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require "crsfml" | |
require "./src/nes" | |
def color(x) | |
r = (x >> 16) & 0xFF | |
g = (x >> 8) & 0xFF | |
b = x & 0xFF | |
SF.color(r, g, b, 0xFF) | |
end | |
def handle_events(window, nes) | |
while event = window.poll_event() | |
case event.type | |
when SF::Event::Closed | |
window.close() | |
when SF::Event::KeyPressed | |
case event.key.code | |
when SF::Keyboard::Z | |
nes.control_pad.press(ControlPad::Button::A) | |
when SF::Keyboard::X | |
nes.control_pad.press(ControlPad::Button::B) | |
when SF::Keyboard::Up | |
nes.control_pad.press(ControlPad::Button::Up) | |
when SF::Keyboard::Down | |
nes.control_pad.press(ControlPad::Button::Down) | |
when SF::Keyboard::Left | |
nes.control_pad.press(ControlPad::Button::Left) | |
when SF::Keyboard::Right | |
nes.control_pad.press(ControlPad::Button::Right) | |
when SF::Keyboard::O | |
nes.control_pad.press(ControlPad::Button::Start) | |
when SF::Keyboard::P | |
nes.control_pad.press(ControlPad::Button::Select) | |
end | |
when SF::Event::KeyReleased | |
case event.key.code | |
when SF::Keyboard::Z | |
nes.control_pad.release(ControlPad::Button::A) | |
when SF::Keyboard::X | |
nes.control_pad.release(ControlPad::Button::B) | |
when SF::Keyboard::Up | |
nes.control_pad.release(ControlPad::Button::Up) | |
when SF::Keyboard::Down | |
nes.control_pad.release(ControlPad::Button::Down) | |
when SF::Keyboard::Left | |
nes.control_pad.release(ControlPad::Button::Left) | |
when SF::Keyboard::Right | |
nes.control_pad.release(ControlPad::Button::Right) | |
when SF::Keyboard::O | |
nes.control_pad.release(ControlPad::Button::Start) | |
when SF::Keyboard::P | |
nes.control_pad.release(ControlPad::Button::Select) | |
end | |
end | |
end | |
end | |
filename = ARGV.first? || abort("error: missing rom filename") | |
nes = Nes.new filename | |
p "PRG banks: #{nes.rom.prg_banks}" | |
p "CHR banks: #{nes.rom.chr_banks}" | |
p "MAPPER: #{nes.rom.mapper_number}" | |
window = SF::RenderWindow.new( | |
SF.video_mode(256, 240), "NES", | |
settings: SF.context_settings(depth: 32, antialiasing: 8) | |
) | |
window.vertical_sync_enabled = true | |
window.framerate_limit = 60 | |
image = SF::Image.new 256, 240 | |
texture = SF::Texture.new 256, 240 | |
count = 0 | |
while window.open? | |
count += 1 | |
nes.step | |
if count % 100_000 == 0 | |
count = 0 | |
handle_events window, nes | |
256.times do |x| | |
240.times do |y| | |
image.set_pixel(x, y, color(nes.ppu.shown[x][y])) | |
end | |
end | |
texture.update image, 0, 0 | |
sprite = SF::Sprite.new(texture) | |
window.draw sprite | |
window.display | |
end | |
end |
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