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@hassy
hassy / parse_aws.md
Last active January 17, 2024 04:11
Deploying Parse Server on AWS (WIP)

Deploying Parse Server on AWS

Note: this is a work-in-progress and will be updated with more information over the next few days.

Intro

This guide will walk you through deploying your own instance of the open-source Parse Server. This would be a good starting point for testing your existing application to see if the functionality provided by the server is enough for your application, and to potentially plan your migration off the Parse Platform.

This guide will walk you through using Elastic Beanstalk (EB), which is an AWS service similar to Heroku. Why use EB rather than Heroku? Elastic Beanstalk does not lock you into Heroku-specific ways of doing things, is likely cheaper to run your backend on than Heroku, and it integrates with other services that AWS offer (and they offer almost everything one needs to run an application these days).

@dulacp
dulacp / Overlay_iOS_app_version_on_icon_README.md
Last active November 19, 2017 11:18
Overlay the iOS application version on top of the icon

Usage

Requirements

Install the two dependencies, ImageMagick and Ghostscript.

$ brew install imagemagick
$ brew install ghostscript
@nicklockwood
nicklockwood / Hacking UIView Animation Blocks.md
Last active August 24, 2024 17:08
This article was originally written for objc.io issue 12, but didn't make the cut. It was intended to be read in the context of the other articles, so if you aren't familiar with concepts such as CALayer property animations and the role of actionForKey:, read the articles in that issue first.

Hacking UIView animation blocks for fun and profit

In this article, I'm going to explore a way that we can create views that implement custom Core Animation property animations in a natural way.

As we know, layers in iOS come in two flavours: Backing layers and hosted layers. The only difference between them is that the view acts as the layer delegate for its backing layer, but not for any hosted sublayers.

In order to implement the UIView transactional animation blocks, UIView disables all animations by default and then re-enables them individually as required. It does this using the actionForLayer:forKey: method.

Somewhat strangely, UIView doesn't enable animations for every property that CALayer does by default. A notable example is the layer.contents property, which is animatable by default for a hosted layer, but cannot be animated using a UIView animation block.

@staltz
staltz / introrx.md
Last active April 10, 2025 06:43
The introduction to Reactive Programming you've been missing
@matej
matej / CALayer+MBAnimationPersistence.h
Last active November 20, 2024 13:35
Persists (pauses) layer animations (including UIView animation generated animations) when the application enters into background and restores (resumes) animations from where they left off upon returning from background.
//
// CALayer+MBAnimationPersistence.h
//
// Created by Matej Bukovinski on 19. 03. 14.
// Copyright (c) 2014 Matej Bukovinski. All rights reserved.
//
#import <QuartzCore/QuartzCore.h>
@steipete
steipete / DevelopmentEnviromentDetector.m
Last active February 7, 2025 15:27
Detect if you're currently running a development version or an App Store/Ad Hoc version.
static BOOL PSPDFIsDevelopmentBuild(void) {
#if TARGET_IPHONE_SIMULATOR
return YES;
#else
static BOOL isDevelopment = NO;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
// There is no provisioning profile in AppStore Apps.
NSData *data = [NSData dataWithContentsOfFile:[NSBundle.mainBundle pathForResource:@"embedded" ofType:@"mobileprovision"]];
if (data) {
@nicklockwood
nicklockwood / gist:7447381
Last active February 14, 2017 09:31
Why I still prefer nibs to storyboards.

Storyboard Segues initially seem like a pretty cool way to construct interfaces using minimal glue code. But actually, ordinary nibs already support this, and in a much more flexible way.

Certainly, a Storyboard lets you bind a button action up to display a view controller with no code, but in practice you will usually want to pass some data to the new controller, depending on which button you used to get there, and this means implementing the -prepareForSegue:sender: method, which rapidly becomes a giant if/elseif statement of doom, negating most of the benefit of the codeless segue:

- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
    if ([segue.identifier isEqualToString:@"modalSegue"])
    {
        ModalViewController *controller = (ModalViewController *)segue.destination;

controller.someProperty = someValue;

@bddckr
bddckr / Assertions.h
Last active December 19, 2015 07:59
Assertion macro that works exactly like NSAssert(), with the modification that a code block will be run if the condition is not met. Helps a lot to prevent repetitions when handling the condition a second time for release code (NSAssert will be stripped by default.) Thanks to @ merowing_ for https://gist.github.com/krzysztofzablocki/5921645 !
// See http://stackoverflow.com/a/257424/283482
// Normally a "do {…} while (0)" is used to prevent the problem described in the linked answer,
// but this would prevent us from using "continue" or "break" in the block parameter.
// The problem is fixed thanks to the "if (1) {…}", doing the same as the "do {…} while (0)".
#define AssertTrueOrRunBlock(condition, block, description, ...)\
if (1) {\
__PRAGMA_PUSH_NO_EXTRA_ARG_WARNINGS\
BOOL check = !!(condition);\
NSCAssert(check, (description), ##__VA_ARGS__);\
@steipete
steipete / PSPDFUIKitMainThreadGuard.m
Last active May 27, 2024 12:11
This is a guard that tracks down UIKit access on threads other than main. This snippet is taken from the commercial iOS PDF framework http://pspdfkit.com, but relicensed under MIT. Works because a lot of calls internally call setNeedsDisplay or setNeedsLayout. Won't catch everything, but it's very lightweight and usually does the job.You might n…
// Taken from the commercial iOS PDF framework http://pspdfkit.com.
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved.
// Licensed under MIT (http://opensource.org/licenses/MIT)
//
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it.
// PLEASE DUPE rdar://27192338 (https://openradar.appspot.com/27192338) if you would like to see this in UIKit.
#import <objc/runtime.h>
#import <objc/message.h>
@mpospese
mpospese / CGRectIntegralScaled.m
Created February 28, 2013 03:34
Pixel aligns rectangles, taking the device's screen scale into account.
CGRect CGRectIntegralScaledEx(CGRect rect, CGFloat scale)
{
return CGRectMake(floorf(rect.origin.x * scale) / scale, floorf(rect.origin.y * scale) / scale, ceilf(rect.size.width * scale) / scale, ceilf(rect.size.height * scale) / scale);
}
CGRect CGRectIntegralScaled(CGRect rect)
{
return CGRectIntegralScaledEx(rect, [[UIScreen mainScreen] scale]);
}