On 02/09/2024 at around 8pm UTC, Discord flipped an experiment (2023-09_mobile_redesign_override_toggles) which ignores the layout toggle that this script relied on.
If you want to continue using the old layout, you can either use a modded mobile client (such as Vendetta) to disable that experiment, or downgrade to an old version of the app.
Tip
Use this one if you want a fast, beginner-friendly solution and don't mind using a version from November 2023
- Download version
205.15of Discord mobile app from ApkMirror
| [02/22/2025] | |
| Refs: | |
| 1. http://mirror.cs.pitt.edu/archlinux/iso/2023.09.01/archlinux-bootstrap-2023.09.01-x86_64.tar.gz | |
| 2. https://dl-cdn.alpinelinux.org/alpine/v3.18/releases/x86_64/alpine-virt-3.18.0-x86_64.iso | |
| 3. https://wiki.alpinelinux.org/wiki/Replacing_non-Alpine_Linux_with_Alpine_remotely | |
| 4. https://www.debian.org/releases/bookworm/amd64/apds03.en.html | |
| See also: | |
| 1. Convert to Debian https://gist.github.com/zengxinhui/ee0ad6b7c7f99e2ead6cd0d2bd6641fd |
I recently discovered a relatively obscure algorithm for calculating the digits of pi: https://en.wikipedia.org/wiki/GaussโLegendre_algorithm.
Well, at least obscure compared to Chudnovsky's. Wikipedia notes that it is "memory-intensive" but is it really?
Let's compare to the MPFR pi function:
function gauss_legendre(prec)
setprecision(BigFloat, prec, base=10)
GC.enable(false)| // ==UserScript== | |
| // @name YouTube Config Editor | |
| // @namespace goodtube.github.io | |
| // @version 0.3.5 | |
| // @description Edits yt.config_ | |
| // @author GoodTube/Thespikedballofdoom | |
| // @match *://*.youtube.com/* | |
| // @exclude *studio.youtube.com/* | |
| // @run-at document-start | |
| // @grant none |
| { | |
| "version": "1.0.1 GIST", | |
| "keys": [ | |
| { | |
| "platform": "Fire TV", | |
| "formats": "Normal/High/HiFi(No Master)", | |
| "clientId": "OmDtrzFgyVVL6uW56OnFA2COiabqm", | |
| "clientSecret": "zxen1r3pO0hgtOC7j6twMo9UAqngGrmRiWpV7QC1zJ8=", | |
| "valid": "False", | |
| "from": "Fokka-Engineering (https://github.com/Fokka-Engineering/libopenTIDAL/blob/655528e26e4f3ee2c426c06ea5b8440cf27abc4a/README.md#example)" |
| #!/bin/bash | |
| # Steam "Pressure Vessel" runtime eliminator. | |
| # | |
| # Valve ships various pre-packaged runtime environments for games to use. | |
| # They are cool, in a way: Most games "just work" with them. | |
| # However, such convenience comes at the cost of performance and sometimes reliability. | |
| # | |
| # Normally, I disable any and all such runtimes and install all the required dependencies myself. | |
| # However, running Windows games using Proton enforces use of a runtime. | |
| # That runtime is shipped in a "Pressure Vessel" container, which is more isolated. |
| [02/25/2025] | |
| Refs: | |
| 1. http://os.archlinuxarm.org/os/ArchLinuxARM-aarch64-latest.tar.gz | |
| 2. https://dl-cdn.alpinelinux.org/alpine/v3.21/releases/aarch64/alpine-virt-3.21.3-aarch64.iso | |
| 3. https://wiki.alpinelinux.org/wiki/Replacing_non-Alpine_Linux_with_Alpine_remotely | |
| 4. https://wiki.archlinux.org/index.php/installation_guide#Configure_the_system | |
| 5. https://archlinuxarm.org/platforms/armv8/generic | |
| See also: |
| Url | What |
|---|---|
| https://s.team/a/440 | App store page |
| https://s.team/c/440 | App community page |
| https://s.team/u/xpaw | Profile page (vanity url) |
| https://s.team/p/qpn-pmn | Profile page (account id) |
| https://s.team/chat/DpOLGWbt | Steam chat invite |
| https://s.team/y23/qpnpmn | Steam replay |
| https://s.team/q/123 | Steam login QR code link |
| https://s.team/deck | HelpWithSteamDeck |
| function OpusWebmPacker() { | |
| var channels = 2; | |
| var sample_rate = 48000; | |
| var position = 0; | |
| var packets = []; | |
| var buffer = new Uint8Array(4 + 1275); | |
| var buffer_offset = 0; | |
| function Concat() { |
