Created
January 10, 2015 20:11
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just the initGL function
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void Main::initGL() { | |
/* Request opengl 3.2 context. | |
* SDL doesn't have the ability to choose which profile at this time of writing, | |
* but it should default to the core profile */ | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); | |
/* Turn on double buffering with a 24bit Z buffer. | |
* You may need to change this to 16 or 32 for your system */ | |
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | |
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 32); | |
glViewport(0.0, 0.0, SCREEN_WIDTH, SCREEN_HEIGHT); | |
glOrtho( 0.0, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0, 1.0, -1.0 ); | |
glContext = SDL_GL_CreateContext(this->window); | |
SDL_GL_SetSwapInterval(0); | |
glMatrixMode( GL_PROJECTION ); | |
glLoadIdentity(); | |
glMatrixMode( GL_MODELVIEW ); | |
glLoadIdentity(); | |
//Initialize clear color | |
glClearColor( 0.f, 0.f, 0.f, 1.f ); | |
//Enable texturing | |
glEnable( GL_TEXTURE_2D ); | |
glEnable(GL_TEXTURE_RECTANGLE_ARB); | |
//Check for error | |
GLenum error = glGetError(); | |
if(error != GL_NO_ERROR) { | |
printf("Error initializing OpenGL!\n"); | |
} | |
} |
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