Created
March 23, 2024 00:30
-
-
Save baba-s/230c0c4ff164dae465f84eb0326d5e3f to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEditor; | |
using UnityEngine; | |
public sealed class Example : EditorWindow | |
{ | |
[MenuItem( "Tools/Hoge" )] | |
private static void Open() | |
{ | |
GetWindow<Example>(); | |
} | |
private void Awake() => Debug.Log( "Awake" ); | |
private void Reset() => Debug.Log( "Reset" ); | |
private void Update() => Debug.Log( "Update" ); | |
private void OnEnable() => Debug.Log( "OnEnable" ); | |
private void OnDisable() => Debug.Log( "OnDisable" ); | |
private void OnDestroy() => Debug.Log( "OnDestroy" ); | |
private void ModifierKeysChanged() => Debug.Log( "ModifierKeysChanged" ); | |
private void OnAddedAsTab() => Debug.Log( "OnAddedAsTab" ); | |
private void OnBecameInvisible() => Debug.Log( "OnBecameInvisible" ); | |
private void OnBecameVisible() => Debug.Log( "OnBecameVisible" ); | |
private void OnDidOpenScene() => Debug.Log( "OnDidOpenScene" ); | |
private void OnFocus() => Debug.Log( "OnFocus" ); | |
private void OnHierarchyChange() => Debug.Log( "OnHierarchyChange" ); | |
private void OnInspectorUpdate() => Debug.Log( "OnInspectorUpdate" ); | |
private void OnLostFocus() => Debug.Log( "OnLostFocus" ); | |
private void OnMainWindowMove() => Debug.Log( "OnMainWindowMove" ); | |
private void OnProjectChange() => Debug.Log( "OnProjectChange" ); | |
private void OnSelectionChange() => Debug.Log( "OnSelectionChange" ); | |
private void OnTabDetached() => Debug.Log( "OnTabDetached" ); | |
private void OnValidate() => Debug.Log( "OnValidate" ); | |
private void ShowButton( Rect rect ) => Debug.Log( "ShowButton" ); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment