LIGHT1 | |
| col = (color.r + color.g + color.b) / 3.0 | |
| (col * 6.0).to_i | |
| end | |
| def intersect_sphere(ray, center, radius) | |
| l = center - ray.orig | |
| tca = l.dot(ray.dir) | |
| if tca < 0.0 | |
| return nil | |
| end | |
| d2 = l.dot(l) - tca*tca | |
| r2 = radius*radius | |
| if d2 > r2 | |
| return nil | |
| end | |
| thc = Math.sqrt(r2 - d2) | |
| t0 = tca - thc | |
| #t1 = tca + thc | |
| if t0 > 10_000 | |
| return nil | |
| end | |
| t0 | |
| end | |
| def clamp(x, a, b) | |
| return a if x < a | |
| return b if x > b | |
| x | |
| end | |
| def diffuse_shading(pi, obj, light) | |
| n = obj.get_normal(pi) | |
| lam1 = (light.position - pi).normalize.dot(n) | |
| lam2 = clamp lam1, 0.0, 1.0 | |
| light.color.scale(lam2*0.5) + obj.color.scale(0.3) | |
| end | |
| puts "Hello, worlds!" | |
| lut = %w(. - + * X M) | |
| w = 20 * 4 | |
| h = 10 * 4 | |
| scene = [ | |
| Sphere.new(Vector.new(-1.0, 0.0, 3.0), 0.3, RED), | |
| Sphere.new(Vector.new( 0.0, 0.0, 3.0), 0.8, GREEN), | |
| Sphere.new(Vector.new( 1.0, 0.0, 3.0), 0.3, BLUE), | |
| ] | |
| (0...h).each do |j| | |
| puts "--" | |
| (0...w).each do |i| | |
| fw = w.to_f | |
| fi = i.to_f | |
| fj = j.to_f | |
| fh = h.to_f | |
| ray = Ray.new( | |
| Vector.new(0.0, 0.0, 0.0), | |
| Vector.new((fi-fw/2.0)/fw, (fj-fh/2.0)/fh, 1.0).normalize | |
| ) | |
| objHitObj = nil | |
| scene.each do |obj| | |
| ret = intersect_sphere(ray, obj.center, obj.radius) | |
| if ret | |
| objHitObj = {obj, ret} | |
| end | |
| end | |
| if objHitObj | |
| obj, tval = objHitObj | |
| pixel = lut[shade_pixel(ray, obj, tval)] | |
| else | |
| pixel = " " | |
| end | |
| print pixel | |
| end | |
| end | |
| puts "we are done!" |
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