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using System; | |
using System.Collections.Generic; | |
/// <summary> | |
/// ステートマシン | |
/// </summary> | |
public class StateMachine<T> | |
{ | |
/// <summary> | |
/// ステート | |
/// </summary> | |
private class State | |
{ | |
private readonly Action mEnterAct; // 開始時に呼び出されるデリゲート | |
private readonly Action mUpdateAct; // 更新時に呼び出されるデリゲート | |
private readonly Action mExitAct; // 終了時に呼び出されるデリゲート | |
/// <summary> | |
/// コンストラクタ | |
/// </summary> | |
public State(Action enterAct = null, Action updateAct = null, Action exitAct = null) | |
{ | |
mEnterAct = enterAct ?? delegate { }; | |
mUpdateAct = updateAct ?? delegate { }; | |
mExitAct = exitAct ?? delegate { }; | |
} | |
/// <summary> | |
/// 開始します | |
/// </summary> | |
public void Enter() | |
{ | |
mEnterAct(); | |
} | |
/// <summary> | |
/// 更新します | |
/// </summary> | |
public void Update() | |
{ | |
mUpdateAct(); | |
} | |
/// <summary> | |
/// 終了します | |
/// </summary> | |
public void Exit() | |
{ | |
mExitAct(); | |
} | |
} | |
private Dictionary<T, State> mStateTable = new Dictionary<T, State>(); // ステートのテーブル | |
private State mCurrentState; // 現在のステート | |
/// <summary> | |
/// ステートを追加します | |
/// </summary> | |
public void Add(T key, Action enterAct = null, Action updateAct = null, Action exitAct = null) | |
{ | |
mStateTable.Add(key, new State(enterAct, updateAct, exitAct)); | |
} | |
/// <summary> | |
/// 現在のステートを設定します | |
/// </summary> | |
public void SetState(T key) | |
{ | |
if (mCurrentState != null) | |
{ | |
mCurrentState.Exit(); | |
} | |
mCurrentState = mStateTable[key]; | |
mCurrentState.Enter(); | |
} | |
/// <summary> | |
/// 現在のステートを更新します | |
/// </summary> | |
public void Update() | |
{ | |
if (mCurrentState == null) | |
{ | |
return; | |
} | |
mCurrentState.Update(); | |
} | |
/// <summary> | |
/// すべてのステートを削除します | |
/// </summary> | |
public void Clear() | |
{ | |
mStateTable.Clear(); | |
mCurrentState = null; | |
} | |
} |
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