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using UnityEngine; | |
using System.Collections; | |
[RequireComponent (typeof (NetworkView))] | |
[RequireComponent (typeof (Rigidbody))] | |
[RequireComponent (typeof (AnimationController))] | |
public class Player : MonoBehaviour, System.IComparable | |
{ | |
public Transform graphicsPrefab; |
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private static int newID = 0; | |
private int id; | |
private bool initialized = false; | |
IEnumerator Start () | |
{ | |
id = newID++; | |
for (int i = 0; i < id; i++) | |
{ |
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/* | |
File: KeychainItemWrapper.h | |
Abstract: | |
Objective-C wrapper for accessing a single keychain item. | |
Version: 1.2 - ARCified | |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple | |
Inc. ("Apple") in consideration of your agreement to the following | |
terms, and your use, installation, modification or redistribution of |
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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// fun.cpp | |
extern "C" | |
{ | |
#include <lua.h> | |
#include <lauxlib.h> | |
#include <lualib.h> | |
} | |
#include <iostream> |
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// Copyright (c) 2012 Calvin Rien | |
// http://the.darktable.com | |
// | |
// This software is provided 'as-is', without any express or implied warranty. In | |
// no event will the authors be held liable for any damages arising from the use | |
// of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, | |
// subject to the following restrictions: |
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using UnityEngine; | |
using System.Collections; | |
public class EnergyCompressor : Weapon { | |
public virtual string GetDisplayName() { | |
return "energy compressor"; | |
} | |
} |
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#include <iostream> | |
template<typename CharT> | |
const CharT* ToString(const char* str, const wchar_t* wstr); | |
template<> | |
const char* ToString<char>(const char* str, const wchar_t* wstr) | |
{ | |
return str; | |
} |
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// answer to http://weibo.com/1915548291/z2UtyzuvQ | |
// see also http://www.cnblogs.com/baiyanhuang/archive/2012/11/11/2764914.html | |
#include <boost/bind.hpp> | |
#include <boost/function.hpp> | |
#include <boost/noncopyable.hpp> | |
#include <boost/ptr_container/ptr_vector.hpp> | |
#include <fstream> | |
#include <iostream> |
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#include <array> | |
#include <functional> | |
template <typename... T> | |
using common_type_t = typename std::common_type<T...>::type; | |
template <typename T> | |
using remove_cv_t = typename std::remove_cv<T>::type; | |
template <bool, typename T, typename... U> |
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