Created
March 15, 2024 02:31
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
[ExecuteAlways] | |
public class Example : MonoBehaviour | |
{ | |
[SerializeField] private SpriteRenderer m_spriteRenderer; | |
[SerializeField] private LineRenderer[] m_lineRenderers; | |
private void Update() | |
{ | |
if ( m_spriteRenderer == null ) return; | |
if ( m_lineRenderers == null || m_lineRenderers.Length <= 0 ) return; | |
var sprite = m_spriteRenderer.sprite; | |
var positionCount = sprite.GetPhysicsShapeCount(); | |
var physicsShape = new List<Vector2>(); | |
for ( var i = 0; i < m_lineRenderers.Length; i++ ) | |
{ | |
var enabled = i < positionCount; | |
var lineRenderer = m_lineRenderers[ i ]; | |
lineRenderer.enabled = enabled; | |
if ( !enabled ) continue; | |
physicsShape.Clear(); | |
sprite.GetPhysicsShape( i, physicsShape ); | |
lineRenderer.positionCount = physicsShape.Count; | |
lineRenderer.SetPositions( physicsShape.Select( x => transform.TransformPoint( x ) ).ToArray() ); | |
} | |
} | |
} |
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