If you remember one sentence, make it this:
Fable rewards ambition when the boundaries and verification are concrete.
That is the shift.
| // Quick try at doing a "print value" node for Unity ShaderGraph. | |
| // Tested on Unity 2019.2.17 with ShaderGraph 6.9.2. | |
| // | |
| // Use with CustomFunction node, with two inputs: | |
| // - Vector1 Value, the value to display, | |
| // - Vector2 UV, the UVs of area to display at. | |
| // And one output: | |
| // - Vector4 Color, the color. | |
| // Function name is DoDebug. |