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// Put this file in Program Files\Adobe\Photoshop\Presets\Scripts\ | |
// In PhotoShop menu File > Automate > Scripts: layersToSprite.js | |
// Arrange layers into a sprite sheet. | |
if (documents.length > 0) | |
{ | |
// -------------------------- | |
docRef = activeDocument; |
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// | |
// This server will start a bash shell and expose it | |
// over socket.io to a browser. See ./term.html for the | |
// client side. | |
// | |
// You should probably: | |
// | |
// npm install socket.io | |
// curl -O https://github.com/LearnBoost/Socket.IO/raw/master/socket.io.min.js | |
// |
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/** | |
* AStar | |
* | |
* Created by Paul Armstrong on 2011-05-26. | |
* Copyright (c) 2011 Paul Armstrong Designs. All rights reserved. | |
* | |
* Based on: https://gist.github.com/827899 | |
*/ | |
ig.module('plugins.a-star') |
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<?xml version="1.0"?> | |
<project name="Impact Ant Build" basedir="." default="full-build"> | |
<!-- Change these properties based on your project --> | |
<!-- Project meta data --> | |
<property name="project.name" value="Resident Raver"/> | |
<property name="company.name" value="GameCook"/> | |
<property name="company.site" value="http://gamecook.com"/> | |
<property name="project.version" value="0.8.1"/> |
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/******************************************************************************** | |
* This script will run through all your AdWords accounts and look for Ads that | |
* have been disapproved | |
* | |
* @author Russell Savage <[email protected]> | |
* @version 1.0 | |
* FreeAdWordsScripts.com | |
* | |
* THIS SOFTWARE IS PROVIDED BY Russell Savage ''AS IS'' AND ANY | |
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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INITIALISATION | |
============== | |
load wp-config.php | |
set up default constants | |
load wp-content/advanced-cache.php if it exists | |
load wp-content/db.php if it exists | |
connect to mysql, select db | |
load object cache (object-cache.php if it exists, or wp-include/cache.php if not) | |
load wp-content/sunrise.php if it exists (multisite only) |
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using { /Fortnite.com/Devices } | |
using { /Verse.org/Simulation } | |
using { /UnrealEngine.com/Temporary/Diagnostics } | |
using { /UnrealEngine.com/Temporary/SpatialMath } | |
direction := enum{Up, Down, Left, Right} | |
coordinates := struct<concrete>: | |
@editable | |
X : float = 0.0 |