Skip to content

Instantly share code, notes, and snippets.

View attilam's full-sized avatar

Attila Malarik attilam

View GitHub Profile
@mebens
mebens / Vector.lua
Created June 30, 2011 01:56
Vector class for my tutorial on Lua metatables.
Vector = {}
Vector.__index = Vector
function Vector.__add(a, b)
if type(a) == "number" then
return Vector.new(b.x + a, b.y + a)
elseif type(b) == "number" then
return Vector.new(a.x + b, a.y + b)
else
return Vector.new(a.x + b.x, a.y + b.y)
@erikh
erikh / hack.sh
Created March 31, 2012 07:02 — forked from DAddYE/hack.sh
OSX For Hackers
#!/usr/bin/env sh
##
# This is script with usefull tips taken from:
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx
#
# install it:
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh
#
using UnityEngine;
public class CompiledShaderBehaviour : MonoBehaviour
{
public Shader shader;
}
@kethinov
kethinov / walksync.js
Created September 22, 2013 09:04
List all files in a directory in Node.js recursively in a synchronous fashion
// List all files in a directory in Node.js recursively in a synchronous fashion
var walkSync = function(dir, filelist) {
var fs = fs || require('fs'),
files = fs.readdirSync(dir);
filelist = filelist || [];
files.forEach(function(file) {
if (fs.statSync(dir + file).isDirectory()) {
filelist = walkSync(dir + file + '/', filelist);
}
else {
@jeffcogswell
jeffcogswell / q_example.js
Last active August 12, 2022 01:22
Here's another chaining example on using q.js. This doesn't have any error handling, as I just want to demonstrate the chaining concept. Please read the comments carefully, as I start out with a non-q example, to show the order of flow. Please post comments if there's anything that isn't clear and I'll try to revise it as needed.
// Q sample by Jeff Cogswell
/*===========
We want to call these three functions in sequence, one after the other:
First we want to call one, which initiates an ajax call. Once that
ajax call is complete, we want to call two. Once two's ajax call is
complete, we want to call three.
BUT, we don't want to just call our three functions in sequence, as this quick
@ruby0x1
ruby0x1 / tilt.shift.glsl
Last active November 5, 2024 10:54
Tilt shift shader, modified from something @grapefrukt gave me
// Modified version of a tilt shift shader from Martin Jonasson (http://grapefrukt.com/)
// Read http://notes.underscorediscovery.com/ for context on shaders and this file
// License : MIT
uniform sampler2D tex0;
varying vec2 tcoord;
varying vec4 color;
/*
Take note that blurring in a single pass (the two for loops below) is more expensive than separating
@bascht
bascht / pinget.rb
Last active September 24, 2024 14:42
Download all a RSS feed and wget all the links for your personal offline reading pleasure. :)
#!/usr/bin/env ruby
# - encoding: utf-8 -
#
# E.g. with: pinget.rb https://feeds.pinboard.in/rss/secret:YOURSECRET/u:YOURUSERNAME/toread/
require 'rss'
require 'open-uri'
require 'uri'
WGET = ['wget',
@icebreaker
icebreaker / fibo.asm
Last active November 14, 2015 11:58
A small "experimental" VM written in Ruby.
;
; Prints first N from the Fibonacci sequence.
;
read_n:
mov dx, 78
prc dx
mov dx, 58
prc dx
@derme302
derme302 / GoogleMap.cs
Last active September 15, 2025 21:18
Load a Google Map into Unity3D
/*
* Based on the Google Maps for Unity Asset
* https://www.assetstore.unity3d.com/en/#!/content/3573
* However the relience on UniWeb has been removed
*
*
Getting Started
---------------
1. Assign the GoogleMap component to your game object.