Created
January 17, 2020 12:24
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Possible optional rules to make touch spells interesting. These are not written to keep combat balanced, as I don't enjoy powergaming and basically reject the core activity of D&D :| | |
* They can be kept coherent and passed between people before being deployed. Doing so taxes the caster. HP? Some other cost? | |
* This implies that they could perhaps be imbued in objects, temporarily, as traps | |
* They are somehow intimate; you're messing about in someone's aura space. You can get a bonus to the attack if you tell the target a memory of yours, which passes to them with the spell. | |
* As an unpleasant corollary, some types of curse are transmissible by touch spells | |
* Certain spell types are conducted by certain materials. Necromancy=bones? Etc etc. This could affect their deployment in certain environments. | |
* Or worse they're insulated by certain materials | |
* You can use touch un-spells to steal enchantments from other people | |
At this point I started spinning off into space; the resulting magic rules wouldn't resemble D&D at all, so now I have to Kickstart a wizard game I guess :P |
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