updated on 19th of December
Thanks everyone who participated in the discussion! It was tremendously userful
So, what we are going to do initially is only support:
<link rel="manifest" href="...some URL...">
In this post, .net platform has this pinvoke mechanism where it is allowed that you call into the Native windows . | |
this is extremely useful when you have some 3rd party libraries or if you try to program against with the low-level windows APIS. | |
One of the typic application htat utilize the Lowe-level windows apis are those Native win32 applications. Where you creat a message pump with the necessary WNDCLASSEX to represent/register the window message pump and message handler process. What you will deal with the win32 applications include the following. | |
RegisterClassEx, CreateWindowEx, GetMessage(), TranslateMesage(), and DispatchMessage(...). | |
to be able to use the Window API, you have to declare tons of Structure and PInvoke Method, while you can find help from the Pinvoke.Net. | |
First, we will introduce some of the win32/user32 functions and their relative structure definitions. |
using UnityEditor; | |
using UnityEngine; | |
namespace com.hololabs.editor | |
{ | |
public class FindByGuid : EditorWindow | |
{ | |
[MenuItem("Utility/Find Asset by Guid %&g")] | |
public static void DoFindByGuidMenu() | |
{ |
Visual Studio 2019 Product Key | |
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Drop in replace functions for setTimeout() & setInterval() that | |
make use of requestAnimationFrame() for performance where available | |
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Copyright 2011, Joe Lambert. | |
Free to use under the MIT license. | |
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