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using UnitEngine; | |
public class Example : MonoBehaviour | |
{ | |
//As easy as this ! | |
//You can adjust the slider limits in the inspector as well | |
public Vector3Range v3Range; | |
//... |
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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
Shader "Hidden/Internal-GUITextureClipText" | |
{ | |
Properties { _MainTex ("Texture", 2D) = "white" {} } | |
CGINCLUDE | |
#pragma vertex vert | |
#pragma fragment frag |
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