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using UnityEngine; | |
namespace Bretblack.Games.GUI | |
{ | |
public class GamePanel : MonoBehaviour | |
{ | |
public virtual void SetActive(bool b) | |
{ | |
gameObject.SetActive(b); | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
namespace Util.Collections | |
{ | |
public class RefreshableStack<T> : IEnumerable<T> | |
{ | |
private readonly LinkedList<T> _stack; | |
public IEnumerator<T> GetEnumerator() => _stack.GetEnumerator(); |
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using System.Collections.Generic; | |
using UnityEngine; | |
namespace Util.Directories | |
{ | |
[CreateAssetMenu(fileName = "AudioDirectory", menuName = "Directory/Audio Directory", order = 1)] | |
public class AudioDirectory : ScriptableObject | |
{ | |
public Wrapper[] Directory; |