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@remy
remy / trim-canvas.js
Last active September 9, 2024 21:52
Trims the surrounding transparent pixels from a canvas
// MIT http://rem.mit-license.org
function trim(c) {
var ctx = c.getContext('2d'),
copy = document.createElement('canvas').getContext('2d'),
pixels = ctx.getImageData(0, 0, c.width, c.height),
l = pixels.data.length,
i,
bound = {
top: null,
@coolaj86
coolaj86 / how-to-publish-to-npm.md
Last active October 29, 2024 21:43
How to publish packages to NPM

Getting Started with NPM (as a developer)

As easy as 1, 2, 3!

Updated:

  • Aug, 08, 2022 update config docs for npm 8+
  • Jul 27, 2021 add private scopes
  • Jul 22, 2021 add dist tags
  • Jun 20, 2021 update for --access=public
  • Sep 07, 2020 update docs for npm version
@karlhorky
karlhorky / grayscale-disable.css
Created August 26, 2012 12:17
Cross-Browser CSS Grayscale
img.grayscale.disabled {
filter: url("data:image/svg+xml;utf8,<svg xmlns=\'http://www.w3.org/2000/svg\'><filter id=\'grayscale\'><feColorMatrix type=\'matrix\' values=\'1 0 0 0 0, 0 1 0 0 0, 0 0 1 0 0, 0 0 0 1 0\'/></filter></svg>#grayscale");
-webkit-filter: grayscale(0%);
}
@transitive-bullshit
transitive-bullshit / billboard_sao.frag
Created September 30, 2013 21:08
WebGL GLSL SAO (Scalable Ambient Obscurance) fragment shader. SAO is a more efficient method for computing SSAO (Screen-Space Ambient Occlusion). Converts the g-buffer to an occlusion buffer which estimates local ambient occlusion at each fragment in screen-space. For details on the technique itself, see: McGuire et al [12] http://graphics.cs.wi…
// total number of samples at each fragment
#define NUM_SAMPLES {{ numSamples }}
#define NUM_SPIRAL_TURNS {{ numSpiralTurns }}
#define USE_ACTUAL_NORMALS {{ useActualNormals }}
#define VARIATION {{ variation }}
uniform sampler2D sGBuffer;
@sindresorhus
sindresorhus / post-merge
Last active July 25, 2024 06:53
git hook to run a command after `git pull` if a specified file was changed.In this example it's used to run `npm install` if package.json changed and `bower install` if `bower.json` changed.Run `chmod +x post-merge` to make it executable then put it into `.git/hooks/`.
#!/usr/bin/env bash
# MIT © Sindre Sorhus - sindresorhus.com
# git hook to run a command after `git pull` if a specified file was changed
# Run `chmod +x post-merge` to make it executable then put it into `.git/hooks/`.
changed_files="$(git diff-tree -r --name-only --no-commit-id ORIG_HEAD HEAD)"
check_run() {
echo "$changed_files" | grep --quiet "$1" && eval "$2"
@toddmotto
toddmotto / listeners.js
Last active September 14, 2016 04:59
Automatic unbinding on $scope.$destroy for $rootScope listeners
/*!
* $rootScope listeners, remember to unbind on $destroy
*/
var $rootListeners = {
'transmitProgress': $rootScope.$on('transmit:progress', transmitProgress),
'transmitSuccess': $rootScope.$on('transmit:success', transmitSuccess),
'transmitError': $rootScope.$on('transmit:error', transmitError)
};
// iterate the Object and pass the methods to be called on $destroy
@staltz
staltz / introrx.md
Last active November 14, 2024 11:27
The introduction to Reactive Programming you've been missing
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Math.md
Last active September 20, 2024 06:11
GLSL Math functions

Trigonometry

const float PI = 3.1415926535897932384626433832795;
const float PI_2 = 1.57079632679489661923;
const float PI_4 = 0.785398163397448309616;

float PHI = (1.0+sqrtf(5.0))/2.0;
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active November 14, 2024 23:06
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@spoike
spoike / framerateThrottle.js
Last active August 13, 2017 21:35
Throttling using windows.requestAnimationFrame with fallback to lodash throttle. See more here: http://spoike.ghost.io/user-input-framerate-throttling-in-the-browser/
(function() {
var defaultFrameRate = 20, // fps lock for old browsers
// This is the default fallback throttle function
framerateThrottle = function(callback) {
return _.throttle(callback, 1 / (defaultFrameRate * 1000));
};
// Feature detection - should have requestAnimationFrame
if (window.requestAnimationFrame) {
framerateThrottle = function(callback) {