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{ | |
"presets": [ | |
"@babel/preset-env", | |
"@babel/preset-typescript" | |
], | |
"env": { | |
"test": { | |
"plugins": [ | |
"@babel/plugin-proposal-decorators" | |
] |
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04-26 14:20:18.228 9523-9917/me.blackwolf12333.appcki D/printHeaders: null: [HTTP/1.1 200 OK] | |
04-26 14:20:18.229 9523-9917/me.blackwolf12333.appcki D/printHeaders: Access-Control-Allow-Headers: [X-Requested-With, X-AUTH-TOKEN, Content-Type] | |
04-26 14:20:18.229 9523-9917/me.blackwolf12333.appcki D/printHeaders: Access-Control-Allow-Methods: [POST, GET, PUT, OPTIONS, DELETE] | |
04-26 14:20:18.229 9523-9917/me.blackwolf12333.appcki D/printHeaders: Access-Control-Allow-Origin: [*] | |
04-26 14:20:18.229 9523-9917/me.blackwolf12333.appcki D/printHeaders: Access-Control-Expose-Headers: [X-AUTH-TOKEN] | |
04-26 14:20:18.234 9523-9917/me.blackwolf12333.appcki D/printHeaders: Access-Control-Max-Age: [3600] | |
04-26 14:20:18.234 9523-9917/me.blackwolf12333.appcki D/printHeaders: Cache-Control: [no-cache, no-store, max-age=0, must-revalidate] | |
04-26 14:20:18.234 9523-9917/me.blackwolf12333.appcki D/printHeaders: Content-Type: [application/json;charset=UTF-8] | |
04-26 14:20:18.235 9523-9917/me.blackwolf12333.appcki D/printHeaders: Date: [T |
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?> | |
<widget id="uscki.appcki.wilson" version="0.0.1" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0"> | |
<name>Wilson</name> | |
<description> | |
An Ionic Framework and Cordova project. | |
</description> | |
<author email="[email protected]" href="http://wilson.uscki.nl"> | |
Appcki | |
</author> | |
<content src="index.html"/> |
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int main() { | |
// initialize sdl before this | |
SDL_Init(SDL_INIT_EVERYTHING); | |
bool running = true; | |
while (running) { | |
while (SDL_PollEvent(&e)){ | |
//If user closes the window | |
if (e.type == SDL_QUIT){ | |
running = false; |
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#include "main.h" | |
#include "gamescene.h" | |
#include <iostream> | |
#include <stdlib.h> | |
#define SCREEN_WIDTH 1024 | |
#define SCREEN_HEIGHT 768 | |
#define INIT_FAILED (-1) | |
#define WINDOW_INIT_FAILED (-2) |
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extends Node2D | |
# member variables here, example: | |
# var a=2 | |
# var b="textvar" | |
func _ready(): | |
set_process_input(true) | |
pass |
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#include "main.h" | |
#include <iostream> | |
#include <SOIL/SOIL.h> | |
#define SCREEN_WIDTH 1024 | |
#define SCREEN_HEIGHT 768 | |
#define GLSL(src) "#version 150 core\n" #src | |
void checkGLError2(int line, std::string file) { |
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void Main::initGL() { | |
/* Request opengl 3.2 context. | |
* SDL doesn't have the ability to choose which profile at this time of writing, | |
* but it should default to the core profile */ | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); | |
/* Turn on double buffering with a 24bit Z buffer. | |
* You may need to change this to 16 or 32 for your system */ | |
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
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#include "texture.h" | |
Texture::Texture(std::string path, bool loadNow) { | |
//Initialize texture ID | |
mTextureID = 0; | |
//Initialize texture dimensions | |
width = 0; | |
height = 0; |
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extends Node2D | |
# member variables here, example: | |
# var a=2 | |
# var b="textvar" | |
func _ready(): | |
set_process(true) | |
get_node("player").connect("body_enter", self, "_on_player_body_enter") | |
pass |
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