Created
February 6, 2015 15:07
-
-
Save blackwolf12333/39d22ef96634eab5a17a to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
extends Node2D | |
# member variables here, example: | |
# var a=2 | |
# var b="textvar" | |
func _ready(): | |
set_process_input(true) | |
pass | |
func _input(event): | |
if event.type == InputEvent.SCREEN_DRAG: | |
if event.is_pressed(): | |
# determine whether this is a valid drag | |
# new action event | |
# name: right_wing_drag | |
# handle this action in player.gd | |
# I am not making a difference here whether this should do anything or not | |
# that's up to player.gd | |
print(event.relative_pos) | |
if (event.relative_pos.y < 0) && (event.relative_pos.x < 0): | |
print("right_wing_drag") | |
if event.type == InputEvent.SCREEN_TOUCH: | |
if event.is_pressed(): | |
# create and setup new action | |
print("right_wing_touch") |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment