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| Vector = {} | |
| Vector.__index = Vector | |
| function Vector.__add(a, b) | |
| if type(a) == "number" then | |
| return Vector.new(b.x + a, b.y + a) | |
| elseif type(b) == "number" then | |
| return Vector.new(a.x + b, a.y + b) | |
| else | |
| return Vector.new(a.x + b.x, a.y + b.y) |
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| #!/usr/bin/env sh | |
| ## | |
| # This is script with usefull tips taken from: | |
| # https://github.com/mathiasbynens/dotfiles/blob/master/.osx | |
| # | |
| # install it: | |
| # curl -sL https://raw.github.com/gist/2108403/hack.sh | sh | |
| # |
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| using UnityEngine; | |
| public class CompiledShaderBehaviour : MonoBehaviour | |
| { | |
| public Shader shader; | |
| } |
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| // List all files in a directory in Node.js recursively in a synchronous fashion | |
| var walkSync = function(dir, filelist) { | |
| var fs = fs || require('fs'), | |
| files = fs.readdirSync(dir); | |
| filelist = filelist || []; | |
| files.forEach(function(file) { | |
| if (fs.statSync(dir + file).isDirectory()) { | |
| filelist = walkSync(dir + file + '/', filelist); | |
| } | |
| else { |
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| // Q sample by Jeff Cogswell | |
| /*=========== | |
| We want to call these three functions in sequence, one after the other: | |
| First we want to call one, which initiates an ajax call. Once that | |
| ajax call is complete, we want to call two. Once two's ajax call is | |
| complete, we want to call three. | |
| BUT, we don't want to just call our three functions in sequence, as this quick |
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| // Modified version of a tilt shift shader from Martin Jonasson (http://grapefrukt.com/) | |
| // Read http://notes.underscorediscovery.com/ for context on shaders and this file | |
| // License : MIT | |
| uniform sampler2D tex0; | |
| varying vec2 tcoord; | |
| varying vec4 color; | |
| /* | |
| Take note that blurring in a single pass (the two for loops below) is more expensive than separating |
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| #!/usr/bin/env ruby | |
| # - encoding: utf-8 - | |
| # | |
| # E.g. with: pinget.rb https://feeds.pinboard.in/rss/secret:YOURSECRET/u:YOURUSERNAME/toread/ | |
| require 'rss' | |
| require 'open-uri' | |
| require 'uri' | |
| WGET = ['wget', |
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| ; | |
| ; Prints first N from the Fibonacci sequence. | |
| ; | |
| read_n: | |
| mov dx, 78 | |
| prc dx | |
| mov dx, 58 | |
| prc dx |
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| /* | |
| * Based on the Google Maps for Unity Asset | |
| * https://www.assetstore.unity3d.com/en/#!/content/3573 | |
| * However the relience on UniWeb has been removed | |
| * | |
| * | |
| Getting Started | |
| --------------- | |
| 1. Assign the GoogleMap component to your game object. |
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