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Polycast classic (seasons 1 - 11) RSS feed
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<channel>
<title>PolyCast classic (seasons 1 - 11)</title>
<itunes:subtitle>entertaining | informing civ</itunes:subtitle>
<description>PolyCast is made up of a bi-weekly, monthly, two bi-monthly and a recurring Civilization podcast. PolyCast with co-hosts DanQ, Makahlua, TheMeInTeam and MadDjinn cover game strategy; ModCast with co-hosts Rob (R8XFT), TPangolin, Janboruta and AlphaShard cover Civ modding; RevCast with co-hosts elthrasher, ScottieX and japyakness cover Civ on consoles; SCivCast with co-hosts ShuShu2, pawprint42 and Angel Ledwich cover Civ on social media, and TurnCast with players DanQ, Makahlua, AlpaShard and UberMarklar cover Civ multiplay. Entertaining and informing Civ.</description>
<itunes:keywords>Civilization, Civ, Civ4, Civ5, CivRev, Warlords, Beyond the Sword, Sid Meier, GalCiv, Turn-Based Strategy, PolyCast, ModCast, RevCast, SCivCast, TurnCast</itunes:keywords>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:owner>
<itunes:name>Dan Quick</itunes:name>
<itunes:email>[email protected] (Dan Quick)</itunes:email>
</itunes:owner>
<managingEditor>[email protected] (PolyCast Team)</managingEditor>
<webMaster>[email protected] (Dan Quick)</webMaster>
<link>https://thepolycast.net/</link>
<itunes:image href="https://polycast.civfanatics.com/images/polycast_logo300.jpg" />
<image>
<url>https://polycast.civfanatics.com/images/polycast_logo140.jpg</url>
<title>PolyCast</title>
<link>https://thepolycast.net/</link>
<width>144</width>
<height>91</height>
<description>PolyCast</description>
</image>
<itunes:category text="Games &amp; Hobbies" />
<language>en-us</language>
<copyright>Copyright 2016-2017 Civilized Communication</copyright>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 28 Dec 2108 23:22:54 -0500</pubDate>
<item>
<title>PolyCast Cut! Steel Edition</title>
<description>Selections cut from episode recordings during the eleventh season.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:28:29</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 28 Dec 2108 23:22:54 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/cut_steel.mp3" length="27358311" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/cut_steel.mp3</guid>
</item>
<item>
<title>PolyCast Evergreen, Season 11</title>
<description>Celebrating its second decade of podcasting, a look-back at the show's eleventh season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by show co-founder and lead c-host Daniel "DanQ" Quick.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>03:10:33</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 11 Feb 2018 10:24:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/evergreen11.mp3" length="91469070" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/evergreen11.mp3</guid>
</item>
<item>
<title>PolyCast Episode 296: Not Just a Lame Clip Show XXI</title>
<description>Under 'Miscellaneous' (00m37s), fully articulating Isabella in a Civilization V spoof video (recorded for Episode 252) while CivIV tops list of video game songs with lyrics (03m11s; recorded for Episode 254); then, developer notes on the creation of CivVI (05m35s; recorded for Episode 279), extended conversation on unit healing (13m21s; recorded for Episode 283) and (16m12s; recorded for Episode 286). In 'Forum Talk' (20m17s), promising not move, not move and broken promises (recorded for Episode 284). Under the 'Open Mic' (23m46s), responding to feedback on Episode 284 (recorded for Episode 285) followed by more of the same for Episode 288 (26m04s; recorded for Episode 289) as well as Episode 289 (43m28s; recorded for Episode 290). Then in the 'Theatre' (49m58s), a most memorable moment in Civ gaming, from Civilization IV: Colonization as recalled years later (recorded for Episode 295).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 31 Dec 2017 00:05:18 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode296.mp3" length="28800688" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode296.mp3</guid>
</item>
<item>
<title>PolyCast Christmas Special 2017: Girls Playing Civ Three</title>
<description>In the first segment (04m30s), running through all that is known following the announcement of the first Civilization VI expansion pack, Rise and Fall. Then in the second segment (36m51s), responding to questions provided in advance of, and during, the livestream recording of this production.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 24 Dec 2017 12:55:09 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/christmas2017.mp3" length="30417389" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/christmas2017.mp3</guid>
</item>
<item>
<title>PolyCast Episode 295: Intersection of Mechanics</title>
<description>Under the 'Open Mic' (02m22s), listener feedback on one topic in particular from Episode 294 prompts further, extended dialogue. In the 'Senate' (15m42s), breaking down passive and, in particular, active means of spreading religion in Civilization VI. In the 'Research Lab' (24m52s), what starts as an examination of the suggestion to add Great Athletes to CivVI morphs into something with a different focus, on a greater scale. Next in 'Forum Talk' (32m39s), greater than, less than and equal to: evaluating trade yields in Civilization VI. Then in the 'News' (37m49s), the availability of the board game Civilization: A New Dawn is fuelled by both a first review and comparison to its immediate predecessor in the space.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 02 Dec 2017 13:35:44 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode295.mp3" length="28800688" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode295.mp3</guid>
</item>
<item>
<title>PolyCast Episode 294: Recurring Consumer Activation</title>
<description>In the 'Senate' (01m38s), the 'As and Against' series for Civilization VI civilizations return to highlight both Indonesia and the Khmer (07m41s); then, how the War Weariness mechanic works in (13m09s) and whether or not to harvest or chop in the game (25m37s). Then under 'Forum Talk' (31m31s), first the preview to (recorded for Episode 293), and then the actual, interview with CivVI Lead Designer Ed Beach on what's next for the title (35m43s) followed by unearthening undocumented changes from its Fall 2017 patch (39m12s), why the Domination Victory, well, dominates in multiplayer play (43m12s) and the notion of 'recurring consumer spending' in eyed by Civilization VI publisher Take-Two Interactive garners some reaction (48m53s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 18 Nov 2017 18:15:04 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode294.mp3" length="28800688" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode294.mp3</guid>
</item>
<item>
<title>PolyCast Episode 293: Play Out in Practice</title>
<description>In the 'News' (01m35s), the Fall 2017 patch, and new Downloadable Content (DLC), has arrived for Civilization VI. Under the 'Open Mic' (27m26s), the second installment in an effort to fulfill a listener request for coverage as part of the 2016 Christmas Special through a Civ community forum thread on the very topic of re-designing CivVI's base civilization set.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 05 Nov 2017 14:29:06 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode293.mp3" length="28800688" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode293.mp3</guid>
</item>
<item>
<title>PolyCast Episode 292: Something Different</title>
<description>In 'Forum Talk' (02m31s), for better, worse or somewhere in-between, analyzing the preview of Civilization VI's Fall 2017 patch and new Downloadable Content (DLC). Then under the 'Open Mic' (07m34s), towards making the wait worth it, a listener request for coverage as part of the 2016 Christmas Special begins to be realized thanks in no small part to a recent community forum thread on the very topic of re-designing CivVI's base civilization set.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 22 Oct 2017 16:10:58 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode292.mp3" length="28800479" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode292.mp3</guid>
</item>
<item>
<title>PolyCast Episode 291: Learn to Share</title>
<description>In 'Forum Talk' (01m41s), means for canceling deals upon war declaration, the point to friendship (16m13s), getting rid of Settler capture (22m16s) and -- also in Civilization VI -- the best uses of gold income (31m29s). Under the 'Open Mic' (42m07s), in response to parts of Episode 290. Then in the 'Research Lab' (47m40s), expanding a civilization's borderthrough a points system (recorded for Episode 289).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 09 Oct 2017 21:18:06 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode291.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode291.mp3</guid>
</item>
<item>
<title>PolyCast Episode 290: Milk in the Fridge</title>
<description>In 'Forum Talk' (01m18s) the show's most extenstive, and contested, Great Person runthrough for Civilization VI is its last, that for Great Scientists; then, towards a growing consensus on if -- and how -- a civilization receiving a trade route should benefit from its existence (21m45s) and starting from mid-to-late game 'drag' in CivVI could be addressed in it and going forward in the series (30m20s). Then in 'News' (46m46s), a new Civilization series board game, 'A New Dawn', is announced (recorded for Episode 288), followed by CivVI's 'Summer 2017' patch coming first to Mac, then on Linux, though most attention is paid to what is still left to be delivered (51m39s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 23 Sep 2017 16:19:18 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode290.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode290.mp3</guid>
</item>
<item>
<title>PolyCast Episode 289: A Thesis, Be Warned</title>
<description>In 'Forum Talk' (01m18s), what is the 'strategic value' to naval melee units, making tall empires 'valid again' (07m16s) and stop requiring units that require resources (25m13s) are followed by rating Great Engineers (35m05s), Great Generals (39m11s) and Great Merchants (44m56) -- all in Civilization VI. Then in the 'Research Lab' (50m17s), a call to add a Casus Belli (CB) for 'War on Terror' in CivVI leads to a greater examination of the CB system in the game itself.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 10 Sep 2017 14:36:52 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode289.mp3" length="28800270" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode289.mp3</guid>
</item>
<item>
<title>PolyCast Promo 27</title>
<description>This first sampler from the eleventh season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the two-hundred-and-seventy-second to two-hundred-and-eighty-third episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 30 Aug 2017 16:29:49 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/promo27.mp3" length="2399251" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/promo27.mp3</guid>
</item>
<item>
<title>PolyCast Episode 288: A Lot of Clicks</title>
<description>In the 'Senate' (01m56s) necessity, avoidance or somewhere in between for early war engagement in Civilization VI and on squeezing the Artifical Intelligence (AI) for every last gain in trade negotations (10m49s). In 'Forum Talk' (15m13s), a call to rate CivVI pantheons inspires the start of doing the same for Great People, starting with Admirals (25m55s) then Artists (32m09s). Next, in the 'Research Lab' (34m05s) reworking Civilization VI diplomacy that incorporates a return to the World Congress mechanic and the notion that some Policy Cards should be restricted by government (42m04s). Then uner the 'Open Mic' (51m51s), reactions to community feedback for Episode 286 and Episode 287 moreso.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 26 Aug 2017 00:35:09 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode288.mp3" length="28802151" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode288.mp3</guid>
</item>
<item>
<title>PolyCast Episode 287: New and Current</title>
<description>In the 'News' (02m48s), saying hello to the newest Civilization VI civilization, Nubia accompanies the 'Summer 2017 Update' to the game with changes undocumented (10m54s) as well as documented (16m27s). Then in the 'Senate' (41m41s), with just a bit left to discuss with respect to Nubia, attention turns to Persia (44m37s) and Poland as civilizations in CivVI.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 12 Aug 2017 00:04:36 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode287.mp3" length="28802151" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode287.mp3</guid>
</item>
<item>
<title>PolyCast Episode 286: Extra Balanced</title>
<description>In the 'Senate' (02m24s), speeding through Civilization series newcomer with Smeria in its sixth iteration, picking fights as Australia (11m52s) and always warring as Macedon (20m18s). Under 'Miscellaneous' (24m45s), reactions to the then-announcement that Australia was to be the next civilization added to CivVI's line-up, and a first for the series (recorded for Episode 276). Then in 'Forum Talk' (38m19s) if, then when, to stop taking cities in Civilization VI followed by the need, then composition, of an occupation force in conquered cities (41m59s; recorded for Episode 284), if then when to settle 'large swaths' of tundra terrain (47m47s) and replacing surplus farms or not (50m20s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 29 Jul 2017 17:10:52 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode286.mp3" length="28800688" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode286.mp3</guid>
</item>
<item>
<title>PolyCast Episode 285: Work That In</title>
<description>In the 'Senate' (01m09s), the strengths of Rome, the hits and misses of Russia (10m18s) and the variability of Spain (18m00s) in Civilization VI playing as, and against, each. Then under 'Forum Talk' (24m08s) what to do about CivVI's Artificial Intelligence (AI) in air combat and mixing agreement, disagreement and compromise with respect to ten things to bring back to the series from its past (29m10s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 15 Jul 2017 12:36:43 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode285.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode285.mp3</guid>
</item>
<item>
<title>PolyCast Episode 284: The Salt Would Be Real</title>
<description>In the 'Senate' (02m14s) strategies playing as, and against, the Civilization VI civilizations of Kongo, Japan (15m28s) and Norway (21m02s). Then in 'Forum Talk' (25m56s), how to expand the naval line in CivVI, improving the game's religion mechanic (31m09s), tackling the Artificial Intelligence (AI) combat bonus on Deity (40m39s) and replacing the current replacement mechanic when loosing out on a Wonder of the World (51m18s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 01 Jul 2017 12:41:20 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode284.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode284.mp3</guid>
</item>
<item>
<title>PolyCast Episode 283: Organically Sourced Empires</title>
<description>In 'Forum Talk' (02m23s), adding new districts to the mix in Civilization VI garners some attention. Under 'Miscellaneous' (17m40s), from perennial frustrations with the Civ series to suggestions to address them much is considered. Then in the 'News' (55m10s), expressing dissatisfaction with the ongoing lack of cross-platform Civilization VI multiplay leads to an unexpected reference to the release timeline of the game's next Downloadable Content (DLC).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 17 Jun 2017 11:58:05 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode283.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode283.mp3</guid>
</item>
<item>
<title>PolyCast Episode 282: Riveting Gameplay</title>
<description>Under the 'Open Mic' (02m59s), constructive criticism on the show's most previous episode leads to engagement on-air as well in a community forum. In the 'Senate' (09m43s) a handful of Civilization VI civilizations are each a handful in their own right: France, Germany (15m53s), Greece (25m17s), India (33m00s) and series newcomer Scythia (40m44s). Then under 'Miscellaneous' (47m23s), CivV given a nod as the third most 'replayable' video game (recorded for Episode 264), the series itself ranking second for 'inside jokes' in video games (50m26s; recorded for Episode 264) and that moment of realization when CivVI's narrator learns his character did not survive the game's trailer (53m05s; recorded for Episode 273).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 03 Jun 2017 15:20:35 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode282.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode282.mp3</guid>
</item>
<item>
<title>PolyCast Episode 281: Shouting Into the Void</title>
<description>In the 'News' (02m04s), an up-and-coming announcement for Civilization VI is generally, seemingly unexpectedly, met with a positive reception from the community... and some expected divergent, widespread speculation. In the 'Senate' (11m09s) the second trio of 'As and Against' CivVI civilization rundowns: China, Egypt (17m19s) and England (24m58s). As for 'Miscellaneous' (31m55s), steps forward and steps still to take as the first Civilization VI eSports tournament undertaking is examined following its conclusion. Then under the 'Open Mic' (47m54s), drawing the line between too much and not enough (constructive) criticism for CivVI following a suggestion that the show doesn't have enough, and answering an email asking about 'which civs and playstyle are best for each play speed' in the game (51m41s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 20 May 2017 09:53:52 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode281.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode281.mp3</guid>
</item>
<item>
<title>PolyCast Episode 280: One Way or Another</title>
<description>Under the 'Open Mic' (01m32s), responding to pieces of feedback for Episode 279; then, in response to an email about what franchise and developer may challenge Civilization by Firaxis Games (04m49s; recorded for Episode 275). In the 'Senate' (16m47s) the first of three playing 'As and Against' of CivVI civilizations: America, Arabia (25m36s) and Brazil (33m17s). In 'Forum Talk' (38m53s), what is up with spies getting killed in Civilization VI and whether a more interesting line of inquiry lies within. Then under 'Miscellaneous' (45m00s), passing judgment on CivV's World Congress mechanic (recorded for Episode 266), a fictional account of a 'great war' (48m12s; recorded for Episode 267) and the game now the third most profitable PC exclusive gaming title in history (51m17s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 05 May 2017 14:07:31 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode280.mp3" length="28800270" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode280.mp3</guid>
</item>
<item>
<title>PolyCast Episode 279: Feel That Impetus</title>
<description>In the 'Senate' (01m12s), in Civilization VI prioritizing what building to construct, when and in respect to city order followed by taking what unit promotions and when (22m46s). Under the 'Open Mic' (31m35s), responding to a CivVI unit upkeep question asked during the livestream of Episode 276 and on show criticism, complementing and what to make of the game's Harbour district in response to Episode 278 (35m33s). Then under 'Miscellaneous' (49m24s), the success of the Civilization franchise in 2016 on gaming platform Steam (recorded for Episode 272), invading/not invading peculiarity in CivV (51m18s; recorded for Episode 262), CivVI Builder adventures (53m04s; recorded for Episode 273) and game notification oddities (54m14s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 22 Apr 2017 14:44:26 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode279.mp3" length="28800270" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode279.mp3</guid>
</item>
<item>
<title>PolyCast Episode 278: Go Deeper</title>
<description>In the 'News' (01m12s), talking up and down the 'Spring 2017' patch for Civilization VI accompanied by civilizations Macedon (28m53s) and Persia (37m30s). Then under 'Miscellaneous' (44m09s), recognizing Christopher Tin as the composer of CivVI's theme (recorded for Episode 267), taking in Scout behaviour (48m20s; recorded for Episode 276) and condensing a rundown of playing 'too much' Civilization VI (50m30s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 08 Apr 2017 15:58:43 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode278.mp3" length="28800479" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode278.mp3</guid>
</item>
<item>
<title>PolyCast April Fool's 2012</title>
<description>Announcing a significant change in the show's format, while otherwise business as usual. It was not released as planned when then-website host went offline for the day. (To have served as Episode 144 instead for April 1st, 2012.)</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:52:25</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 01 Apr 2017 14:38:05 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/aprilfools2012-episode144.mpg" length="44642304" type="video/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/aprilfools2012-episode144.mpg</guid>
</item>
<item>
<title>PolyCast Episode 277: Count on the Internet</title>
<description>In 'Forum Talk' (02m10s) mentioning 'unmentioned changes' in the 'Australian Summer 2017 Update' for Civilization VI and 'troll or serious': whether the game is gender biased (08m22s). In the 'Senate' (11m32s), a rundown of CivVI government types is followed by an in-depth examination of the related government policies (28m23s). Then in 'News' (53m33s), what Mac and Linux Civilization VI players can now enjoy and not with said game update coming their way, and what to be expected and not with the now-available CivVI demo (56m26s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 25 Mar 2017 13:30:19 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode277.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode277.mp3</guid>
</item>
<item>
<title>PolyCast Episode 276: Bells and Whistles</title>
<description>In the 'News' (01m47s) making waves is Australia, the newest civilization in Civilization VI and the related "Australian 2017 Summer Update" that patches the game (06m09s); then, being officially told that two more civs are coming for it and unofficially finding out what they are (21m31s). As 'Community Focus' (23m54s), the ins and outs of the Civ Battle Royale where Artificial Intelligence (AI) competition meets human ingenuity and cooperation in CivV. Under the 'Open Mic' (39m57s), whether or not it is worth the combat penalty to raze and resettle a conquered Civilization VI city (recorded for Episode 273). Then under 'Miscellaneous' (43m58s), adapting human history to CivVI gameplay is contested (recorded for Episode 274).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 11 Mar 2017 21:03:40 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode276.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode276.mp3</guid>
</item>
<item>
<title>PolyCast Episode 275: More Perfect</title>
<description>In the 'Senate' (01m44s), a complete and detailed account, and consideration, of Civilization VI's terrain improvements and resources is followed by an equally comprehensive rundown of its Wonders, World and Natural (23m15s). Then in 'News' (50m10s), the 'Explorer Pack - Signature Edition' for CivVI was released with limited availability, questionable quality and a peculiar piece of missing content.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 25 Feb 2017 15:24:19 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode275.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode275.mp3</guid>
</item>
<item>
<title>PolyCast Episode 274: It's All About the Technique</title>
<description>In the 'News' (01m13s), given the present state of Civilization VI's Aritifical Intelligence (AI), how can one enjoy its single player experience? Longtime show listener "slo" puts this to the panel in an email. In the 'Senate' (08m36s), in the strategy layer for CivVI tackling barbarians approaches, Great People management (19m25s), City States treatment (27m50s), consolidating and connecting the three (41m16s) and if, and when, to promote game units (47m57s; recorded for Episode 272). Then in the 'News' (50m11s), team multiplayer amongst the features being "worked on" for Civilization VI, according to developer Firaxis Games.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 11 Feb 2017 10:56:45 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode274.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode274.mp3</guid>
</item>
<item>
<title>PolyCast Episode 273: Moving Target</title>
<description>In the 'News' (02m57s), the confirmation announcement of Civliization VI to come to Linux and what's now aligned and still not following the release the 'Winter 2016' patch for the game on the Mac (06m26s). Then under the 'Open Mic' (08m36s), taking in more feedback from the show's 2016 Christmas Special, the gambit of comments in response to its Listener Feedback Survey for the same year (26m09s) and the first suggestion for the former not covered on it: the optium use of CivVI districts (39m46s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 28 Jan 2017 17:41:12 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode273.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode273.mp3</guid>
</item>
<item>
<title>PolyCast Episode 272: Choices Mattering More</title>
<description>In the 'News' (01m23s), attending to the 'Winter 2016 Update' for Civilization VI leads to analysis, opinion and recommendations that are not always congruent with each other; then, the Poland civilization and Viking scenario Downloadable Content (DLC) leads to a similar split. Then under the 'Open Mic' (31m36s), looping in feedback from the show's 2016 Christmas Special, its most previous episode (39m42s) and the first part look at the 2016 Listener Feedback Survey results (47m57s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 14 Jan 2017 16:20:53 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season11/episode272.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season11/episode272.mp3</guid>
</item>
<item>
<title>PolyCast Promo 26</title>
<description>This second sampler from the tenth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the two-hundred-and-fifty-eighth and two-hundred-and-seventy-first and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 11 Jan 2017 15:34:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/promo26.mp3" length="2399251" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/promo26.mp3</guid>
</item>
<item>
<title>PolyCast Bloopers Volume 10</title>
<description>Compiling the flubs, dubs and 'what the's from Season 10 that were cut from the end of episodes due to time. This marks the third dedicated blooper reel for the show since Season 1.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:19:07</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 07 Jan 2017 14:28:40 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/bloopers_volume10.mp3" length="9182938" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/bloopers_volume10.mp3</guid>
</item>
<item>
<title>PolyCast Evergreen, Season 10</title>
<description>Celebrating a decade of podcasting on PolyCast, a look-back at the show's ninth season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by PolyCast recurring guest 'CanusAlbinus' and co-creator Daniel 'DanQ' Quick.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>02:07:38</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 31 Dec 2016 13:19:52 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/evergreen10.mp3" length="61272773" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/evergreen10.mp3</guid>
</item>
<item>
<title>PolyCast Christmas Special 2016: We Wish You a Merry Civmas</title>
<description>Under 'Miscellaneous' (00m38s), original Civilization Co-Designer Bruce Shelley on board game influences for the title, followed by fellow Co-Designer Sid Meier on being the 'man who made a million empires' (05m15s) and offering 'insights' on the series to date (14m16s; recorded for Episode 250); then, critiquing the critic who claims CivilizationEdu is a 'bad idea' (21m21s; recorded for Episode 264) and lessons learned from the story of one game developer using the Civilization trademark (34m16s; recorded for Episode 270).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:24:40</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 24 Dec 2016 02:38:15 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/christmas2016.mp3" length="40648995" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/christmas2016.mp3</guid>
</item>
<item>
<title>PolyCast Episode 271: Not Just a Lame Clip Show XX</title>
<description>Under 'Miscellaneous' (00m38s), original Civilization Co-Designer Bruce Shelley on board game influences for the title, followed by fellow Co-Designer Sid Meier on being the 'man who made a million empires' (05m15s) and offering 'insights' on the series to date (14m16s; recorded for Episode 250); then, critiquing the critic who claims CivilizationEdu is a 'bad idea' (21m21s; recorded for Episode 264) and lessons learned from the story of one game developer using the Civilization trademark (34m16s; recorded for Episode 270).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 17 Dec 2016 11:55:06 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode271.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode271.mp3</guid>
</item>
<item>
<title>PolyCast Episode 270: A Step in the Direction</title>
<description>In the 'News (Part 1 of 3)' (02m17s), much to be said about the first Civilization VI patch that soon takes the form of a numbered list. Under 'Miscellaneous (Part 1 of 2)' (15m45s), the first side conversation to the release of said CivVI patch is one that sparks some considerable debate: preferring Settler to city capture. Back in 'News (Part 2 of 3)' (27m43s), returning to counting down the most significant changes of note brought about by Civilization VI's first patch. For 'Miscellaneous (Part 2 of 2)' (34m20s), the second CivVI patch side conversation brings some reflective consideration to bare: earning gold upon unit deletion. Then in 'News (Part 3 of 3)' (42m41s), the final dibs and drabs on the changes to Civilization VI courtesy its first patch is followed by a Deluxe Edition discount too good to be true while contemplating possible legal implications (49m36s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 03 Dec 2016 13:24:07 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode270.mp3" length="28800668" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode270.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Tin Edition</title>
<description>Selections cut from episode recordings during the first through tenth seasons.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:40:40</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 30 Nov 2016 14:50:38 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/cut_tin.mp3" length="48328159" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/cut_tin.mp3</guid>
</item>
<item>
<title>PolyCast Episode 269: That's Our Number</title>
<description>In the 'News' (01m18s), the number of Civilization VI tops one million and the game's Mac port has arrived and on the Linux possibility (06m47s); then, CivVI entering the realm of eSports (10m53s) and game developer Firaxis Games plays multiplayer and shows off its Artificial Intelligence as it fights itself (27m02s). Then under 'Miscellaneous' (39m13s), Sid Meier is interviewed marking 25 years for the Civilization gaming franchise and listening to CivVI's all-but-complete soundtrack for free... legally (49m37s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 19 Nov 2016 14:37:55 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode269.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode269.mp3</guid>
</item>
<item>
<title>PolyCast Episode 268: Just Jump In</title>
<description>Celebrating the release of Civilization VI. Joining the regular panel: Jason 'MegaBearsFan' Grade and Scott 'AlphaShard' Dirk (07m38s); Josh 'zosh127' and 'ekat2468' (23m05s); Jon 'CanuckSoldier' Ryder, 'the man of doom' and Ernie 'DarkestOnion' (37m49s); Jonah Falcon and Sal 'Thorburne' Serio (51m33s); 'NewEarthRelic' and 'CanusAlbinus' (62m37s); and Brian 'Drusain' (71m06s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:25:05</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 05 Nov 2016 13:36:10 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode268.mp3" length="40842719" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode268.mp3</guid>
</item>
<item>
<title>PolyCast Episode 267: Nerd Out On Anything</title>
<description>In the 'News' (01m51s), the final two Civilization VI 'First Look' videos are released: first, Russia is profiled followed by the Gorgo treatment of Greece (10m25s); then, game developer Firaxis Games livestreams a game as the latter with varying degrees of success (14m34s) and what was revealed about Envoys and City States earlier (25m12s; recorded for Episode 265). Then under the 'Open Mic' (36m54s), a detailed, thought-provoking piece of electronic mail from Nick Parish outlines conflicting feelings for CivVI is discussed.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 22 Oct 2016 12:57:03 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode267.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode267.mp3</guid>
</item>
<item>
<title>PolyCast Episode 266: Explode with Information Overload</title>
<description>In the 'News' (01m57s) one, two, three 'First Look' videos for Civilization VI: first is Rome, second is Sumeria (11m22s) and third is Arabia (18m11s); then, some about combat and much about growth from the latest livestream on the game by developer Firaxis Games (25m22s). Then under 'Miscellaneous' (49m07s), the fifth Civ installment finds itself placed as a 'top' videogame that 'rewrote history', according to one media content producer.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 08 Oct 2016 16:23:37 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode266.mp3" length="28801703" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode266.mp3</guid>
</item>
<item>
<title>PolyCast Episode 265: Speaking Of</title>
<description>In the 'News' (02m21s), he not-necessarily-well-named Firaxis Games Megapanel held earlier this month at PAX West 2016 is reviewed, leading to the first of the next wave of Civilization VI reveals: 'First Look' Kongo garners attention (12m59s), as does fellow civilization newcomer Norway (22m34s); then, a Religion livestream reveals more on diplomacy (30m41s) and a third civ 'First Look' for Greece answers some questions and raises others (44m47s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 24 Sep 2016 13:14:06 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode265.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode265.mp3</guid>
</item>
<item>
<title>PolyCast Evergreen, Season 9</title>
<description>Celebrating a decade of podcasting on PolyCast, a look-back at the show's ninth season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by PolyCast co-creator Wouter 'Locutus' Snijders.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>02:07:38</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 14 Sep 2016 19:47:10 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/evergreen9.mp3" length="61272773" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/evergreen9.mp3</guid>
</item>
<item>
<title>PolyCast Episode 264: Congratulations, Condolences and All the Rest</title>
<description>In the 'News' (02m15s), in the continuing lead-up to the anticipated release of Civilization IV are 'first looks' for Spain and then India (11m26s); relatedly, the 'Anniversary Edition' is announced with a proclaimed set volume availability (19m04s) and elsewise Civilization: Revolution finds itself now available for on the PC and taken off the Apple App Store (23m22s). Under 'Miscellaneous' (32m17s), a by-product of the Indian civilization announcement for CivVI is on the apparent return of War Weariness to the series in said title. Then in 'Forum Talk' (38m04s), the panel takes on the concern raised in response to Episode 263 that instantaneous improvement completion by Civilization VI Builders removes strategic choice offered by Workers, and Settlers before that, earlier in the series.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 10 Sep 2016 01:04:55 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode264.mp3" length="28799016" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode264.mp3</guid>
</item>
<item>
<title>PolyCast Episode 263: Come Back to That</title>
<description>In the 'News' (03m00s), the 'first look' at Germany in Civilization VI is revealed followed by a first chance for members of the public to play the game in Germany as part of Gamescom 2016 (08m07s); then, revealing more then intended by developer Firaxis Games during a livestream (13m02s), the 'first look' at the game's Scythia (28m03s) and a summary of unofficial CivVI gameplay videos (33m06s; recorded for Episode 262). Under 'Miscellaneous' (42m47s), priming Civilization VI on its 'biggest changes' (recorded for Episode 261) and quantifying changes in improvement changes between it and immediate predecessor CivV (46m12s; recorded for Episode 262). Then in 'Forum Talk' (50m13s), considering to what degree, if any, playing Civilization V will prepare gamers to play CivVI (recorded for Episode 261).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 27 Aug 2016 01:10:59 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode263.mp3" length="28800270" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode263.mp3</guid>
</item>
<item>
<title>PolyCast Episode 262: Variety of Threads</title>
<description>In the 'News' (01m35s), in Civilization VI what to expect from France and what is brought by Brazil (07m54s) is followed by the first livestream of the game by developer Firaxis Games (19m08s). Then in 'Forum Talk' (52m06s), a blog post by CivVI publisher 2K Games does not contain any new game information, but how it is presented prompts some written comments and panel reaction.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 13 Aug 2016 01:17:30 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode262.mp3" length="28337589" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode262.mp3</guid>
</item>
<item>
<title>PolyCast Episode 261: Delineate These Things</title>
<description>In the 'News' (01m17s), deduction and disagreement reign following an apparent reveal of leaders at launch in Civilization VI gives way to a "first look" at China (16m18s) and the Aztecs, including "early access" hullabaloo (25m22s); then, the reveal that CivIV theme composer Christopher Tin is to give VI the same treatment (40m18s) and taking in featurettes profiling the art and development of the game (42m54s). Then under 'Miscellaneous (51m31s), CivVI publisher 2K Games and graphics card manufacturer AMD announce DirectX 12 support for the game.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 30 Jul 2016 10:40:36 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode261.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode261.mp3</guid>
</item>
<item>
<title>PolyCast Evergreen, Season 7</title>
<description>Celebrating a decade of podcasting on PolyCast, a look-back at the show's seventh season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by PolyCast co-creator Wouter 'Locutus' Snijders.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:52:25</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 27 Jul 2016 19:02:08 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/evergreen7.mp3" length="43681916" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/evergreen7.mp3</guid>
</item>
<item>
<title>PolyCast Episode 260: Not Just a Lame Clip Show XIX</title>
<description>In 'Forum Talk' (00m37s), an exhaustive fan review of Civilization: Beyond Earth expansion pack Rising Tide is given its own such treatment (recorded for Episode 246) while a study of Civilization V multiplay leads to quanitative and qualitative questions as well as answers (26m36s; recorded for Episode 251). Then under 'Miscellaneous' (43m20s), merge onto development memory lane for the original Civilization (recorded for Episode 242); then, turn onto accolade boulevard for CivV topping a chart for turn-based strategy games (56m37s; recorded for Episode 249).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 23 Jul 2016 15:38:42 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode260.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode260.mp3</guid>
</item>
<item>
<title>PolyCast Episode 259: Rock, Paper, Scissors</title>
<description>In the 'News' (02m14s), three Civilization VI civs have been revealed or otherwise confirmed: England, Egypt (07m31s) and Japan (15m02s); then, all about the Builder unit (23m00s). Under the 'Open Mic' (29m39s), not one but two sources of feedback for Episode 258 are raised, replied to and expounded upon. In 'Forum Talk' (40m14s), too early in some respects and others not: laying a preliminary strategic framework for CivVI. Then under 'Miscellaneous' (52m21s), trying to come to grips with Science Victories in Civilization V leads to a group creating a video to humourously do just that.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 16 Jul 2016 09:43:03 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode259.mp3" length="28800270" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode259.mp3</guid>
</item>
<item>
<title>PolyCast Episode 258: Is It October Yet?</title>
<description>In the 'News' (01m29s), takeaways from the bite (or is that byte?) sized 'First Look: America' and 'Unstacking Cities' videos for Civilization VI are followed by the heftier 'Community QandA from E3 2016 (10m06s) and pulling back the curtain on the 'Walkthrough' video first shown at the event, with an emphasis on the subsequent 'Developer Commentary' on it afterwards (28m03s); then, revelation of CivilizationEDU being in development based off of CivV (45m00s). Then under the 'Open MIc' (54m36s), taking in a few pieces of feedback from Episode 257.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 02 Jul 2016 01:02:44 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode258.mp3" length="28800270" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode258.mp3</guid>
</item>
<item>
<title>PolyCast Promo 25</title>
<description>This first sampler from the tenth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the two-hundred-and-forty-fifth and two-hundred-and-fifty-seventh and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 29 Jun 2016 18:26:03 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/promo25.mp3" length="2399251" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/promo25.mp3</guid>
</item>
<item>
<title>PolyCast Episode 257: Now Streamlined</title>
<description>In the 'News' (03m21s), envoys and more on Civilization VI City States is followed by a panelist's first take on what has been revaled about the game (13m21s) and what to expect to come about from E3 2016 (27m47s). Under the 'Open Mic' (30m39s), bringing up feedback from Episode 256 is followed by the comparable same for Episode 254 (35m22s) and Episode 243 (41m05s; recorded for Episode 254). Then under 'Miscellaneous' (47m45s), laughing it up with "Dibs on the Ruins" (recorded for Episode 248), "We Love the King Day" (49m53s; recorded for Episode 251) and "CivV in a Nutshell (51m50s; recorded for Episode 253).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 18 Jun 2016 01:04:52 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode257.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode257.mp3</guid>
</item>
<item>
<title>PolyCast Evergreen, Season 6</title>
<description>Celebrating a decade of podcasting on PolyCast, a look-back at the show's sixth season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by PolyCast co-creator Wouter 'Locutus' Snijders.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:52:25</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 15 Jun 2016 21:40:45 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/evergreen6.mp3" length="53963085" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/evergreen6.mp3</guid>
</item>
<item>
<title>PolyCast Episode 256: All About the Hype Train</title>
<description>Under the 'Open Mic' (04m16s), talking about the talking about of Episode 255 from community forums and on social media. Then in the 'News' (11m04s), Grazing at the buffet that is additional Civilization VI information: Resources, Agendas (00m51s), Diplomacy (16m48s), Natural Wonders (18m00s), Justified War (20m07s), War Weariness (26m52s), Great People (31m08s), Builders (35m06s), Governments (37m49s), Unit Movement (43m45s), City States (45m19s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 04 Jun 2016 01:25:33 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode256.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode256.mp3</guid>
</item>
<item>
<title>PolyCast Evergreen, Season 5</title>
<description>Celebrating a decade of podcasting on PolyCast, a look-back at the show's fifth season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by PolyCast co-creator Wouter 'Locutus' Snijders.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>02:06:05</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 25 May 2016 20:50:32 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/evergreen5.mp3" length="60522327" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/evergreen5.mp3</guid>
</item>
<item>
<title>PolyCast Episode 255: That Much More Enticing</title>
<description>Anticipation and trepidation collide awash much speculation following the official announcement that Civilization VI is in development and is but months away from release; the extended coverage addresses Wonders, Diplomacy (07m46s), Research (16m00s), Units (22m29s), Victory Conditions (27m21s), Multiplayer (31m49s), Screenshot Analysis (35m54s) and Price Points (44m29s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 21 May 2016 00:06:11 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode255.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode255.mp3</guid>
</item>
<item>
<title>PolyCast Episode 254: Conversing Gracefully</title>
<description>In the 'Theatre' (01m20s), recent Civilization gameplay experiences recount a long way around, a variation on the usual and high score chasing. In 'Forum Talk' (11m26s), competing claims for longest lasting unit in CivV makes way for thwarting religion spread within your territory of the same game (20m10s). Then under 'Miscellaneous' (25m24s), Civilization IV Lead Designer Soren Johnson, and CivV Lead Designer Jon Shafer, speak up and out on a number of aspects of the series' titles as well as taking into accounts considerations of how well the series has aged.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 07 May 2016 13:25:31 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode254.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode254.mp3</guid>
</item>
<item>
<title>PolyCast Episode 253: Suffer Effective</title>
<description>In 'Forum Talk' (02m48s), what to glean from from Civilization V's combat indicator, vying for favourite era in the game (18m38s) and connecting the Unique Unit of a civilization to game era and difficulty level (29m02s). Inside the 'Theatre' (37m08s), into space, rage declaration and troll effort are the themes of recounted CivV gameplay experiences of late. Under the 'Open Mic' (45m32s), too good or situationaly good is a point of contention on feedback for Episode 252. Then under 'Miscellaneous' (48m16s), chasing the Civilization V cursor on load screens and praise be the game (50m08s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 23 Apr 2016 00:28:13 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode253.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode253.mp3</guid>
</item>
<item>
<title>PolyCast Evergreen, Season 4</title>
<description>Celebrating a decade of podcasting on PolyCast, a look-back at the show's fourth season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by PolyCast co-creator Wouter 'Locutus' Snijders.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:40:00</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 20 Apr 2016 18:04:13 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/evergreen4.mp3" length="48003823" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/evergreen4.mp3</guid>
</item>
<item>
<title>PolyCast Episode 252: Consistency Is Inconsistency</title>
<description>Under the 'Open Mic' (01m27s), recognizing and responding to not only feedback from Episode 251, but also from Episode 250 before that (07m41s). In 'Forum Talk' (13m23s), pursuing 'settlerless starts' in one extreme, and setting up a game to make a particular civilization 'overpowered' (20m32s), both in Civilization V. In the 'Time Machine' (33m15s), rewinding two decades and counting since the release of CivII. Then under 'Miscellaneous' (41m50s), trying to make sense of the list of nominees for 2015 gaming under consideration by an American museum.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 09 Apr 2016 17:23:49 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode252.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode252.mp3</guid>
</item>
<item>
<title>PolyCast Evergreen, Season 3</title>
<description>Celebrating a decade of podcasting on PolyCast, a look-back at the show's third season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by PolyCast co-creator Wouter 'Locutus' Snijders.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:29:57</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 30 Mar 2016 19:50:32 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/evergreen3.mp3" length="43183709" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/evergreen3.mp3</guid>
</item>
<item>
<title>PolyCast Episode 251: Necessarily Arbitrary</title>
<description>In the 'Senate' (01m44s), defending against air units in Civilization V: on using Anti-Aircraft Gun units in whole or in part to do so. In 'Forum Talk' (13m41s), when one would, or would not, delete buildings during the course of CivV play, and tactics one would not take in the game as a 'point of honor' (18m45s). Then under 'Miscellaneous' (27m31s), accounting and dissecting a re-review of Civilization V, nearing six years after its initial release, and much ado about a call to revive the 'stagnant' 4X strategy genre (42m23s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 26 Mar 2016 00:20:18 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode251.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode251.mp3</guid>
</item>
<item>
<title>PolyCast Episode 250: There Was This Thing</title>
<description>In 'Forum Talk' (02m12s), a so-called 'peacekeeping' measure as exercised in Civilization V is given due; then, taking in suggestions from the Civ community for a second Beyond Earth expansion pack (09m11s; recorded for Episode 247). In the 'Research Lab' (16m07s), steps forward and steps backward for having cities gain experience through combat in a would-be Civilization VI. Under the 'Open Mic' (22m18s), a detailed follow-up following an extensive consideration on a comprehensive subject: Civ empire management; then, recognizing a written exchange between a panelist and a listener in response to another previous episode (40m11s; recorded for Episode 249). Then under 'Miscellaneous' (45m40s), acknowledging a long-running viewed and contributed-to challenge series for Civilization V (recorded for Episode 248), an in-progress effort to bring the original Civ to an 8-bit computer has been revealed (49m56s) and a collection of desired achievements for CivV (51m25s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 12 Mar 2016 13:02:44 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode250.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode250.mp3</guid>
</item>
<item>
<title>PolyCast Promo 24</title>
<description>This second sampler from the ninth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the two-hundred-and-thirty second and two-hundred-and-forty-forth and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 09 Mar 2016 19:20:30 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/promo24.mp3" length="2399251" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/promo24.mp3</guid>
</item>
<item>
<title>PolyCast Episode 249: Devil In The Details</title>
<description>In the 'Senate' (01m17s), selecting from non-faith generating pantheons and purusing a Domination Victory without the assistance of Ranged units (14m41s), both in Civilization V. In the 'Research Lab' (25m16s), finding common among uncommon ground, all around, on the suggestion of adding a pre-Agriculture era to Civ series play. Then in 'News' (42m32s), from beginning to end of the Civilization 25th Anniversay Panel at the D.I.C.E. 2016 conference with Sid Meier, Brian Reynolds and Soren Johnson.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 27 Feb 2016 16:35:10 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode249.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode249.mp3</guid>
</item>
<item>
<title>PolyCast Evergreen, Season 2</title>
<description>Celebrating a decade of podcasting on PolyCast, a look-back at the show's second season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by PolyCast co-creator Wouter 'Locutus' Snijders.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:53:10</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 24 Feb 2016 18:11:56 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/evergreen2.mp3" length="33766252" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/evergreen2.mp3</guid>
</item>
<item>
<title>PolyCast Episode 248: Hug the Middle Ground</title>
<description>In the 'News' (01m38s), in follow-up from last episde, the release of Civilization Revolution 2 Plus in Europe and North America is delayed, again, which also describes the less than a week's lead time and no reason given. In the 'Senate' (05m56s), playing as, and against, Civilization V civilizations Rome, the Iroquois (18m58s) and Carthage (33m05s), two expansion packs and multiple patches later. Then under the 'Open Mic' (43m01s), as promised last episode concluding the highlights from both the PolyCast and TurnCast 2015 Listener Feedback Surveys.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 13 Feb 2016 12:39:50 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode248.mp3" length="28796927" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode248.mp3</guid>
</item>
<item>
<title>PolyCast Episode 247: Felt The Need to Say That</title>
<description>In the 'News' (01m38s), in follow-up from last episde, the release of Civilization Revolution 2 Plus in Europe and North America is delayed, again, which also describes the less than a week's lead time and no reason given. In the 'Senate' (05m56s), playing as, and against, Civilization V civilizations Rome, the Iroquois (18m58s) and Carthage (33m05s), two expansion packs and multiple patches later. Then under the 'Open Mic' (43m01s), as promised last episode concluding the highlights from both the PolyCast and TurnCast 2015 Listener Feedback Surveys.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 30 Jan 2016 10:51:33 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode247.mp3" length="28721152" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode247.mp3</guid>
</item>
<item>
<title>PolyCast Evergreen, Season 1</title>
<description>Celebrating a decade of podcasting on PolyCast, a look-back at the show's first season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by PolyCast co-creator Wouter 'Locutus' Snijders.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:53:10</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 23 Jan 2016 14:57:30 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/evergreen1.mp3" length="25527023" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/evergreen1.mp3</guid>
</item>
<item>
<title>PolyCast Episode 246: Swip It Good</title>
<description>In the 'News' (01m57s), a Civilization Revolution 2 Plus delay announcement causes more consternation over its timing than its message, Civilization V lands back in a Steam top-sales year ranking (06m42s) and a patch for Civilization: Beyond Earth -- Rising Tide cleans up some of the expansion's release messes (12m25s). In the 'Research Lab' (15m57s), morphing from playing one civilization to another over the course of a given game leads to tie-ins to not one, but two, discussions over the course of the show's most previous season. Under 'Miscellaneous' (21m15s), an extension of a conversation about a survey from Civilization publisher 2K Games further examines the lifecycle of a game in the series (recorded for Episode 243). Then under the 'Open Mic' (29m25s), fittingly an extended dialogue over the show's 2015 Christmas Special prompts a similar treatment on-air; then, on the promise of more to follow next episode, highlights from both the PolyCast and TurnCast 2015 Listener Feedback Surveys.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 16 Jan 2016 10:27:48 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode246.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode246.mp3</guid>
</item>
<item>
<title>PolyCast Bloopers Volume 9</title>
<description>Compiling the flubs, dubs and 'what the's from Season 9 that were cut from the end of episodes due to time. This marks just the second dedicated blooper reel for the show since Season 1.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:11:29</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 13 Jan 2016 18:50:29 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/bloopers_volume9.mp3" length="5520571" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/bloopers_volume9.mp3</guid>
</item>
<item>
<title>PolyCast Episode 245: Not Just a Lame Clip Show XVIII</title>
<description>Under 'Miscellaneous (Part 1)' (00m37s), what a player's advisors in Civilization V will tell them before they have founded their first city (recorded for Episode 228) and accounting for 'dick moves' in Civ series multiplayer to date (02m24s; recorded for Episode 233). In 'Forum Talk' (13m27s), arguments for, and against, battleships being overpowered (recorded for Episode 233) and if there is a point to constructing Missle Cruisers or not (21m23s) in CivV; then, are Covert Operations too strong (25m49s; recorded for Episode 241), are Farm improvements 'too strong' (35m21s) and what one can get from combining artifacts in the Civilization: Beyond Earth expansion Rising Tide (40m25s). Next under the 'Open Mic' (46m55s), an email from 'Grizzligris' asks the panel to consider Explorer spamming and what of trade routes to, and from, moving acquatic cities in CivBERT. Then under 'Miscellaneous (Part 2 of 2)' (52m15s), what of not having a year to go with individual turns in CivBE (recorded for Episode 242) and a humourous albeit truthful account of dealing with Ghandi in Civilization V (55m46s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 09 Jan 2016 15:03:18 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season10/episode245.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season10/episode245.mp3</guid>
</item>
<item>
<title>PolyCast Evergreen, Season 9</title>
<description>Celebrating a decade of podcasting on PolyCast, a look-back at the show's ninth season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by PolyCast co-creator Wouter 'Locutus' Snijders.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>02:07:38</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 14 Sep 2016 19:47:10 -0400</pubDate>
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<item>
<title>PolyCast Episode 244: Not Just a Lame Clip Show XVII</title>
<description>The response to a detailed outline for designing a Civilization VI with an empire management design philosophy is just as comprehensive (recorded for Episode 237).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Thu, 31 Dec 2015 16:29:52 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season9/episode244.mp3</guid>
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<item>
<title>PolyCast 2015 Christmas Special: What Civ Is This?</title>
<description>Through 'Forum Post #1A' (01m59s), taking the third of three questions from 'Ilitarist' first: Total War's connection to the Civilization series. In 'Forum Post #2' (03m55s), from 'phantomax1207' comes a question leading to an answer that raises a ruckus. In 'Forum Post #3' (10m26s), wishing and hoping on a Civilization VI, prompted by 'DefiantMars'. Under 'Forum Post #4', from a seperate, dedicated thread by 'Ilitarist' linking music in Civilization IV, CivV and on the show. Through 'Forum Post #5' (24m48s), a purely hypothetical whilst humourous inquiry from 'Timewalker102' on what historical leaders featured in the gaming series would do with a copy of one of its titles. In 'Forum Post #6' (27m45s), a question directed at one panelist in particular by 'NewEarthRelic' about their appearance earlier this year on the sixty-first episode of Podcasters Roundtable about, and entitled, 'Audience Engagement'. In 'Forum Post #7' (34m50s), responding to the first of two questions from 'CaptainKoloth' leads to the longest response of the recording: preferring CivIV or CivV overall. Under 'Forum Post #1B' (50m41s), back to 'Ilitarist' to respond to the second of two questions posed about the impact of much of Paradox Interactive's gaming catalogue on the Civilization series. Then in 'Forum Posts #8, 9' (56m07s), two-for-one on hopes and expectations for Civ in 2017 from 'Camikaze', with added focus on Civilization: Beyond Earth via 'CelJaded'.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:73:02</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Thu, 24 Dec 2015 00:13:09 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/christmas2015.mp3" length="35063598" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/christmas2015.mp3</guid>
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<item>
<title>Provide PolyCast With Feedback on 2015 Season</title>
<description>Episode recording frequency? Balance of Civilization: Beyond Earth, Civilization V and Civilization series in general coverage? Favourite regular co-host? These are a few of the ten questions being asked of the 2015 PolyCast (PC) audience as its ninth season nears its conclusion. To provide your input on/by December 26th, 2015, go to https://thepolycast.net/polycastsurvey</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 09 Dec 2015 21:02:48 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/promo_feedback2015.mp3" length="239656" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/promo_feedback2015.mp3</guid>
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<item>
<title>PolyCast #243: Does Miasma Taste Like Mint?</title>
<description>Under the 'Open Mic' (03m085s), getting started with listener feedback with Episode 241, then revisiting Episode 240 in a substantial way (09m52s). In the 'Senate' (25m32s), how Virtues, and secondarily Affinities, have been impacted by the Rising Tide expansion for Civilization: Beyond Earth. Then in the 'News' (35m58s), what starts as a review of the open beta dates for Civilization Online springboards into balancing fantasy with strategy, open conflict with cooperation, profit with popularity and its place within the Civ brand.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 05 Dec 2015 13:07:50 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode243.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode243.mp3</guid>
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<item>
<title>Support the PolyCast Patreon Campaign</title>
<description>PolyCast has been entertaining and informing the Civilization series of computer and video games since 2006. If you like what you hear, and are willing and able to show your appreciation financially, please consider becoming a supporter of PolyCast through Patreon: https://www.patreon.com/thepolycast</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 01 Dec 2015 21:01:26 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/promo_patreon.mp3" length="993028" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/promo_patreon.mp3</guid>
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<item>
<title>PolyCast #242: Should We Start?</title>
<description>Under the 'Open Mic' (03m085s), getting started with listener feedback with Episode 241, then revisiting Episode 240 in a substantial way (09m52s). In the 'Senate' (25m32s), how Virtues, and secondarily Affinities, have been impacted by the Rising Tide expansion for Civilization: Beyond Earth. Then in the 'News' (35m58s), what starts as a review of the open beta dates for Civilization Online springboards into balancing fantasy with strategy, open conflict with cooperation, profit with popularity and its place within the Civ brand.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 21 Nov 2015 13:07:32 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode242.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode242.mp3</guid>
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<item>
<title>PolyCast #241: Baby Steps</title>
<description>In the 'News' (01m17s), a patch promise with an expedient turn around for Civilization: Beyond Earth -- Rising Tide is realized, and Civilization Revolution 2+ is coming later this year (29m50s). Under the 'Open Mic' (22m49s), feedback received for Episode 240 leads to some testy conversation. Under 'Miscellaneous' (37m49s), the 'Retrospective' on Civilization V from Firaxicon 2015 draws attention to prototyping, intro movie, leaderheads and expansion naming among other points. Then in the 'Time Machine' (49m21s), reviving a dormant and most previously collapsed segment, celebrating the ten year anniversary of Civilization IV's release.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 07 Nov 2015 15:42:30 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode241.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode241.mp3</guid>
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<item>
<title>PolyCast #240: Embrace the Confusion</title>
<description>In the 'News (Part 1 of 2)' (03m23s), on the heels of Civilization: Beyond Earth -- Rising Tide being released, retrospecive panel from Firaxicon 2015 that has a disconnect between title and content. In the 'Rotational (Part 1 of 2)' (11m38xs), speaking with the first two of rotating guest co-hosts about CivBERT, 'OneCrazyCanadia' and 'ZTZarosih' (17m17s). Next in the 'News (Part 2 of 2)' (24m12s), the reviews are in for Civilization: Beyond Earth's Rising Tide expansion and they are 'generally favourable'. In the 'Rotational (Part 2 of 2)', the next and final four guest co-hosts rotating through to discuss CivBERT are 'daolce', 'DarkestOnion' (35m17s), Andrew 'fuzzyfractal42' (54m22s) and Scott 'AlphaShard' Dirk (64m11s). Then under 'Contest' (68m20s), a record of the five listeners during the episode's livestream recording who won a copy of Civilization: Beyond Earth -- Rising Tide by completing the sentence '[o]n my first turn in [in this expansion], I'd...'.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:18:10</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 24 Oct 2015 18:14:59 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode240.mp3" length="37529139" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode240.mp3</guid>
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<item>
<title>PolyCast Cut!: Episode 19</title>
<description>Features snippets that did not make it into the final run of the ninteenth episode &apos;And On and On (Part 2)&apos; released in July of 2007, with much abuzz about the then up-and-coming Civilization IV expansion pack Beyond the Sword.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:05:35</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 17 Oct 2015 15:46:10 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode19.mp3</guid>
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<item>
<title>PolyCast Cut!: Episode 18</title>
<description>Features snippets that did not make it into the final run of the eighteenth episode &apos;The More The Better (Part 1)&apos; released in June of 2007, with much abuzz about the then up-and-coming Civilization IV expansion pack Beyond the Sword.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:15:52</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 17 Oct 2015 15:46:10 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode18.mp3" length="7624072" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode18.mp3</guid>
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<item>
<title>PolyCast #239: Tigard Peripeteia</title>
<description>In the 'News' (02m54s), the fourth, and final, new faction to the Civilization: Beyond Earth franchise through the Rising Tide expansion is revealed; the lead-up and consideration of CivBERT's Hybrid Affinities (05m02s), a then-live report from the floor of Firaxicon 2015 (18m23s), not one but two videos answering Civilization fan questions on BERT (32m39s) and a series artist answers questions about their role (46m04s). Under the 'Open Mic' (51m4s) changing the order up a bit, an extensive response to both feedback from Episode 238 then in redux on Episode 236. Then under 'Miscellaneous' (77m17s), matrimony Civilization-style as observed in a wedding ceremony.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:33:26</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 10 Oct 2015 12:52:57 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode239.mp3" length="44825620" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode239.mp3</guid>
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<item>
<title>PolyCast #238: Raising the Stakes</title>
<description>In the 'News' (01m18s) titles, times and descriptions of Firaxicon 2015's panels are now known as is what as seen and heard at the 2015 Firaxis Games Mega Panel (07m27s); then, what is to be gleamed from the livestream on Civilization Beyond Earth: Rising Tide's Hybrid affinities at war (16m38s) and a co-operative multiplayer match (20m37s) in the same game. Under 'Miscellaneous' (22m49s), emerging as an extension of conversation surrounding the most previous segment, managing trade routes in CivBERT... or Civilization V for that matter. Under the 'Open Mic' (25m32s), responding to feedback in not one but two threads within the Civ community on Episode 237. Then in 'Forum Talk' (39m53s), in CivV when are mounted units useful and is banning one or more luxuries in the World Congress simply to screw[ o]ver another civilization (47m15s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 26 Sep 2015 16:26:45 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode238.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode238.mp3</guid>
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<item>
<title>PolyCast #237: See the Progression</title>
<description>Under the 'Open Mic' (01m04s), passion and performance bounce and bristle as the panel discusses feedback for Episode 236 of the show including applications of eXpand in the 4X genre of strategy gaming and snowballing. In the 'News' (26m56s), digesting an article and video on hybrid affinities in Civilization Beyond Earth: Rising Tide, followed closely by another presentation showing the BE expansion's new leader-specific traits (38m50s). Then in 'Research Lab' (43m06s), the how and when of when City States could meet unsettled land in a would-be Civilization VI.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 12 Sep 2015 09:43:05 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode237.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode237.mp3</guid>
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<item>
<title>PolyCast #236: Word of Mouth</title>
<description>In the 'News' (01m13s), Civilization Beyond Earth: Rising Tide gets a release date and has revealed its third of four new factions to BE (02m34s); then, initial markets to have Civilization Online availability expands again (08m21s) and taking in a considerable leap in total units of Civilization titles shipped to date (09m48s). Under the 'Open Mic' (12m59s), how CivBERT could positively influece perception of Beyond Earth within the Civ community and a possible hiccup within its revised diplomatic mechanics are front and centre in Episode 235 feedback received. In 'Forum Talk' (18m47s), reflecting on the 'good' and the 'bad' of Civilization V (recorded for Episode 230). Then under 'Miscellaneous' (49m23s), what the past twelve months of top selling titles on Steam say about Civilization Beyond Earth and CivV endurance, and takeaways from survey ranking the high and low Civ series titles (52m41s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 29 Aug 2015 13:26:47 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season9/episode236.mp3</guid>
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<item>
<title>PolyCast #235: All Sorts of Consternation</title>
<description>Under the 'Open Mic' (02m00s), details matter as comes about through comments from Episode 234. In the 'News' (08m34s), the good, the bad and the ugly about Civilization publisher 2K Games noting compatibility of recent titles for Windows 10 and with the announcement of Firaxicon 2015, let the comparing and contrasting begin (13m10s). Then under 'Forum Talk' (22m17s), staggered investigation of diplomacy in Civilization Beyond Earth: Rising Tide from shifting Strategic Resource trading to trade routes, applying a War Score Mechanic to open conflicts (36m21s) to just where is it in general (48m56s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 15 Aug 2015 12:39:10 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode235.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode235.mp3</guid>
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<item>
<title>PolyCast #234: Embargo Lifted</title>
<description>In the 'News' (02m52s), a first, second and third official video for Civilization Beyond Earth: Rising Tide surface alongside three first-hand previews. Under the 'Open Mic' (38m38s), responding to an inquiry from 'OneCrazyCanadia' asking for 'good ideas' for scenarios in CivBE. In 'Forum Talk' (40m5ss), a suggestion for expanding Civilization diplomacy to include a counterbalance to the denunciation mechanic gains traction, followed by a claim that a Civilization VI has not been delayed by the CivBE expansion Rising Tide (45m59s; recorded for Episode 231). Then under 'Miscellaneous' (50m45s), where the Civilization IV theme ranks on a countdown of 'Top 10 Video Game Menu Themes' (recorded for Episode 230), where the Civ series in general finds itself on a comparable list of 'Top 10 Video Games With Steep Learning Curves' (51m00s; recorded for Episode 231) and civs that become one's first target upon discovery (54m33s; recorded for Episode 231).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 01 Aug 2015 01:10:43 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode234.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode234.mp3</guid>
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<item>
<title>PolyCast Promo 23</title>
<description>This first sampler from the ninth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the two-hundred-and-ninteenth and and two-hundred-and-thirty-first episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 22 Jul 2015 18:04:37 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/promo23.mp3" length="2399251" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/promo23.mp3</guid>
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<item>
<title>PolyCast #233: That's What The Fox Say</title>
<description>In the 'News' (01m11s), new information being seen and told about Civilization Beyond Earth: Rising Tide from E3 2015 while leaving a want for more detail. In the 'Senate' (16m11s), a 'revisiting' of the Ottomans from Civilization V following the release of two expansion packs, a number of a patches, in the nearing five years since the game's initial release. Next in 'Forum Talk' (25m52s), considering what was found in one or more of the first four Civ mainstream series titles and wanting back again, and a flurry of conversation about and extending from a call to 'overhaul' the game's religion mechanic. Then under the 'Open Mic' (50m45s), recap and response to feedback for Episode 231 of the show.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 18 Jul 2015 00:29:33 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode233.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode233.mp3</guid>
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<item>
<title>PolyCast #232: Not Just a Lame Clip Show XVI</title>
<description>In the 'Research Lab' (00m37s), on a critical and fundamental rework for Victory Conditions and Coalitions in the Civilization series (recorded for Episode 222) and where civilization prefences, gameplay choices or some combination thereof could influence technology preferences (32m10s; recorded for Episode 225). Then under 'Miscellaneous' (41m36s), a review of not one, but two surveys researching the impact of gaming in education where Civ has a respective presence (recorded for Episode 225).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 11 Jul 2015 14:53:46 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode232.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode232.mp3</guid>
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<item>
<title>PolyCast #231: Simple Juxtaposition</title>
<description>Under the 'Open Mic' (01m00s), summarizing conversations that began in response to, and extended from, Episode 230 and adding to them further. In the 'News' (17m27s), taking in new information from a number of sources on the Civilization Beyond Earth expansion Rising Tide from understanding, to analysis and speculation followed by Civilization Online about to enter its final closed beta stage (37m53s). Then in 'Forum Talk' (40m05s), in follow-up to what was first discussed in part on Episode 221, the specifics of the CivBE unlockables through Sid Meier's Starships and how they impact -- and can even influence -- gameplay.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 04 Jul 2015 00:28:38 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode231.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode231.mp3</guid>
</item>
<item>
<title>PolyCast #230: Working As Intended</title>
<description>In 'Forum Talk' (01m16s), what's with the Artificial Intelligence (AI) settling cities so close to yours in Civilziation V, followed closly by what's with their demand insistence (07m45s); then, answering gameplay religion questions (12m24s), how to tell where a Wonder of the World is built (17m50s) and reviewing some "interesting" statistics about the game's players (20m19s). Under 'Miscellaneous' (28m02s), springboarding from the last topic in the previous segment, taking to task claims about higher level difficulty play in CivV. In the 'Research Lab' (32m57s), making the concept of refugees and, more generally, immigration could be less abstractly and more purposefully reflected in in the Civilization series (recorded for Episode 226). Under the 'Open Mic' (38m51s), taking in and responding to feedback for Episode 229. Then in 'News' (45m28s), expressions of hope, reservations and wondering following the announcement of the first expansion pack for Civilization Beyond Earth, Rising Tide (recorded for Episode 229).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 20 Jun 2015 15:32:20 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode230.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode230.mp3</guid>
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<item>
<title>PolyCast #229: Pushing Those Boundaries</title>
<description>In the 'News' (02m45s), the first Civilization: Beyond Earth expansion pack Rising Tide has been announced, with additional details from gaming news media driving the assertion by some that it won't be the one and only. Then In the 'Interview' (16m27s), comparisons and connections to Civilization only go so far in describing and exploring the depths of Galactic Civiliations III, the third turn-based strategy game set in space from game developer and publisher Stardock Systems. Lead Producer Derek Paxton discusses 64 vs. 32-bit game design; shifting from squares to hexes; the continuation of the non-linear technology tree in the series; influence of the non-linear technology tree's ages in, and on, gameplay; the power and diversity in the customization of factions and ships; diplomacy and its connection to both sandbox play and the technology tree, and reasons and hopes for introduction of multiplay into the series.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 06 Jun 2015 12:44:16 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode229.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode229.mp3</guid>
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<item>
<title>PolyCast Cut!: Episode 17</title>
<description>Features snippets that did not make it into the final run of the seventeenth episode &apos;Something to Talk About&apos; released in June of 2007, with much on a Civilization III modification focusing on early Canadian history.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:23:53</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 30 May 2015 14:58:50 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode17.mp3" length="20304623" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode17.mp3</guid>
</item>
<item>
<title>PolyCast #228: Very Clever</title>
<description>In 'Forum Talk' (04m23s), taking on the notion that a Culture Victory in Civilization V is 'redundant' is followed by ranking the luxury resources in the game (12m24s), addressing an inquiry if the Maya have the greatest religion advantage in CivV (25m19s), how much is too much production towards World Projects (31m37s), what really 'grind''s one's 'gears' in CivV (38m38s) and what of a Combat Worker concept, with particulars, in the series (45m26s). Then under the 'Open Mic' (52m44s), feedback on best teamed Civilization V civs from Episode 227.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 23 May 2015 02:09:19 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode228.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode228.mp3</guid>
</item>
<item>
<title>PolyCast #227: Rinse, Repeat</title>
<description>Under 'Miscellaneous' (02m09s), Civilization IV modder Gabriel 'Rhye' Trovato is set to present a paper with the game's Lead Designer, Soren Johnson, arguing for a particular approach to gameplay; then, a 500+ turn Freeciv battle pitting 100 civilizations all controlled by that game's Artificial Intelligence (AI) against one another (06m39s). In 'Forum Talk' (52m50s), giving most Civilization V civilizations a buff to compare against three of their counterparts is followed by which two would make a good team in the game (27m37s) and embassy exchanges or not (34m07s); then, what if companies (38m35s) and/or websites (41m33s) were CivV civs and what are one's guilty pleasures in the game (44m57s). Then in the 'Theatre' (52m44s), the telling of recent Civilization V gameplay experiences and on the promise of more.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 08 May 2015 00:22:47 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode227.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode227.mp3</guid>
</item>
<item>
<title>PolyCast #226: For External Use Only</title>
<description>In 'Forum Talk' (02m07s), it's Artificial Intelligence versus Artificial Intelligence (AI vs. AI) in an ongoing battle for virtual world domination using Civilization V followed by what of combining Governments and Social Policies simultaneously in a Civ title (13m26s), suggested revised mechanics for blockades and embargoes (25m11s), what to do with early gold piles in CivV (31m12s) and a not-so-quick breakdown of a 'quick guide' for multiplayer play in the game (37m46s). Then under 'Miscellaneous' (52m50s), how just about anyone and everyone could apply to be a game tester for Civilization publisher 2K Games.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 25 Apr 2015 12:49:05 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode226.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode226.mp3</guid>
</item>
<item>
<title>PolyCast #225: Perhaps Fitting</title>
<description>Under the 'Open Mic' (03m49s), listener 'OneCrazyCanadian' writes in, wanting to know the panel's take on how to make resources more useful in Civilization: Beyond Earth. In the 'Senate' (14m57s), now into the second year since the last substantial Civilization V expansion Brave New World patch, all on how the American civilization has morphed. Next in 'Forum Talk' (29m55s), rage against Ideologies in CivV: BNW is met with an opposite reaction (recorded for Episode 222). In the 'Theatre' (34m53s), three panelists share recent CivV gameplay experiences, with an underlying cross-promotion. In the 'News' (41m14s), learning the Massively Multiplayer Online Roleplaying Game (MMORPG) title Civilization Online is set for release in 2016, alongside a questionable explanation as to why it is unlikely to land on American shores. Then under 'Miscellaneous' (44m09s), odd search terms for finding the show (recorded for Episode 219), how staggered starts mess with Artificial Intelligence (AI)-controlled factions in CivBE (46m53s; recorded for Episode 220, translating CivV leader dialogue (48m13s; recorded for Episode 222) and being denied Natural Wonders in the game vis-a-vis City States (49m25s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 11 Apr 2015 18:37:36 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode225.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode225.mp3</guid>
</item>
<item>
<title>PolyCast #224: Hear the Gesture</title>
<description>In the 'News' (01m46s), now that the Winter 2015 update for Civilization: Beyond Earth is here, the positive and in particular negative feedback is building; then, the game's Co-Lead Designers lament the shortcomings of the effort (11m22s), what 2014 Steam usage statistics reveal about the most recent Civ titles for the PC (14m25s) and how an update to Civilization III is garnering more negative feeedback (20m02s) than positive. In the 'Research Lab' (23m13s), a possible solution to moving "Carpets of Doom" brought about by 1 unit per hex first in Civilization V. Next under 'Miscellaneous' (32m45s), a compilation of data from hundreds of self-reported Civilization V players to rank all 43 civilizations in the game (recorded for Episode 222). Then in 'Forum Talk' (38m24s), considering the point, or lack thereof, to miasma in CivBE is followed by why do Cocoa plantations in CivV give less food than without (45m25s), the varying acceptabilities of army encirclement (48m52s) and reflecting on if and when it is time to move on from the game (53m03s).
</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 28 Mar 2015 11:53:34 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode224.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode224.mp3</guid>
</item>
<item>
<title>PolyCast #223: Something Something Witty</title>
<description>Under the 'Open Mic' (02m17s), responding to recent feedback for Episode 218 is followed doing the same for Episode 222 (07m06s); then, taking a comment from the show's chat room during its live recording (16m06s). In 'Forum Talk' (23m45s), considering the inclusion of Natural Wonders in Civilization: Beyond Earth, and to faovur or not to favour uniques in the Civ series in general (30m05s). In the 'Research Lab' (36m36s), the what, where, when, how and why of adding both a Great Bridge and Great Tunnel to Civilization and how the addition of uniques could look in a Civilization VI (43m41s). Then under 'Miscellaneous' (49m54s), going about naming one's cities in Civ and what traits one could find in a civilization based on your hometown (52m32s).
</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 14 Mar 2015 00:26:14 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode223.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode223.mp3</guid>
</item>
<item>
<title>PolyCast Promo 22</title>
<description>This second sampler from the eighth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the two-hundred-and-fifth and and two-hundred-and-seventeenth episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 11 Mar 2015 21:10:19 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/promo22.mp3" length="2399251" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/promo22.mp3</guid>
</item>
<item>
<title>PolyCast #222: Fully Charged</title>
<description>In the 'News' (01m08s), details about the Winter 2015 patch for Civilization: Beyond Earth is revealed. In 'Forum Talk' (29m28s), whether being able to construct magrails should be a priority in CivBE, and a case for being able to embargo oneself in the game. Next in the 'Senate' (37m55s), how to utilize the Civilization: Beyond Earth espionage mechanic to its full potential (recorded for Episode 220). Then under 'Miscellaneous' (45m13s), surprises and reasoned supposition how every sponsor in CivBE is to be behave (recorded for Episode 220).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 28 Feb 2015 16:58:50 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode222.mp3" length="28799016" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode222.mp3</guid>
</item>
<item>
<title>PolyCast #221: Taking Off the Asterisk</title>
<description>In the 'Senate' (02m23s), the viability of using Civilization V's Trireme units to attack cities, desirability of building outside a city's workable radius (07m36s) and how to approach Civilization: Beyond Earth aliens in the early game (10m01s; recorded for Episode 220). In 'Forum Talk' (17m01s), loaded terminology and differing interpretations on what is and what is not cheating in CivV, sticking to non-optimal tactics in-game (29m12s), arguing for a National Park improvement in Civilization V (40m00s) and staving off starvation in a blunt way (43m49s). Then under 'Miscellaneous' (46m54s), how Civ: BE is to be connected to Sid Meier's Starships as discussed by game developer Firaxis Games at the PAX South 2015 convention.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 14 Feb 2015 18:02:10 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode221.mp3" length="28799016" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode221.mp3</guid>
</item>
<item>
<title>PolyCast #220: The Only Way To Be Sure</title>
<description>In the 'Senate' (01m34s), revisiting Civilization V's Japanese civilization in the wake of the most recent patch for its expansion Brave New World is the start; then, ranking the game's Natural Wonders (14m51s; recorded for Episode 219), pushing the underwhelming approaches to city specialization in Civilization: Beyond Earth and to raze, puppet or annex captured cities in this game. Under the 'Open Mic' (45m36s), the surprising, divided and encouraging results of the '2014 Listener Feedback Survey' for sibling show TurnCast. Then in the 'News' (51m05s), on the announcement of Sid Meier's Starships, the next title from game developer Firaxis Games, and its ties into CivBE.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 31 Jan 2015 15:56:40 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode220.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode220.mp3</guid>
</item>
<item>
<title>PolyCast #219: With a Bang</title>
<description>In the 'News' (01m53s), the realization of the first Civilization: Beyond Earth patch. In the 'Senate' (22m38s), the early technology order priority in CivBE. Then under the 'Open Mic' (29m14s), the results of the comprehensive "2014 Listener Feedback Survey" for the show with assorted responses.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 17 Jan 2015 18:32:15 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode219.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode219.mp3</guid>
</item>
<item>
<title>PolyCast #218: Not Just a Lame Clip Show XV</title>
<description>Under 'Miscellaneous' (00m37s), seeing is worth more than words as examples of Civilization V's various map types (recorded for Episode 206); then, the first beta video of Civilization Online from developer XLGames (04m42s), a Civ programmer takes callout in stride (05m46s) and getting one's hands on a physical copy of Civilization: Beyond Earth (07m53s; recorded for Episode 210). Then in 'Forum Talk' (09m31s), CivBE Co-Lead Designers discuss restraints in its development (recorded for Episode 214); then, working through the gaming industry through Quality Assurance (16m10s), tricks for getting going with Civilization: Beyond Earth (22m24s; recorded for Episode 215), tips to getting started (36m23s) and then critiquing a critical take on the gamee (41m27s; recorded for Episode 216).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 10 Jan 2015 16:09:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season9/episode218.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season9/episode218.mp3</guid>
</item>
<item>
<title>PolyCast Bloopers Volume 8</title>
<description>Compiling the flubs, dubs and 'what the's from Season 8 that were cut from the end of episodes due to time. This marks the first dedicated blooper reel for the show since Season 1.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 03 Jan 2015 13:11:55 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/bloopers_volume8.mp3" length="12041152" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/bloopers_volume8.mp3</guid>
</item>
<item>
<title>PolyCast Evergreen, Season 8</title>
<description>Celebrating a decade of podcasting on PolyCast, a look-back at the show's eighth season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by PolyCast co-creator Wouter 'Locutus' Snijders.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:52:25</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 24 Aug 2016 17:13:52 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/evergreen8.mp3" length="55127036" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/evergreen8.mp3</guid>
</item>
<item>
<title>PolyCast #217: Not Just a Lame Clip Show XIV</title>
<description>In the 'Senate' (00m37s), what to make of tips for playing Civilization V with its Brave New World expansion pack (recorded for Episode 208). Then in 'Forum Talk' (38m20s), a run through of the little things and big things that make up CivV: BNW (recorded for Episode 210).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 13 Dec 2014 11:44:37 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode217.mp3" length="28800688" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode217.mp3</guid>
</item>
<item>
<title>PolyCast Christmas Special 2014: O Advance All Ye Playful</title>
<description>In 'Forum Post #1' (02m11s), from 'Star of Hope', how to get festive in Civilization V and Civilization: Beyond Earth through a Christmas Eve patch. In 'Email #1' (04m31s), from 'Carl5872', what does the future hold for the Civ series: more for CivV or onto a the sixth Civ? Next in 'Forum Post #2A' (07m14s), from 'stormtrooper412', making a life and death decision on a specific civilization for a specific Victory Condition in Civilization V. In 'Forum Post #3' (10m18s), from 'Bezurn', taking a position on CivBE's trade route as compared to CivV and prioritizing of internal or external routes. In 'Forum Post #4' (18m08s), from 'Svetkavitsa', what to correct in Civilization: Beyond Earth and how to go about doing so. Then in 'Forum Post #2B' (22m43s), from 'stormtrooper412', deciding on when to move up in difficulty level in the Civ series. In 'Email #2' (25m11s), from 'OneCrazyCanadian' the likes, dislikes and changes sought for Civilization IV as well as CivV and CivBE. Next in 'Video #1' (35m52s), finding a Civilization title on a 'Top 10 PC Games of the 1990s' list leading to how, and why, it and others came to be ranked. In 'Video #2' (43m24s), comparatively, a Civ title makes it into the companion 'Top 10 PC Games of the 2000s' list resulting in more discussion on the how and why of the ranking. In 'Tweets #1, 2' (48m26s), across not one but two tweets, 'Mister L' proposes a change in the Civ combat system to shake up gameplay. Next in 'Forum Post #5' (52m56s), from 'MattZed', a query on the panelists' favourite Civilization games to play and why. In 'Video #3' (56m46s), taking in the place of Sid Meier on a 'Top 10 Iconic Video Game Creators' list and his apparent contemporaries with more questions than answers. Then in 'Forum Post #6', from 'whyidie', taking an operative word of one panelist to create a list of their own to summarize 'The Year in Civ'.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:17:50</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 24 Dec 2014 11:44:37 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/christmas2014.mp3" length="37366344" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/christmas2014.mp3</guid>
</item>
<item>
<title>ModCast Special: Modding Beyond Earth</title>
<description>In Part 1 (01m36s), first thoughts, impressions and suggestions for Civilization: Beyond Earth from the panelists. In 'Part 2' (12m07s), overviewing the initial wave of BE mod releases including 'Weaker Trade', 'Beyond Balance', 'EuropSpace' and 'The Holy See'. Then in 'Part 3' (19m20s), looking ahead to total conversion MODs using Civilization: Beyond Earth and the familiarity of Civilization V, the engine upon which it is based.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:25:46</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 20 Dec 2014 18:17:53 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/modcast/season6/modding_beyond_earth.mp3" length="12371549" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/modcast/season6/modding_beyond_earth.mp3</guid>
</item>
<item>
<title>PolyCast #216: What's Next</title>
<description>Under the 'Open Mic' (01m08s), listener 'Mats' emails to inquire about the future of Civilization V coverage on the show following the release of Civilization: Beyond Earth. In the 'Senate' (03m57s), revisiting the Indian and Gemeran (18m14s) civilizations in Civ following the release of the Fall Patch for its second expansion pack, Brave New World. Next, in the 'News' (24m08s) new details emerge about the upcoming Massively Multiplayer Online Roleplaying Game (MMORPG) Civ title, Civilization Online, leading to new questions and renewal of some previously asked ones. Then in 'Forum Talk' (37m22s), what's behind the numbers of a 'Favourite Affinity' poll for Civ: BE, near parity in a poll for 'Favourite Biome' (43m46s) and from Firaxicon in September, creating Civilization atmosphere in the 'Setting the Music' panel (48m30s; recorded for Episode 214).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 13 Dec 2014 11:44:37 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode216.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode216.mp3</guid>
</item>
<item>
<title>TurnCast Special: The Great Mistakes</title>
<description>It's the day after the worldwide commercial release of Civilization: Beyond Earth. The weekly gathering of the group for cooperative Civ multiplay decides to give it a try. What could possibly go wrong? A lot, apparently.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:41:45</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 06 Dec 2014 15:20:30 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/the_great_mistakes.mp3" length="20043189" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/the_great_mistakes.mp3</guid>
</item>
<item>
<title>PolyCast #215: The Pause in Between</title>
<description>In the 'News' (01m54s), more particulars arise with respect to the upcoming Civilization: Beyond Earth patch; then, updates on the Mac and Linux ports of the game (07m24s) and announcing the winners of the show's BE contest (10m43s). In the 'Senate' (22m51s), a month following the release of Civilization: Beyond Earth, the first 'best's: consensus reigns over Colonist, some differentiation over Spacecraft (27m51s), a notable dissention over Cargo (38m08s) and a mixed bag over Sponsor (39m40s). Then in 'Forum Talk' (45m54s), from Firaxicon in September, taking in the 'Speaking in Tongues: Globalizing Civilization' panel (recorded for Episode 214).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 30 Nov 2014 11:50:17 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode215.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode215.mp3</guid>
</item>
<item>
<title>ModCast #53: Self-Propelling Machines</title>
<description>Under 'Miscellaneous' (02m51s), an in-depth conversation amongst the panelists about the features, mechanics and elements they would otherwise like to see in an ideal, third expasion pack for Civilization V; then, what to make of trade routes in the game during wartime (29m41s; recorded for Episode 48). In the 'Mailbag' (33m26s), the ups and downs of terrain feature regeneration in CivV (recorded for Episode 48). Then in the 'Cartography Room' (35m12s), the months of planning and effort of more than two dozen people pay off in spades with the release of the 'Polynesia Civilization Split' MOD encompassing four civilizations: the Hawaii, Maori, Rapa Nui and Tonga.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:57:30</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 22 Nov 2014 19:36:41 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/modcast/season6/episode53.mp3" length="25117423" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/modcast/season6/episode53.mp3</guid>
</item>
<item>
<title>PolyCast #214: Somewhere in the Middle</title>
<description>Under the 'Open Mic' (01m21s), responding to a voicemail/email calling for the removal of 'pedantic criticisms' from the show's topics coverage; then, taking in feedback from Episode 213 on faction lore and morality in Civilization: Beyond Earth (12m29s). In the 'News' (22m41s), what the release of the CivV v1.0.3.276 patch means for gameplay is folowed by the resurrection of game developer Big Huge Games and their upcoming premiere title DomiNations (31m56s) and in full circle, planning for the first BE patch. Then in 'Forum Talk' (39m16s), reviewing two of the Firaxicon panels now online, BE developer Firaxis Games' own account of the game's 'Great Mistake' and 'Choosing the Civs' for the second Civilization V expansion pack Brave New World raises an eyebrow on the deciding factor for one of them (45m04s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 15 Nov 2014 12:29:45 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode214.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode214.mp3</guid>
</item>
<item>
<title>TurnCast #52: Appropriate Response</title>
<description>Totally. Snippets from assorted co-operative multiplayer games including: more equal; hate more; no connection; liking back and some variety.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 08 Nov 2014 17:59:10 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode52.mp3" length="4798755" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode52.mp3</guid>
</item>
<item>
<title>PolyCast #213: Beyond Release</title>
<description>For 'Introductions' (00m49s), introducing initial thoughts, feelings and experiences with Civilization: Beyond Earth including availability of a turn-locked demo and an update on Linux and Mac availability (03m06s), critic and fan review summary (04m51s) and regular panelists' first takes (06m53s). The first on the rotating guest co-host rotational is Daniel 'dacole' Cole (11m00s). The second rotating guest co-host, 'DarkestOnion' (19m50s), checks-in. ow tying as the most frequent guest co-host on the show, Scott 'AlphaShard Dirk' (30m43s) says hello. Finding himself as the fourth rotating guest co-host is Michael 'ixias' Kopp (37m52s). Fifth and last on the guest co-host rotational, Andrew 'fuzzyfractal42' (43m22s), arrives. Then as 'Points of Interest' (52m59s), the four regular and five guest panelists discuss Downloadable Content (DLC) and expansions for Civ: BE followed by preventing the Great Mistake (60m48s) and all on Affinities: blended victories, settlement and growth, and interpretations for humanity's evolution (64m26s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:90:16</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 01 Nov 2014 15:24:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode213.mp3" length="43333338" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode213.mp3</guid>
</item>
<item>
<title>TurnCast #51: Had at Hello</title>
<description>Swoon. Snippets from assorted co-operative multiplayer games including: was secret; was interesting; clicking this; coming from and come on.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 25 Oct 2014 17:39:42 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode51.mp3" length="4798755" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode51.mp3</guid>
</item>
<item>
<title>PolyCast #212: The Welcoming Committee</title>
<description>It's an all-out Civilization: Beyond Earth news bonanza! In the 'News' (02m17s) relevation of no strategic view, Australian taxes heavy on the game's pricing on Steam (06m32s) and BE's system requirements revealed. Then, Rev3Games interviews the game's co-Lead Designers while they play it (19m19s), developer Firaxis Games' 'Let's Play' livestream gets underway (34m34s), Sid Meier is interviewed at the inaugural Firaxicon event (39m41s) and a report from one of those event's participants (46m11s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 18 Oct 2014 15:08:32 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode212.mp3" length="28800270" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode212.mp3</guid>
</item>
<item>
<title>ModCast #52: Make It Fresh</title>
<description>Under the 'Modding Spotlight' (03m50s), thirty civilizations plus strong, the collection of works by Civilization V modder 'JFD' is featured. In the 'Cartography Room' (18m55s), the aptly timed release of Scotland with leader Robert the Bruce from 'Pouakai' and the benefits that come early, sometimes too early, in The Philistine Nation by 'Leugi' (24m53s). Then under 'Miscellaneous' (31m22s), the immersion factor: what CivV mods the panelists use to set themselves deeply and richly in the game's environment.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:57:30</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 11 Oct 2014 14:55:40 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/modcast/season6/episode52.mp3" length="25837149" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/modcast/season6/episode52.mp3</guid>
</item>
<item>
<title>PolyCast #211: There's That Little Detail</title>
<description>In the 'News' (00m54s), more and more Civilization: Beyond Earth coverage emerges: the fifth livestream from developer Firaxis Games focuses on the game's Technology Web and mid-game choices is accompanied by two 100 turn playthroughs, the sixth livestream featuring a PolyCast regular co-host as special guest and what to find at the first ever Firaxicon event. In the 'Senate' (35m07s), taking stock of the revised Arabian civilization in Civilization V brought about by its second expansion pack Brave New World. Then under 'Miscellaneous' (45m28s), rewinding more than two decades to find a 'Let's Play' series for the original Civ, and then continuing the stroll down memory lane with a quiz covering a number of series highlights to date.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 04 Oct 2014 11:27:05 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode211.mp3" length="28800479" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode211.mp3</guid>
</item>
<item>
<title>TurnCast #50: The Wild Side</title>
<description>Different meanings. Snippets from assorted co-operative multiplayer games including: unit short; talk back; calendar feature; wrap around; and rage on.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 27 Sep 2014 14:58:36 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode50.mp3" length="9599852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode50.mp3</guid>
</item>
<item>
<title>PolyCast #210: Parsing Every Pixel</title>
<description>In the 'News' (00m57s), taking in more and more Civilization: Beyond Earth information from the third livestream from developer Firaxis Games, a 'First 100 Turns' playthrough video set (18m43s) and the annual megapanel from said developer (25m53s); then, on the delay of the Linux and Mac ports of the game from developer Aspyr Media (29m40s). In the 'Senate' (32m45s), whether or not a rethink on Follower belief preferences for religions in Civilization V is warranted. Then in 'Forum Talk' (42m54s), how to ground oneself in CivV which is 'so vast' and which 'good' players are making the switch from it to Beyond Earth.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 20 Sep 2014 00:14:39 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode210.mp3" length="28800479" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode210.mp3</guid>
</item>
<item>
<title>TurnCast #49: On the Screen</title>
<description>Eyes forward. Snippets from assorted co-operative multiplayer games including: keep coming, subliminal play; taking moment; keeping record, and
insincere apology.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 13 Sep 2014 17:37:02 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode49.mp3" length="4798755" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode49.mp3</guid>
</item>
<item>
<title>PolyCast #209: For Replayability</title>
<description>In the 'News' (01m30s), pulling from the second and third livestreams on Civilization Beyond Earth from developer Firaxis Games and then on the planning for the company's first for-the-fans event Firaxicon (23m26s). In 'Forum Talk' (28m23s), taking on a call for no simultaneous turns in CBE for having 'ruined' Civilization V multiplay. Then under 'Miscellaneous' (33m22s), a cover of CivIV theme 'Baba Yetu' draws both intrigue and ire followed by a look at Civilization series sale data (36m18s; recorded for Episode 199), a prediction that CivVI is to be released in 2015 (38m43s) and much suspicion and snark over a claim that 'replayability' is not a word and the response to it (47m45s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 06 Sep 2014 16:02:55 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode209.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode209.mp3</guid>
</item>
<item>
<title>ModCast #51: Creative License</title>
<description>Under the 'Modding Spotlight' (03m27s), focusing on 'Hiram''s Civilization V modding works, with emphasis on revisiting his Celctic civilization and future civs planning. In the 'Cartography Room' (16m19s), examining Belgium is followed by The Empire of Great Britain (20m58s). both by 'JFD'; then, turning attention to the Cham Empire by 'Tomatekh' (25m35s) and then brainstorming an effort to break down Polynesia (30m35s). In the 'Code Corner' (35m43s), the pros and cons of the Enhanced User Interface for CivV spearheaded by 'bc1', and issues in the consistency of coding in the base game and its relevance to modding (42m10s; recorded for Episode 48). Then under 'Miscellaneous' (45m14s), how civilizations can become too synergistic in Civilization V and, relatedly, a preference for whether they are gameplay balanced or not (49m59s; recorded for Episode 50).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:57:30</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 30 Aug 2014 14:16:38 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/modcast/season6/episode51.mp3" length="27603653" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/modcast/season6/episode51.mp3</guid>
</item>
<item>
<title>PolyCast #208: Some Flexibility Required</title>
<description>Under the 'Open Mic' (01m56s), responding to an email about Civilization: Beyond Earth as it compares to Civilization V (recorded for Episode 204). In the 'News' (03m41s), coverage of CivBE a plenty at Gamescom 2014 receives a mixed reception within the Civ community is followed by take aways from first livestream for the game from developer Firaxis Games (11m27s) while members of its team respond to an inquiry as to why the game's maps don't look particularly alien (22m43s). In the 'Senate' (26m52s), investigating the changes to all the uniques of Civilization V France brought about by its second expansion, Brave New World. The under 'Miscellaneous' (43m22s), behind the curtains of Firaxis Games on its people, philosophy and practices (recorded for Episode 207) and how to keep CivV interesting in lead-up to the pending release of Civilization: Beyond Earth (49m02s; recorded for Episode 207).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 23 Aug 2014 01:25:14 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode208.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode208.mp3</guid>
</item>
<item>
<title>ModCast Focus: Civilization III</title>
<description>Through 'Introduction to Modding' (06m44s), when each panelist was introduced to modding in the Civilization franchise, including how they got to playing Civ in the first place. Under 'Interest in History (17m17s), the influence of having an interest in history on Civ playing, modding and at times how it translated from schooling and transferred into career choices. In 'Challenges with History' (23m38s), where history presents a challenge for modding in Civilization III and what can, and has, been done to respond to them. As 'Methodology for History' (35m18s), reflecting the immersion of history in gameplay through CivIII modding with the citation of key works and individuals within the game's community. With 'Influences on Modding (45m35s), how Civilization III modders can have their works' trajectory impacted by community participation and feedback. Next in 'Lessons from Modding' (56m46s), why design decisions in one work led future works from that modder, and perhaps others, to follow or move away particular approaches. Then on 'Future of Modding' (68m50s), taking the pulse of the Civilization III community and projecting its future based on precedents set in its past and present.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:56:44</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 16 Aug 2014 16:13:38 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/modcast/season6/focus_civ3.mp3" length="47276783" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/modcast/season6/focus_civ3.mp3</guid>
</item>
<item>
<title>PolyCast #207: On All the Faults</title>
<description>Under the 'Open Mic' (03m19s), responding to feedback on Episode 205 that questioned the 'backlash' against the Downloadable Content (DLC) Map Pack inclusion with Civilization: Beyond Earth pre-orders, revisiting a 'most addictive' games list and a case for the Patronage over Rationalism CivV Social Policy in feedback for Episode 206; then, two emails and a tweet from a new show listener challenging and accepting themselves to meet a consumption deadline. In 'Forum Talk' (16m16s), how enabling Raging Barbarians in Civilization V does, and does not, change a player's city build order, behaviour and more is followed by a contentious debate on whether the XCom Squad unit is overpowered or not (22m57s) and giving cites away during loosing multiplayer matches: cheat or tactic? Then in the 'News' (38m15s), meeting the Polystralia and Franco-Iberia factions in the up-and-coming Civ: BE.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 09 Aug 2014 14:28:22 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode207.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode207.mp3</guid>
</item>
<item>
<title>TurnCast #48: All This Banter</title>
<description>Keeping up. Snippets from assorted co-operative multiplayer games including: two timing, working it, third wheel, anticipation expectation, and have troll.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 02 Aug 2014 14:55:34 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode48.mp3" length="4798755" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode48.mp3</guid>
</item>
<item>
<title>PolyCast #206: More Insidious</title>
<description>Under 'Miscellaneous (Part 1 of 2)', the ambition in bringing a Civilization experience into Minecraft with CivCraft is followed by much: CivV being one gaming writer's favourite game of the past decade (07m09s); its arrival on Linux with a port for the operating system (11m02s; recorded for Episode 204); Civ being called the 'most addictive' video game (15m26s) in a well-circulated popular culture magazine; on the 'grand' strategies of Civ developer Firaxis Games (21m40s) and how Civilization V is played according to a survey with at the time nearing 20,000 responses (29m56s; recorded for Episode 205). In the 'News' (49m35s), many-a-review for Civilization: Revolution are in and they're mostly not positive. Then under 'Miscellaneous (Part 2 of 2)' (53m19s), Civilization: Beyond Earth won a few awards at the 2014 Electronic Entertainment Expo (E3) and the composer of Civilization IV's Grammy-award winning theme returns to the series with the theme for the upcoming Civilization Online (54m43s; recorded for Episode 204).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 26 Jul 2014 00:16:50 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode206.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode206.mp3</guid>
</item>
<item>
<title>ModCast #50: Fingers Crossed</title>
<description>Through 'Introductions' (02m58s), getting acquainted with the show's new panel of four regular co-hosts. In the 'Cartography Room (08m25s), two creators, four Civilization V works: what is to be found in the 'India Civilization Pack' by Pouakai is followed by his 'Mexican Civilization', sukritact's 'Phoenician Civilization' and finishes with a review of Pouakai's civ 'The Buccaneers'; then, analyzing 'The Sioux' by Tomatekh with connections to the 'Blackfoot Civilization' by the show's own TPangolin (16m34s) and comparing and contrasting how one would re-design the game's Polish civilization with that which has already been done by LastSword (20m49s). Under the 'Modding Spotlight' (24m21s), the versatility that is 'Sukritact's Decisions' by sukritact that was 'heavily inspired' by the same named mechanic in the grand strategy game Europa Universalis IV. On the 'Artist's Sketchpad' (28m23s), a comprehensive looking at the future of Civilization series modding through not only a retrospective on CivIII through CivV to date but also looking ahead to Civ: Beyond Earth and the question of when, not if, CivVI emerges. Then in 'Profile' (48m03s), from four years ago, part of a conversation with Civilization V Senior Producer Dennis Shirk at developer Firaxis Games on where the game's Software Development Kit (SDK) is expected to take modding for the title... even before its release.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:56:44</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 19 Jul 2014 14:20:41 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/modcast/season6/episode50.mp3" length="27237730" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/modcast/season6/episode50.mp3</guid>
</item>
<item>
<title>PolyCast #205: It Gets Better Again</title>
<description>In the 'News' (01m52s), the whirlwind announcement, release and and ongoing backlash against Civilization Revolution 2; then, another announcement in the form of the worldwide release date for Civilization: Beyond Earth: October 24th, 2014 (24m21s). Relatedly in 'Interview' (29m44s), Beyond Earth developer Firaxis Games' Senior Producer Dennis Shirk delivers answers to ten questions about the game from Civ fans that were not asked from when he and three colleagues were on Episode 200. Under 'Miscellaneous' (44m42s), with little lead-up, Firaxis launches its live streaming capability and intention... and chooses the two-year-old "Empire of the Smokey Skies" scenario from Civilization V's first expansion pack Gods and Kings to do so. Then in 'Forum Talk' (48m17s), a reverse chronological order progression where a CivV player looks to transition to predecessor Civilization IV.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 12 Jul 2014 00:41:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode205.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode205.mp3</guid>
</item>
<item>
<title>PolyCast Promo 21</title>
<description>This first sampler from the eighth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-ninetieth and two-hundred-and-fourth episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 11 Jun 2014 14:22:16 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/promo21.mp3" length="2399251" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/promo21.mp3</guid>
</item>
<item>
<title>TurnCast #47: Beyond Ish</title>
<description>Out there. Snippets from assorted co-operative multiplayer games including: feeling wrath, being dickish, connected points, hearing grin; and about that.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 05 Jul 2014 15:01:52 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode47.mp3" length="4798755" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode47.mp3</guid>
</item>
<item>
<title>PolyCast #204: Rusty Veterans</title>
<description>In the 'Senate' (01m09s), concluding the detailed looks at the new Civilization V civilizations introduced in the Brave New World expansion pack with the Zulu. In the 'News (Part 1 of 2)' (19m23s), from the floor of of the 2014 Electronic Entertainment Expo (E3) many hands-on previews of Civilization: Beyond Earth, the much anticipated Alpha Centauri spiritual sequel. In 'Forum Talk' (31m51s), why so many Civ series veterans cherish AC and back in CivV, is the Salt Luxury Resource overpowered as is in the game (38m50s). Next in the 'News (Part 2 of 2)' (49m26s), taking Civilization IV publisher 2K Games to task over the removal, albeit with prompt reversal, of Direct IP and Pitboss multiplayer capabilities for Steam-based versions of the game. Then under 'Miscellaneous' (55m34s), observing the re-release of Rise of Nations as an Extended Edition and its connection to not one, but two, points covered earlier in the show.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 28 Jun 2014 15:42:33 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode204.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode204.mp3</guid>
</item>
<item>
<title>PolyCast #203: Not Just a Lame Clip Show XIII</title>
<description>Under the 'Open Mic' (01m01s), whether in Civilization V adopting the Peity Social Policy, towards adopting the Jesuit Education Reformation belief, is worth the effort as asked of the panel (recorded for Episode 198). In 'Forum Talk' (11m15s), the merits of limiting a civilization's borders on ocean to a single tile (recorded for Episode 193). Next in the 'Senate' (17m07s), subsequent city settling or first completion of CivV's National College being a first priority and similarly whether to construct this National Wonder or go on the warpath (recorded for Episode 192, followed by the approach to peacetime standing armies in it as well as Civilization IV (29m30s; recorded for Episode 197) and strategies for playing as and against Venice back again to CivV (42m02s; recorded for Episode 202). Then under 'Miscellaneous' (54m39s) the odyssey that is waging war by fielding a number of Scout units in Civilization V (recorded for Episode 191).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 21 Jun 2014 14:27:44 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode203.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode203.mp3</guid>
</item>
<item>
<title>PolyCast #202: Nerding Out</title>
<description>In the 'News' (01m14s), the first handful of hands-on previews of Civilization: Beyond Earth surface, followed by a detailed three-part review of the first closed beta of Civilization: Online (21m13s). Under 'Miscellaneous' (36m26s), taking a close look and careful reflection on the video 'Errant Signal: Civilization' with a brief tie-in to the semi-related earlier production 'Errant Signal: Keep Your Politics Out of My Video Games'. Then as 'Assorted' (51m21s), the Civilization tie-in that is 'The Game' episode of Stargate: Atlantis and a condensed feature of 'Just One More Game' by BriSy (55m45s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 14 Jun 2014 18:51:13 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season8/episode202.mp3</guid>
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<item>
<title>PolyCast #201: Start Talking</title>
<description>From the 'Vault (Part 1 of 2)', going through a slew of Civilization: Revoution reviews (recorded for Episode 48) followed by impressions of the game (14m21s; recorded for Yak Civilization: Revolution and a then-update on the crowd sourcing effort of Civilization V designer Jon Shafer's independent strategy title At the Gates (17m47s; recorded for Episode 167). Out of 'Vault (Part 2 of 2) (21m46s), on the accumulation of Science (recorded for Episode 106), and the Victory Conditions (recorded for Episode 124), in Civilization V; then, the licensing of Civilization IV theme composer Christopher Tin's music for Civilization: World (30m40s; recorded for Episode 130) and what was with being able to get Nuclear Submarines before Submarines in CivV (33m03s; recorded for Episode 134). For 'Call Back' (35m54s), from October 2011, helping multiple representatives from a car rental company realize that they've got the wrong number. Then in the 'Test Stream' (40m53s), the PolyCast live stream you've almost assuredly not heard before from August 2012.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:61:27</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 07 Jun 2014 18:51:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode201.mp3" length="29503904" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode201.mp3</guid>
</item>
<item>
<title>PolyCast #200: Looking Forward to More</title>
<description>For 'Introductions' (01m07s), setting and taking the stage where the four regular co-hosts are joined by Civilization IV modder turned game designer Derek 'Kael' Paxton and two former regular co-hosts, Kelly 'KMadeleine'/'KMadCandy' and original panelist Imran 'Imran Siddiqui' Siddiqui. In the 'QandA: Firaxis Games' (08m28s), from Civilization: Beyond Earth developer Firaxis Games is Director of Gameplay Development Barry Caudill, Senior Producer Dennis Shirk, Principal Programmer Ed Beach and Community Associate Kevin Schultz to discuss the up-and-coming title as well as CivV's status and the place of community interaction in their development. In 'Cut! Minisodes' (33m21s), honouring the 'Cut!' side series from the show's first season, a compilation of cut snippets from each episode produced, with six minisodes combining select moments from Seasons 1, 2, 3, 4, 5, 6 and 7. Next under 'Past Guests (Part 1 of 3)' (43m28s), the first roll-call of past guest co-hosts drop in for well wishes including past regular co-host Annalee 'Cartimandua' Barney. In 'Past Guests (Part 2 of 3)', the second roll-call of past guest co-hosts drop in for well wishes. Under 'TurnCast' (62m48s), highlighting the show's Civilization multiplay spin-off series TurnCast with previously unreleased clips: its fourth season continues this summer. Down 'Memory Lane' (63m46s), three time-guest co-host, gaming journalist and podcaster Jonah Falcon shares his memories of and with the show to present day... with never-before-heard clips from several past episode recordings in support of the recollections. Under 'ModCast' (66m51s), announcing the show's Civilization modding spin-off series ModCast with clips from its fiftieth episode that begins its sixth season this summer. In 'Prize Giveaway' (67m38s), a record of each winner of one of five Steam codes for Civilization V: Complete, a combined $250US value courtesy developer Firaxis Games. From the 'Advisor Panel' (74m00s), the Civilization V Advisor Panel as you have never heard them before in the mini-series 'In This Lesson', compiled and produced by lead co-host Daniel 'DanQ' Quick -- it is ths sequel to 'I Disagree, Sire' included on Episode 100. Then in 'Past Guests (Part 3 of 3)' (82m36s), the third roll-call of past guest co-hosts drop in for well wishes. For 'Archived Segment' (89m57s), recorded for Episode 60 the implications of a 'One More Turn' flowchart for Civilization games are considered. Next in 'Declassified Bloopers' (92m54s), an assortment of bloopers from episode recordings of the series to date that were previously deemed 'too hot' to be released publicly. For 'One More Turn' (95m30s), cross-promoting the show's cousin drama/comedy One More Turn currently in its first season. Then as 'CivAnon Medley' (100m17s), a medley of clips from fan written, acted and produced in the spirit of the fictional 'Civilization Anonymous' support group.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:41:27</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 31 May 2014 00:34:16 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season8/episode200.mp3</guid>
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<item>
<title>PolyCast #199: So Close</title>
<description>Under the 'Open Mic' (02m13s), a delayed response to an earlier episode on Civilization V capital settling delay for increased difficulty followed by replies to three emails from 'slo': why a general preference for settling on the coast versus inland (04m27s), how often are wars generally started by a human player (09m59s), unit choice for attacking a city based on its strength (12m49s) and an extention to Episode 199's Shoshone discussion on prioritizing bonus selection from Ruin exploration (15m38s). In 'Forum Talk' (22m45s), taking to task annoying units in, and is religion worth bothering with, in CivV (30m16s). In the 'News' (35m36s), how Civilization: Beyond Earth's designers are approaching the lore embedded in the game's background and gameplay, and then looking at PC Gamer's print article on the upcoming title with a focus on Affinity... identification. Then under 'Miscellaneous' (47m17s), the display and discourse behind playing Civilization V as performance art (recorded for Episode 198).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 17 May 2014 15:18:32 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode199.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode199.mp3</guid>
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<item>
<title>PolyCast Cut!: Episode 16</title>
<description>Features snippets that did not make it into the final run of the sixteenth episode &apos;Something to Talk About&apos; released in June of 2007, including someone who forgot to disconnect...</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:19:35</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 10 May 2014 15:49:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode16.mp3" length="20304623" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode16.mp3</guid>
</item>
<item>
<title>PolyCast #198: Fill In Some of the Blanks</title>
<description>In the 'News' (01m14s), a roundup of the first fortnight of previews, interviews and the panel that started it all of Civilization: Beyond Earth and an account of series publisher 2K Games announcing official legacy support for the multiplayer components of CivIII and CivIV amongst others (28m29s); then, an officially unofficial answer to future development for Civilization V that was hidden in plain sight (33m37s). Next in the 'Senate' (37m05s), delving deep into play of the Shoshone civilization introduced in the Civ expansion Brave New World.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 03 May 2014 00:26:07 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode198.mp3" length="28799016" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode198.mp3</guid>
</item>
<item>
<title>ModCast Pilot #03: Lot of Fun Had</title>
<description>In the 'News' (01m25s), Civilization IV developer Firaxis Games holds a modding contest for 'Best In-Game Asset', 'Best World-Builder Scenario', 'Best Map Script' and 'Best Educational Mod' and the stir it is causing in the community over its rules. In the 'Artist's Sketchpad' (07m07s), a creator known mostly for leaderhead works releases a full civilization in the form of Cuba; then, the 'SMAC Condenser' city improvement (13m13s) and 'Iroquois Horse and Footmen' units (17m05s) are examined. Next in 'Code Corner' (19m05s), the MOD component 'Bombing Missions' being released separately from, and by the creator of, 'Road to War'. In the 'Cartography Room' (23m14s), the maps 'Tilted Earth' and 'Middle Earth Map' (24m48s) are explored. Then under the 'Modding Spotlight' (28m20s), all on the 'Road to War' MOD included in the Civilization IV expansion pack Beyond the Sword. [Recorded in December 2007.]</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:45:37</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 26 Apr 2014 17:41:33 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/modcast/season5/episode49.mp3" length="21901646" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/modcast/season5/episode49.mp3</guid>
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<item>
<title>PolyCast #197: Ready for the Awesomeness</title>
<description>In the 'News' (01m14s), much anticipation leads to the announcement of Civilization: Beyond Earth at PAX East 2014, already being seen by many as the spiritual successor to 1999's Sid Meier's Alpha Centauri; then, word that the GameSpy Multiplay service is being shut down at the end of May gets some attention -- and a suggested workaround -- from the Civ community (13m11s). Under the 'Open Mic' (24m24s), responding to feedback from Episode 196 with extended consideration to one inquiry followed by what the panelists themselves would like to see added, possibly even brought back into, Civilization and specifically CivV (35m19s). In the 'Theatre' (43m18s), one panelist's account of dealing with the loss of their civilization's capital city which had been carrying much of its science output... without rage quitting. Then in 'Forum Talk' (46m28s), implications for Civilization V gameplay are analyzed in a response to a suggestion to have one's playstyle choose their Ideology as opposed to player choice.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 19 Apr 2014 00:09:42 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode197.mp3" length="28799016" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode197.mp3</guid>
</item>
<item>
<title>TurnCast #46: Take That Tone</title>
<description>Hear yourself. Snippets from assorted co-operative multiplayer games including: party fun; hurrying up; taking already; every go and no worry.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 12 Apr 2014 15:04:23 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode46.mp3" length="4798755" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode46.mp3</guid>
</item>
<item>
<title>PolyCast #196: Far to the Side</title>
<description>Under the 'Open Mic' (02m58s), a past guests checks-in with a voicemail on a new Civilization V: Brave New World tournament coming together followed by an email from 'red' on more specialized versus generalized civilizations (08m05s) and then responding to both feedback on Episode 192 (15m25s; recorded for Episode 193) and then Episode 195 (19m46s). In 'Forum Talk' (31m054s), an apparent hangup on using Tank units in CivV and the fork in the road that is settling for Hill and Rilver, Hill and Mountain or River and Mountain (35m14s). Under 'Miscelaneous' (40m03s), a 'Top 10' of good and bad jokes about Civilization V (recorded for Episode 190) and an update to the Macintosh version of the game to improve performance (44m21s). Then in the 'News' (46m43s), civilizations to be included, and timeline for open beta, on the upcoming Massively Multiplayer Online (MMO) title Civilization: Online from developer XL Games and CivV developer Firaxis Games to be at PAX East 2014 and what they're teasing to reveal (51m59s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 05 Apr 2014 14:20:18 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode196.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode196.mp3</guid>
</item>
<item>
<title>TurnCast #45: Five Tiles Behind</title>
<description>Seriously. Snippets from assorted co-operative multiplayer games including: unintentional proof; going there; all costs; like clockwork; and forgiving permission.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 29 Mar 2014 14:52:35 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode45.mp3" length="4798755" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode45.mp3</guid>
</item>
<item>
<title>PolyCast #195: That's a Different Argument</title>
<description>In the 'Senate' (01m59s), a focus on the gateway that is Morocco in Civilization V: Brave New World followed by a similar treatment for Portugal (15m56s). In the 'Research Lab' (29m10s), what if a would-be Civilization VI's map was a hexagon tessellated sphere and then given this, what about global warming mechanics (34m54s). Then under the 'Open Mic' (46m35s), responding to criticism and praise for the show's one-hundred-and-ninty-third episode (recorded for Episode 194).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 22 Mar 2014 18:55:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode195.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode195.mp3</guid>
</item>
<item>
<title>TurnCast #44: Only Half-Serious</title>
<description>Seriously. Snippets from assorted co-operative multiplayer games including: bullet dodging; no tempting; history repeating; same timing; and
much mocking.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 15 Mar 2014 15:19:42 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode44.mp3" length="4798755" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode44.mp3</guid>
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<item>
<title>PolyCast #194: Ramble On</title>
<description>In 'Forum Talk' (03m09s), comparing Civilization V to Alpha Centauro at length. In the 'Senate' (23m08s), all about the 'progressive warhorse' that is the Polish civilization brought to CivV via its Brave New World expansion pack. Under the 'Open Mic' (30m40s), taking in a different approach to an Autocratic Cultural Victory in CivV: BNW as described by 'Karmah' in an email and reflecting feedback from Episode 191 of the show (33m47s). Next in the 'Theatre' (39m41s), an overpowering realization and a hoarding opponent (recorded for Episode 163). Then under 'Miscellaneous' (42m19s), a humourous yet poignant look at whether or not to move your Settler from its starting position in CivV.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 08 Mar 2014 12:27:50 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode194.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode194.mp3</guid>
</item>
<item>
<title>PolyCast Play-by-Play #01: Unification</title>
<description>What TurnCast could have been: competitive player-by-player multiplay in Civilization. (Recorded in early 2009.)</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:75:31</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 01 Mar 2014 17:09:03 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/play_by_play01.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/play_by_play01.mp3</guid>
</item>
<item>
<title>PolyCast #193: Choices Matter</title>
<description>In 'Forum Talk' (01m47s), concluding a point-by-point consideration of one user's 'Balance Patch' dream for Civilization V: Brave New World at length. Under the 'Open Mic' (39m50s), replying to one, two, three emails addressed to the show's panelists: an argument for taking the full Liberty and Patronage Social Policy trees from 'Nick' followed by when to assign Specialists in cities from 'slo' (44m44s) and how to more effectively utilize spies in CivV multiplayer games from 'Mats' (48m54s). Then in the 'News' (49m18s), acknowledging CivV: BNW's nomination for a 2014 'Games: Strategy and Simulation' award from the British Academy of Film and Television Arts.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 22 Feb 2014 10:22:53 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode193.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode193.mp3</guid>
</item>
<item>
<title>TurnCast #43: Not in Real Life</title>
<description>Scary thought. Snippets from assorted co-operative multiplayer games including: loose ends; important clarifications; about times; middle doings; and turn befores.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 15 Feb 2014 16:55:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode43.mp3" length="4798755" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode43.mp3</guid>
</item>
<item>
<title>PolyCast #192: Ahead of the Game</title>
<description>In the 'Senate' (01m58s) taking in a guide on how to playing as and against Indonesia in Civilization V: Brave New World and how many Trading Post improvements to build in one's cities (13m07s). In 'Forum Talk' (20m27s), the first of a two-part look at one user's dream of a 'Balance Patch' for CivV by mid-year. In the 'News' (45m20s), from expectation to confirmation of Civilization V: Complete and also that what was codenamed 'Bison' is the free 'Conquest of the New World Deluxe' scenario for new and existing players of the game. Then under the 'Open Mic' (49m18s), revisiting the divisive nature of Vassal States in the Civilization series and the connection to the show.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 08 Feb 2014 12:29:10 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode192.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode192.mp3</guid>
</item>
<item>
<title>TurnCast #42: Have No Idea</title>
<description>Somehow. Snippets from assorted co-operative multiplayer games including: doing something; being denied; serious exasperation; living vicariously; and lag fantasy.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 01 Feb 2014 14:48:39 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode42.mp3" length="4798755" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode42.mp3</guid>
</item>
<item>
<title>PolyCast #191: Find a Balance Point</title>
<description>Under the 'Open Mic' (03m06s), responding to feedback from Episode 191 and answering an email from 'Red' about making co-operative multiplayer Civilization V games enjoyable for those at varying difficulty level proficiencies (11m19s). In 'Forum Talk' (20m04s), taking a pulse on what the best Unique Building in CivV presently is, arguing that chopping Jungle tiles giving one nothing shouldn't be (29m17s), and the prevelance of talking to one's self while playing the game (35m17s). In the 'Research Lab' (39m27s), measuring the merit of a suggestion for having land units surrender to enemy armies and getting into a concept for Landmines in the Civilization series (46m05s). Then under 'Miscellaneous' (51m07s), a chart looks to summarize what Civ players mean when they say 'one more turn'.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 25 Jan 2014 18:32:06 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode191.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode191.mp3</guid>
</item>
<item>
<title>TurnCast #41: Find a Way</title>
<description>Somehow. Snippets from assorted co-operative multiplayer games including: getting captured; giving details; shouting down; laughing loudly; and showing range.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 18 Jan 2014 17:12:33 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode41.mp3" length="4798755" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode41.mp3</guid>
</item>
<item>
<title>PolyCast #190: And What Not</title>
<description>In 'Forum Talk' (01m18s), raging about a lack of compensation in rushing Wonders of the World with Great Engineers and expending Great Prophets simultaneously in rushing to found the last available religion in Civilization V multiplayer, and then having a preference to found an Ideology as part of the game's Brave New World expansion pack (09m24s). In the 'Senate' (16m03s), what approaches to following when trying for a Culture Victory followed by a focus on Brazil as 'kings' of the jungle and analyzing Assyria as technology 'thieves', all in CivV: BNW. Then under the 'Open Mic' (41m33s), sharing the results of the show's 2013 Feedback Survey and responding to supplementary messages.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 11 Jan 2014 16:44:20 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season8/episode190.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season8/episode190.mp3</guid>
</item>
<item>
<title>PolyCast Promo 20</title>
<description>This second sampler from the seventh season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-seventy-seventh and one-hundred-and-eighty-ninth episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 08 Jan 2014 19:43:26 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/promo20.mp3" length="2399878" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/promo20.mp3</guid>
</item>
<item>
<title>TurnCast #40: End Turn Already</title>
<description>Decision time. Snippets from assorted co-operative multiplayer games including: making wishes; making denials; taking time; making decisions; and taking action.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:09:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 04 Jan 2014 12:55:20 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/turncast/season4/episode40.mp3" length="4798755" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/turncast/season4/episode40.mp3</guid>
</item>
<item>
<title>PolyCast #189: Not Just a Lame Clip Show XII</title>
<description>Under 'Miscellaneous' (02m28s), contemplating attaching a gold maintenance cost to successfully passed World Congress proposals in Civilization V with its Brave New World expansion pack (recorded for Episode 180). In the 'News' (05m26s), taking into account oh so many details about the in-development Massively Multiplayer Online (MMO) game Civilization: Online (recorded for Episode 180). Next in 'Forum Talk' (14m05s), giving the diplomatic mechanics surrounding declaring war and making peace with City States (CS) an overhaul is analyzed (recorded for Episode 182 and followed by the case for cultivating long-term relationships with CS (22m19s; recorded for Episode 182); then, running down the '10 Things You Aren't Doing in BNW (But Should)'. Then in the 'Blooper Reel' (48m01s), outtakes from episodes throughout PolyCast's seventh season that were previously cut due to runtime.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 31 Dec 2013 00:19:34 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode189.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode189.mp3</guid>
</item>
<item>
<title>PolyCast Christmas Special 2013: It Turned Upon a Strategy Clear</title>
<description>From 'Email #1A' (01m20s), reactions to an email from 'slo' looking for permission being required before major civilizations can establish trade routes between them in Civilization V. By 'Forum Post #1A' (10m60s), on the first of a two-part question from 'Aaron90495' answering what panelists believe is the area of CivV gameplay in most need of improvement. From 'Email #2' (13m17s) from another email from 'slo', why the general objection to giving CivV Bombers the capability to pillage with the panel coming to a consensus on how that objection can be countered. By 'Forum Post #1B' (19m05s) in response to the second part of 'Aaron90495''s question, realizing the panel is divided three-to-one on the merits of a third expansion for Civillization V. By 'Forum Post #2' (23m34s) from 'Karl5872', a request to learn how one can approach using the Piety, Honor and Liberty Social Policies to start instead of the generally favoured Tradition Social Policy. From 'Email #1B', back once more to 'slo''s email for the panel's take on incorporating 'grand strategy' elements into the Civilization series. By 'Forum Post #3' (37m41s) from 'Mascot', three inquiries: updating CivV 'Conquest of the World' scenario for the game's two expansion packs, adding Saboteurs through the Espionage mechanics and (re-)introducing colonies to the Civilization franchise. By 'Forum Post #4' (44m06s), asking for and receiving a discussion on the Citadel Special Improvement of the Civilization V Great General unit via 'Luckystrike77'. By 'Forum Post #5' (48m18s), sharing mid-to-late CivV game strategies as called for by 'colonelmustard'. By 'Forum Post #6' (50m41s) predicting if, and when, a Civilization V 'Complete Edition' will surface as pondered by 'arik24'. By 'Forum Post #7' (53m22s), returning to 'Luckystrike77' to answer his plea for both more guest appearances of one panelist on a show of another and a competitive CivV multiplayer match to be held, and recorded, between all four panelists. Then from the 'Chat' (56m13s) responses to three questions from 'CanusAlbinus' provided in chat during the live recording of this production: least favourite civilization to face, favourite civilization to play and average playtime of a Civilization V game.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:09:48</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 24 Dec 2013 00:16:42 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/christmas2013.mp3" length="33512760" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/christmas2013.mp3</guid>
</item>
<item>
<title>PolyCast #188: Stay Focused</title>
<description>In 'Forum Talk' (01m59s), how Civilization V's Artificial Intelligence handles having a negative return on gold-per-turn; then, conttemplating making City States in the game bigger than they are (06m49s) and the case for moving your capital city (12m37s). In the 'Senate' (17m31s), isolating the secrets to growth in CivV. Next in the 'Research Lab' (34m06s), toying with the notation of giving Worker units experience and promotions like military units. Under 'Miscellaneous' (3m46s), grabbing and keeping one's attention with a rap about the Civilization series is followed by the first official 'Advisor of the Week' for CivV selected by publisher 2K Games. Then under the 'Open Mic' (47m55s), responding to a concern that the show has abandoned covering CivIV, and using feedback on the last episode as a springboard for what is to come in 2014 (52m30s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 07 Dec 2013 17:27:10 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode188.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode188.mp3</guid>
</item>
<item>
<title>PolyCast #187: That Was That, This Was This</title>
<description>In the 'News' (01m24s), the release of the newest Civilization V Downloadable Content (DLC), the 'Scrambled Nations Map Pack', rears older criticisms. In the 'Senate' (06m26s), agreeing, disagreeing and agreeing to disagree all wrapped into the contention that Caravans are more favourable than the Great Library in CivV. Next in 'Forum Talk' (12m47s), different answers and varying degrees of differences characterize a consideration of thought before making a move in the game and if recent advertising in the game is presently a mountain or molehill. Under the 'Open Mic' (20m43s), gratitude for a fan's appreciation abounds when a request made on the show's most previous episode to separate PolyCast's past and present into eras is fulfilled and is immediately followed by the reading of the same person's original poem 'The Lay of the PolyCast: Canto One' (28m08s). Then under 'Miscellaneous' (41m56s), the branching out of some former Civilization developer Firaxis Games staff into two new developers, Oxide Games and Mohawk Games; then, how high of an influence level have CivV players been able to hit with a City State (46m54s) and a past show guest's appearance on another podcast that carried out a 'Video Game Character Showdown' (50m06s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 23 Nov 2013 11:06:44 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode187.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode187.mp3</guid>
</item>
<item>
<title>PolyCast #186: Speaking of Hot Air</title>
<description>Under 'Open Mic' (05m21s), responding to an email from 'Greasy Dave', feedback received over the show's most previous episode and a request from earlier in the season asking for balancing effort of an five civilizations in Civilization V (recorded for Episode 175). In the 'Senate' (08m15s), going over the good, bad and the ugly considerations whether or not to build Windmills and tackling the value of placing Zoos and Stadiums in your CivV cities. Next in 'Forum Talk' (40m39s), bringing to the forefront the inability to rush partially built improvements or units with gold in Civilization V. Then under 'Miscellaneous' (45m43s), the how and why gaming has the attention of United States of America President Barrack Obama and who is trying to get he and his administration to play CivV as part of their role in government.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 09 Nov 2013 15:51:20 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode186.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode186.mp3</guid>
</item>
<item>
<title>PolyCast #185: One More Turn It</title>
<description>In the 'News' (02m19s), new Civilization V Downloadable Content (DLC), entitled 'Scrambled Continents Map Pack' is released to some mixed reactions. In 'Forum Talk' (08m15s), challenging the state of war in Civ as being overkill far too often is followed by the case for nerfing Archery units when attacking a city (20m01s), forcing military unit retirement or upgrade from one game Era to another (30m37s) and a hotly contested exchange over whether or not Airports should constitute city connections (34m23s). Then under 'Miscellaneous' (44m09s), a comparative, and at times contrasting, view on strategy game design from developers Firaxis Games and Paradox Interactive is weighed.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 26 Oct 2013 16:48:15 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode185.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode185.mp3</guid>
</item>
<item>
<title>PolyCast #184: Another Chorus of Hallelujah</title>
<description>In the 'News' (03m02s), all about the first public beta of a patch for Civilization V: Brave New World expected later this year; after Balance considerations, Artificial Intelligence (19m58s) and assorted other changes (31m45s) are reviewed. Then under 'Miscellaneous' (41m15s), taking in a refreshing and welcome interview with Civ developer Firaxis Games co-founder Sid Meier, and then how to enable and use the CivV Achievement Log (49m03s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 12 Oct 2013 17:36:40 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode184.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode184.mp3</guid>
</item>
<item>
<title>PolyCast #183: Too Late, We've Said Everything</title>
<description>First, not seeing eye-to-eye on updating the Espionage system in Civilization V to incorporate expansion Brave New World mechanics. Second, pushing back on the suggestion that constructing a Shrine is a greater build than a Monument (13m40s). Third, taking some points in -- and others to task -- on arguments made for calling some of the game's religious beliefs 'useless' (19m51s). Fourth, an itemized list of ten changes needed in the upcoming fall patch for BNW (35m17s). Fifth and finally, views on an advocation for Civilization's developers to structure its victory measures on Settlers of Catan (50m18s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 28 Sep 2013 13:54:01 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode183.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode183.mp3</guid>
</item>
<item>
<title>PolyCast #182: Out the Window</title>
<description>In the 'Senate' (01m29s), a somewhat contentious while detailed examination of the Civilization V: Brave New World Ideology of Autocracy is followed by a compact yet comprehensive review of the game's Freedom Ideology (24m40s); then, an equally heated and definitive rundown of BNW's Order Ideology (35m07s). Then under the 'Open Mic' (51m41s), responding to feedback on panelists' view of trades with City States versus major civilizations, the wisdom of adopting a Social Policy emphasizing Great Merchants over other Great People and when City State trading may be a player's only external route option.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 14 Sep 2013 16:03:35 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode182.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode182.mp3</guid>
</item>
<item>
<title>PolyCast #181: Poking the Bear</title>
<description>In the 'News' (01m56s), a hotfix for Civilization V brings it up to version 1.0.3.70 the month after the release of its second expansion pack, Brave New World. In the 'Senate' (09m58s), speaking of BNW, continuing the focus on what is new, modified and approaches to engaging with: of existing playable civilizations and the introduction of Indonesia, the return of the Zulu (16m48s) and technology changes (21m08s). Further still, a renewal of Social Policies gets an extended treatment: Tradition, Liberty, Honor and Piety (28m24s); Commerce, Patronage and Rationalism (36m03s); and Aesthetics and Exploration (41m16s). Then under the 'Open Mic' (36m03s), on the status of Japan in CivV, start bias reasoning alongside Portuguese Feitoria mechanics, and questioning the outlook of the Moroccans in the game.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 31 Aug 2013 18:44:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode181.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode181.mp3</guid>
</item>
<item>
<title>PolyCast #180: Relish In That Opportunity</title>
<description>In the 'Senate' (01m44s), the second in three consecutive episodes profiling Civilization V: Brave New World, the Assyrian, Brazilian (13m52s) and Polish (20m39s) civilizations are profiled. What's new and modified to the game's culture (25m45s), and diplomacy (37m55s), systems are highlighed thereafter. Then in the 'News' (54m41s), the first substantial details of the upcoming Massively Multiplayer Online Roleplaying Game (MMORPG) Civilization Online are revealed.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 17 Aug 2013 14:16:39 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode180.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode180.mp3</guid>
</item>
<item>
<title>PolyCast #179: This Strategy is the Superior</title>
<description>In the 'Senate' (02m48s), the first of three successive episodes to overview Civilization V: Brave New World: the focus on this first outting is on the Moroccan, Portuguese (07m37s), Shosone (12m38s) and Venetian (19m04s) civilizations, followed by the closely related extensively expanded and revamped Trade Route mechanics and then the new and modified Wonder inclusions of the World/Project, National and Natural varieties. Then under the 'Open Mic' (44m46s), responding to feedback from the most recent and an otherwise recent episode on the show reflecting meaningful answers, topic summaries and fluidity concerns.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 03 Aug 2013 17:31:06 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode179.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode179.mp3</guid>
</item>
<item>
<title>PolyCast #178: Everything You Want to Talk About</title>
<description>In 'Interview' (03m04s), diving into celebrating the release of Civilization V: Brave New World in conversation with representatives from its developer, question via email requesting an ability to exclude particular City State types, and from the recording's live chat, about how the developers chose what civilizations to include, leading to a reveal of some that were short-listed but didn't make the cut and why. Then, on making choices with respect to civilization leaders and unique attributes. From varying users in the chat, why the early game gold crunch is 'ouch', overseeing and counteracting the financial Venietian empire and revisiting the unique abilities of Germany and Japan with Zulu on the mind (10m32s). Stemming from the chat still, whether the BNW Artificial Intelligence (AI) considers trade routes when declaring war, the absence of their scaling for map size and a seeming disconnect between the East India Company National Wonder and the Dutch civilization; then, AI considerations for war and a civilization's selection and relations in light of Ideological adoption (18m05s). Satisfaction level with the new Cultural, and any consideration for introducing a Religious, Victory condition while balancing both as levels in a One City Challenge; further from the chat, why a civilization is able to vote for itself in the introduced World Congress mechanic and City States' peace and war status as it pertains to dispositions between civilizations (31m35s). Looking for an update on using Modification Packs and Scenarios in multiplayer post-Brave New World; the exclusion of Random Events as seen in Civilization IV's Beyond the Sword expansion, what components were cut if any during development and alternate titles considered for this Civ series expansion as well was where CivV is to go beyond its newest title (42m58). Then in 'Review' (56m15s), from industry views and that of users of BNW, a brief look at two of the former followed by a detailed examination of another: 'delivering exactly what it promises' through late game importance for end game outcomes. Delving into the experience further, 'much more screw your neighbour' given the revamped Culture mechanic and engaging the World Congress (60m51s). The 'forest for the trees' considers the changing faces up and down the warmongering avenue (64m40s), and then being 'no longer locked in' by civilization uniqueness, secondary systems and victory path (73m09s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:84:05</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 20 Jul 2013 21:25:32 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode178.mp3" length="40363111" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode178.mp3</guid>
</item>
<item>
<title>PolyCast Promo 19</title>
<description>This first sampler from the seventh season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-sixy-fourth and one-hundred-and-seventy-sixth episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 17 Jul 2013 9:54:16 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/promo19.mp3" length="2399878" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/promo19.mp3</guid>
</item>
<item>
<title>PolyCast #177: Not Just a Lame Clip Show XI</title>
<description>Under the 'Open Mic' (01m56s), responding to feedback received with respect to Worker replacement and the limiting of unit stacks in the Civilization franchise (recorded for Episode 166). In the 'Research Lab' (05m22s), looking to place attrition as a mainstay game mechanic (recorded for Episode 167), and how about a reconfiguration of Worker behaviour (11m20s; recorded for Episode 170). In 'Forum Talk' (16m51s), on adding Worker units to one's empire without generating them yourself (recorded for Episode 163), followed by an extensive review of balance changes suggested for Civilization IV (20m21s; recorded for Episode 167). A CivV focus follows with being able to play the game with previously patched versions (33m43s; recorded for Episode 173) and giggling and scheming through funny ideas for Achievements (40m37s; recorded for Episode 175). Then under 'Miscellaneous' (43m54s), getting a little caught up in the ups and downs of the upcoming next generation of gaming consoles as part of a report from the floor of E3 2013, improvements and still longing-fors with respect to naval combat in Civilization (50m36s; recorded for Episode 176) and taking into accounts factors greatly determining the speed of CivV gameplay (52m28s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 13 Jul 2013 18:18:11 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode177.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode177.mp3</guid>
</item>
<item>
<title>PolyCast #176: Tied That Back Together</title>
<description>In the 'News' (02m18s), the previously rumoured, but unconfirmed, final two civilizations included in the upcoming Brave New World expansion pack for Civilization V are now official, leading to a reflection on the current status of the Civ series in general with a critique of the treatment and standing of multiplayer play (11m45s). Then under 'Miscellaneous' (20m29s), the logic of intellectual and practical Artificial Intelligence (AI), with tactical versus strategic considerations, is explored with a panelist with past and present experience with AI programming; then, dissecting an article on the development of BNW (33m53s), spotlighting Sid 'Father of Civilization' Meier (42m31s) and deconstructing the fourth Question and Answer Brave New World development blog entry (51m23s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 06 Jul 2013 12:42:27 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode176.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode176.mp3</guid>
</item>
<item>
<title>PolyCast #175: In Response to That</title>
<description>In the 'News' (01m06s), touring the current studio of Civilization developer Firaxis Games and why the company is embracing the mobile platform alongside its traditional base (11m23s). Under 'Miscellaneous (Part 1 of 2)' (21m40s), debunking the Indian civilization, rediscovering its American counterpart (24m44s) and a generalized approach to a human player's first fifty turns (28m36s) in Civilization V. In 'Forum Talk' (32m26s), how CivV's Artificial Intelligence (AI) evaluates the human player in its interaction and overall disposition. Then under 'Miscellaneous (Part 2 of 2)' (45m53s), the third Civilization V: Brave New World 'Question and Answer' session yields answers of substance on the upcoming expansion pack, and one of the regular co-hosts report on their attendance and participation at E3 2013 (54m26s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 22 Jun 2013 11:48:31 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode175.mp3" length="28798807" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode175.mp3</guid>
</item>
<item>
<title>PolyCast #174: Fun Will Now Commence</title>
<description>In the 'News' (01m35s), taking in a hands-on preview of Civilization V: Brave New World and, in another video in Greek, even more new details revealed (05m55s). Next in the 'Research Lab' (12m12s), looking to implement the emergence of City States after a game of CivV has started (recorded for Episode 170). Then under 'Forum Talk' (19m22s), an in-depth look at suggestions overhauling all civilizations in Civilization V taking into account expansions' Gods and Kings and Brave New World mechanics; thereafter, illustrating Civilization V inclusions in atlas form (45m42s) and the publishing of a second 'Question and Answer' installment for BNW leaves more questions than answers (53m19s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 08 Jun 2013 10:32:20 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode174.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode174.mp3</guid>
</item>
<item>
<title>PolyCast #173: Always Starts With a Simple Action</title>
<description>In the 'News' (005m9s), dissecting not one, but two, interviews with Sid Meier -- his 'Cultural Victory', remembering the 'core gamer' (12m41s) -- and even more Civilization V: Brave New World details are revealed (25m16s). In 'Forum Talk' (40m21s), considering a research penalty for out-of-era technology acquisition in CivV. In the 'Senate' (46m27s), advising a Civilization V player whether or not to puppet, annex, eventually annex, raze, or raze and resettle a city they are about to capture. Then under 'Miscellaneous' (54m30s), an awaited 'Question and Answer' session with the developers of CivV: BNW receives a lukewarm reception.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 25 May 2013 16:40:52 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode173.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode173.mp3</guid>
</item>
<item>
<title>PolyCast #172: Accept That Amendment</title>
<description>In 'Forum Talk' (01m24s) Take-Two Interactive will be meeting, but 2K Games will not be showing, at this year's E3 while one illuminates possible meaning behind the cover art for Civilization V: Brave New World (06m14s) while some decry the manner, and subsequent treatment, through which it was revealed (10m02s); elsewhere, arguing submarine use against CivV's Artificial Intelligence (AI) is exploitative (14m00s), counting down the release to BNW (17m07s), new BNW interview revealing new information (19m41s), apparent lack of Trading Posts meaning a return to Cottage improvements from CivIV speculation (28m41s), and looking beyond Brave New World for future Civ releases (33m20s). In the 'Research Lab' (38m24s), making an effort to recall a removed civilization to life in a game of Civilization have meaning and substance (recorded for Episode 164). Then under 'Miscellaneous' (48m04s), what is with all CivV workers being left-handed (recorded for Episode 166), while looking to declare 'Mr. Beard' from among the game's civilization leaders.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 11 May 2013 10:36:19 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season7/episode172.mp3</guid>
</item>
<item>
<title>PolyCast #171: Straight Line to Victory Sideways</title>
<description>In the 'News (Part 1 of 6)' (01m18s), from a livestream from Civilization V publisher 2K Games about the upcoming release of its Brave New World expansion: on the multiplayer front, sustaining a lack of random events, taking into account commnity feedback and the dual measures of humour and bane in lag. Further from the stream in 'News (Part 2 of 6)' (09m32s), concerns over balance of content and mechanics currently in CivV, the re-introduction of airlifting into the series, further to Tourism's impact on the game's culture and giving diplomacy a logic boost. Next in 'News (Part 3 of 6)' (19m01s) concluding an examination of said stream, the connection between happiness and city flipping and combating these effects with new Great People. As 'News (Part 4 of 6)' (24m10s), courtesy one person's compilation efforts on their Civilization V fansite, further new and expanded BNW expansion details. For 'News (Part 5 of 6)' (29m37s), CivV developer Firaxis Games reacts to the popularity of Civ expansion packs over Downloadable Content (DLC) within the game's community while identifying different factors leading to this widely held position. In the 'News (Part 6 of 6)' (40m08s), current CivV Lead Designer Ed Beach responds to predecessor Jon Shafer's criticisms and where those arguments, and the communication of them, leaves understanding greatly lacking. Then under 'Miscellaneous' (45m17s), a past show guest's appearance on another podcast that pitted the Civilization series against other nominated titles for 'Best Video Game'.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 27 Apr 2013 17:06:25 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode171.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode171.mp3</guid>
</item>
<item>
<title>PolyCast #170: Never a Bad Diversion</title>
<description>In the 'News' (01m33s), an overview of the upcoming Civilization V expansion Brave New World as disclosed during the PAX East 2013 convention. Under 'Miscellaneous' (25m10s), what led to a certain civilization to not to be included in the game and what the reaction to that decision has been. Under the 'Open Mic' (30m22s), responding to a letter sent by electronic mail by a listener who 'always seem to be king maker, instead of king'. Then in 'Forum Talk' (39m27s), considering what it's like and how to respond to a sub-optimal starting position and how to expand wide in CivV.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 13 Apr 2013 19:02:08 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode170.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode170.mp3</guid>
</item>
<item>
<title>PolyCast #169: Read the Fine Print</title>
<description>In the 'News' (02m48s), a new patch for Civilization V has been released; then, much ado about the just announced expansion Brave New World: civilizations, policies, archaeology, international trade routes, technology trading(?) and the World Congress (09m59s); Wonders of the World, Great People, Victory Conditions and Ideologies (21m45s); odds and ends revoling around focusing on the late game with new mechanics while at the same time impacting on early gameplay with an emphasis on efforts other than those based on armed combat (30m15s); and on two scenarios -- one of which raises concern over how the subject matter will be treated -- and rounding out some details on previously raised points (36m13s). In 'Forum Talk' (48m08s), working to avoid, or at least deal with, a runaway civilization in CivV (recorded for Episode 166). Then under 'Miscellaneous' (53m21s), for the first time in the Civilization V line of titles, the Macintosh port of the BNW expansion to be released at the same time as its PC counterpart.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 30 Mar 2013 16:51:43 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode169.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode169.mp3</guid>
</item>
<item>
<title>PolyCast #168: Skip the Derp</title>
<description>In the 'Research Lab' (01m10s), scrutinizing a call for a Propaganda mechanic in the Civilization series, and then a proposal to overhaul the approach to the series' technology tree (08m02s). In the 'Theatre' (14m48s), a gaming journalist's account of their first foray into Civ through its fifth iteration, and then two panelists account some of their own recent games within it (29m29s; recorded for Episode 163). Next in the 'News' (35m17s), moving with Civilization IV Lead Designer Soren Johnson to Stardock Systems where he is reportedly consulting, according to the company's Chief Executive Officer. Then under 'Miscellaneous', daring to rank the primary titles in the Civilization series and its connection to a game research effort (55m03s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 16 Mar 2013 14:16:24 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode168.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode168.mp3</guid>
</item>
<item>
<title>PolyCast #167: Make Those Decisions Count</title>
<description>Under the 'Open Mic' (01m20s), concerned feedback stemming from the show's most previous episode, and responding to a request for help with a starving capital in a game of Civilization V (06m29s). Then in 'Forum Talk' (12m35s), Civilization V Lead Designer Jon Shafer expresses his views on building an empire builder and then revisits his efforts on Civilization V (24m43s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 02 Mar 2013 16:37:50 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode167.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode167.mp3</guid>
</item>
<item>
<title>PolyCast #166: Left to Their Own Devices</title>
<description>In 'Forum Talk' (01m08s), taking in the buzz surrounding a possible upcoming second expansion pack for Civilization V, mulling trade restrictions for landlocked civilizations (10m16s), why some leaders become afraid of others (12m38s) and rethinking a claim about exploiting unlimited experience gains (17m52s). In the 'Senate' (26m53s), tackling Workers on the front lines of CivV warfare, tearing down the game's Great Wall World Wonder (33m30s) and questioning the logic behind resource bonuses in it and CivIV (43m29s). Then under 'Miscellaneous' (51m15s), raising the profile of a claim of how CivV changed the life of one gamer for the better, facilitating an introspection by some of the panelists.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 16 Feb 2013 18:22:40 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode166.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode166.mp3</guid>
</item>
<item>
<title>PolyCast #165: It's About the Intent</title>
<description>In 'Forum Talk' (01m08s), taking in the buzz surrounding a possible upcoming second expansion pack for Civilization V, mulling trade restrictions for landlocked civilizations (10m16s), why some leaders become afraid of others (12m38s) and rethinking a claim about exploiting unlimited experience gains (17m52s). In the 'Senate' (26m53s), tackling Workers on the front lines of CivV warfare, tearing down the game's Great Wall World Wonder (33m30s) and questioning the logic behind resource bonuses in it and CivIV (43m29s). Then under 'Miscellaneous' (51m15s), raising the profile of a claim of how CivV changed the life of one gamer for the better, facilitating an introspection by some of the panelists.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 02 Feb 2013 17:05:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode165.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode165.mp3</guid>
</item>
<item>
<title>PolyCast #164: Not Completely Ridiculous</title>
<description>In 'Forum Talk' (01m08s), speculation resurgence as to whether or not there will be a second expansion pack for Civilization V. In the 'Senate' (21m55s), deconstructing a frustration over early wars in CivV, the appeal of siege units post its Gods and Kings expansion, and questioning the seriousness of a claim not to bother with a technology tree in the Civ series. Next under 'Miscellaneous' (40m30s), highlighting and summarizing the year that was for both the Civilization franchise and the PolyCast family of podcasts. Then with the 'Blooper Reel' (44m49s), outtakes from episodes throughout PolyCast's sixth season that were previously cut due to runtime.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 19 Jan 2013 17:51:26 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season7/episode164.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season7/episode164.mp3</guid>
</item>
<item>
<title>PolyCast Promo 18</title>
<description>This second sampler from the sixth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-fifty-first and one-hundred-and-sixty-third episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 05 Jan 2013 12:24:40 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/promo18.mp3" length="2399878" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/promo18.mp3</guid>
</item>
<item>
<title>PolyCast #163: Everything But the Kitchen Sink</title>
<description>In 'Forum Talk' (01m08s), speculation resurgence as to whether or not there will be a second expansion pack for Civilization V. In the 'Senate' (21m55s), deconstructing a frustration over early wars in CivV, the appeal of siege units post its Gods and Kings expansion, and questioning the seriousness of a claim not to bother with a technology tree in the Civ series. Next under 'Miscellaneous' (40m30s), highlighting and summarizing the year that was for both the Civilization franchise and the PolyCast family of podcasts. Then with the 'Blooper Reel' (44m49s), outtakes from episodes throughout PolyCast's sixth season that were previously cut due to runtime.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 31 Dec 2012 18:04:32 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode163.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode163.mp3</guid>
</item>
<item>
<title>PolyCast Christmas Special 2012: Girls Playing Civ Too</title>
<description>First, 'Difficulty Level' (01m01s): preferred difficulty level of play in Civilization IV and Civilization V. Second, 'Girl Gamers' (03m08s): perception, experience and analysis of the presence of women in gaming. Third, 'Favourite Civilization' (09m49s): the panelists' favourite CivIV and CivV civilization to play. Fourth, 'Female Leaders' (14m06s): comparing the choice and selection of female leaders in the Civ series to date. Fifth, 'Empire Size' (17m52s): a leaning towards either a tall or wide empire in CivIV and CivV. Sixth, 'Victory Preference' (19m44s): nostalgia runs deep when choosing a preferred victory condition to strive for in Civ. Seventh, 'Victory Theatre' (21m59s): a focus on a Deity-level Cultural Victory account within the CivV expansion Gods and Kings. Eighth, 'Religion Mechanics' (24m55s): comparing and contrasting the religion mechanics in CivIV and as introduced to CivV in its GandK expansion. Ninth, 'Espionage Mechanics' (28m00s): similarly, comparing and contrasting the espionage mechanics in CivIV and CivV expansions Beyond the Sword and GandK respectively. Tenth, 'Unit Dislikes' (31m58s): units to dislike, discard and dissrepect. Eleventh, 'Strategic Resources' (36m37s): reflecting upon strategic resources as implemented in CivV. Twelfth, 'Favourite Map' (38m32s): favourite map type, and size, in both CivIV and CivV, including a comparison of two types for the latter. Thirteenth, 'Favourite Speed' (42m20s): similarly, favourite game speed in both most recent Civ iterations. Fourteenth, 'Title Preference' (47m17s): forcing a choice to play either Civilization IV or Civilization V today. Fifteenth, 'Community Status' (50m47s): the state of the online Civilization community according to the panelists. Sixteenth, 'Game Tweaks' (57m22s): tweaking requests for CivVGandK and its subsequent patches. Seventeenth, 'Artificial Intelligence' (61m10s): the good, the bad and the ugly of CivIV and CivV's Artificial Intelligence past and present. Lastly, eighteenth: 'Flashtopic Topics' (64m07s) are recorded for the first such special, four conversations not previously released; trying advanced starts (64m47s), executing capital moves (66m27s), substituting game music (67m26s), and playing random civilizations (68m54s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:79:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 24 Dec 2012 00:06:42 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/christmas2012.mp3" length="38400375" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/christmas2012.mp3</guid>
</item>
<item>
<title>PolyCast #162: Not Just a Lame Clip Show X</title>
<description>Under 'Miscellaneous' (01m07s), Civilization IV theme 'Baba Yetu' song writer Christopher Tin answering questions from members of the game's community (recorded for Episode 140); of rush buying between CivIV and Civilization V, and opinion for multiplay in the latter (04m22s; recorded for Episode 143); and various means of manipulating CivIV and CivV's Aritifical Intelligence (09m43s; recorded for Episode 153). Next, engaging with listeners of the live recording over crowd sourcing for games with a focus on Kickstarter (12m24s; recorded for Episode 155); CivIV Lead Designer Soren Johnson on choosing music pieces for the game's soundtrack (17m36s; recorded for Episode 160); a call to change the icon of the Fur resource in CivIV for being too cute (22m47s); and assessing the various Civ series introductory songs on the PC (25m14s). Then in the 'Senate' (28m39s), definitely more, and maybe better, pantheon beliefs for CivV within its Gods and Kings expansion (recorded for Episode 159).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 08 Dec 2012 13:56:33 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode162.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode162.mp3</guid>
</item>
<item>
<title>PolyCast #161: On the Spot</title>
<description>In the 'News' (03m43s) an official, pending follow-up up on the Fall 2012 Patch for Civilization V. In 'Forum Talk' (04m50s) rating the religious beliefs found in the CivV expansion Gods and Kings, and then debating the pros and cons of the Corruption, Maintenance and Happiness systems found throughout the five main Civilization series titles to date (12m21s). Then in the 'Research Lab' (32m53s), incorporating a Nomadic Era start in Civ, and then adapating Paradox Systems' grand strategy games' diplomacy and warfare mechanics into the series.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 24 Nov 2012 15:07:23 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode161.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode161.mp3</guid>
</item>
<item>
<title>PolyCast #160: Relevances and Irrelevances</title>
<description>In the 'News' (01m48s), taking in the good and bad on the heels of the release of the Fall 2012 Civilization V patch, and then reaction to official word of the development of Civilization Online, a Massively Multiplayer Online (MMO) title in development for Asia. Then in the 'Senate' (24m40s), considering the scale of challenge that is a Cultural Victory in Civilization V, achieving a faster win for a Science Victory and then for CivIV highlighting the methodology behind the game's civilizations as controlled by its Artificial Intelligence (AI).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 10 Nov 2012 18:09:54 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode160.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode160.mp3</guid>
</item>
<item>
<title>PolyCast #159: Looks Forward to the Challenge</title>
<description>Under the 'Open Mic' (04m23s), a listener suggestion on an additional game to cover on the show, responding to an email from a listener referencing their suggestion on how to improve Civilization V's Piety Social Policy as compared to Rationalism (09m45s), while another listen weighs in on the Random Number Generator (RNG) and its place in the Civ franchise (19m42s). In 'Forum Talk' (29m28s), choosing a favourite map type in CivV, and its immediate predecessor by extension (recorded for Episode 116), on the prevalance of the Stone resource in CivV following last summer's patch (33m14s; recorded for Episode 124) and bringing to bear the ability to construct any and all unique items found in CivIV in one game (35m35s; recorded for Episode 150). Then in the 'Senate' (38m03s), arguing for a delayed start to Bronze Working for its benefits in Civilization IV; then in CivV's Gods and Kings expansion pack, whether to go for a Missionary or second Great Prophet after founding a religion (45m17s) and wanting more generic choices instead of situational ones as it pertains to Pantheon beliefs (52m12s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 27 Oct 2012 16:08:41 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season6/episode159.mp3</guid>
</item>
<item>
<title>PolyCast #158: Let That Sink In</title>
<description>In the 'Senate' (02m47s), contesting the good that Mounted units are, and then on using an air force (11m48s), both in Civilization V: Gods and Kings. Under the 'Open Mic' (21m39s), a shoutout to the show leads to a discussion on a number of CivV "Elimination Threads" (#1; 2, 3, 4, 5; 6, 7), and then reading and answering an email sent in by a listener named Nick (25m33s). In 'Forum Talk' (30m59s), should one upgrade CivV Machine Guns into Mechanized Infantry, contrasting Battleships and Destroyer units (35m38s), and then a heated debate over what if Civilization IV combat was not Random-Number Generator (RNG) dependent. (37m48s; recorded for Episode 152). Then in the 'Research Lab' (49m27s), examining the desirability and viability of building in fractions in Civ.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 13 Oct 2012 19:17:26 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode158.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode158.mp3</guid>
</item>
<item>
<title>PolyCast #157: Under the Hood</title>
<description>In the 'News' (01m22s), a fine tooth comb grooming over notes for a 'Fall' patch for Civilization V, and in particular its expansion Gods and Kings: Introduction, Polish and Bug Fixes (03m42s) and Balance Changes (19m35s). Under 'Miscellaneous' (36m08s), revealation that CivV will have Touchscreen support; then, acknowledging both a Resource Sales Chart (39m07s; recorded for Episode 126) and a Leader Attribute Spreadsheet updated to reflect GandK changes and additions (40m59s; recorded for Episode 153). Then in 'Forum Talk (43m28s), call for a Ruin giving Culture to its explorer prompting for a Social Policy change same turn as applicable in CivV (recorded for Episode 156) and playing with Aggressive Artificial Intelligence on in Civilization IV (46m05s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 29 Sep 2012 15:12:43 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode157.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode157.mp3</guid>
</item>
<item>
<title>PolyCast #156: What's The Counterplay?</title>
<description>In 'Forum Talk' (00m58s), for Civilization IV examining a Commerce Flow Chart and how to respond when animals don't attack. Under the 'Open Mic' (11m58s), responding to comments about the show's previous episode from a general point of view followed by answering a number of CivV inquiries: a follow-up on settling Great People to maximum effect (16m17s); the at least perceived overpowered nature of the Austrian civ introduced in the Gods and Kings expansion (19m46s); finding Medical Labs and Marines useful; oddities of Longswordsmen to Musketmen and Great War Infantry to Infantry, and reactions to the division of the Modern, Atomic and Information Eras late game. Then under 'Miscellaneous' (45m02s), has there been a re-birth of computer strategy games or is there a varied conclusion to reach based on a number of observable and otherwise analyzed factors.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 15 Sep 2012 18:34:21 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode156.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode156.mp3</guid>
</item>
<item>
<title>PolyCast #155: On the Back Burner</title>
<description>In 'Forum Talk' (01m07s), shedding light on the Piety/Rationalism Social Policy flip-flop in Civilization V's Gods and Kings expansion, followed by: contemplating the benefits of Open Borders agreements (07m32s), improving the game's Diplomatic Victory (13m12s), dealing with the randomness that are Ancient Ruins (27m18s) and how to reward honor in multiplayer matchups (39m48s). Then in the 'Research Lasb' (50m55s), taking in the Espionage system GandK introduced to CivV and how it could be expanded or otherwise refined.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 01 Sep 2012 15:08:14 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode155.mp3" length="28799771" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode155.mp3</guid>
</item>
<item>
<title>PolyCast #154: Not Too Shabby</title>
<description>In the 'Senate' (01m43s), planning placement of Great Person improvements in Civilization V and finding a purpose for Helicopter units (08m45s), both in the context of the Gods and Kings expansion pack. In 'Forum Talk' (13m54s), first answering an inquiry about whether or not loosing Aluminum will stop any Hydro Plants constructed from working; then, delving deep into a CivV Social Policy balance assessment in GandK (15m46s) and an alternative approach to the mechanic altogether (37m08s). Then under the 'Open Mic' (44m48s), responding to some comments received from the show's most previous episode and taking a call-in during the recording of this episode (52m46s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 18 Aug 2012 15:24:56 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode154.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode154.mp3</guid>
</item>
<item>
<title>PolyCast #153: Working As Intended</title>
<description>In 'Forum Talk' (01m38s), contemplating the inability of embarked units to defend in Civilization IV, followed by the following on CivV: first month assessments of the Gods and Kings expansion (08m50s), should players be allowed to raze any city including capitals (22m39s), and debating the continued merits of using Iron for units in the Classical and Medieval Eras (31m53s). In the 'Senate' (42m44s), the value of using Citadels offensively given changes to this Great General unique terrain improvement ability in the first Civilization V expansion. Then in the 'Research Lab' (47m29s), proposing an ice-breaker unit and the Canadian influence for a City State League suggestion (53m31s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 04 Aug 2012 15:29:02 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode153.mp3" length="29798807" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode153.mp3</guid>
</item>
<item>
<title>PolyCast #152: A Whole New Meaning</title>
<description>In the 'News' (02m40s), reviewing a 'hotfix' patch for Civilization V, and its Gods and Kings expansion, alike. Under 'Community Focus' (06m22s), the two guest panelists become interviewees as their CivV multiplayer service Giant Multiplayer Robot is explored. In the 'Theatre' (18m51s), the next foray into first impressions of CivV: Gods and Kings: technology tree and units; buildings, Wonders and resources (25m06s) and then the anticipated new civilization examinations (31m23s): Celts, Austria (34m13s), Sweden (37m53s), Carthage (39m20s), Huns (41m17s), Netherlands (44m01s), Maya (45m52s), Byzantium (46m47s), and Ethiopia (48m48s). Then under 'Miscellaneous' (51m19s), a preview of the 2-hour live stream from 2K Games Civ Community Manager Greg "2K_Greg" Laabs' of the Gods and Kings expansion for CivV: a Quick-speed, Small Continents King-level game as Boudicca of the Celts.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 21 Jul 2012 15:38:46 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode152.mp3" length="28800270" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode152.mp3</guid>
</item>
<item>
<title>PolyCast #151: Not Just a Lame Clip Show IX</title>
<description>In 'Forum Talk' (00m28s), the case for organizing civilizations by strength of gameplay (recorded for Episode 145). Under 'Miscellaneous (08m45s), the best way to cure sickness, also known as unhealthiness, once industrialized in Civilization IV (recorded for Episode 136) and the mystery and intrigue surrounding the 2012 "Girls Play CivIV" calendar (11m48s; recorded for Episode 138). In the 'Senate' (13m49s), whether or not to take the found Oil resource (recorded for Episode 127) in CivV and uncovering the full extent of first diplomatic impressions in CivII (18m27s; recorded for Episode 138). Then in the 'Research Lab' (25m08s), considering replacing culture, growth and production bonuses for civilizations controlled by CivV's Artificial Intelligence for combat ones (recorded for Episode 132), and then the first (32m01s; recorded for Episode 143) and second (46m31s; recorded for Episode 144) look at suggestions for minor changes to the Civilization series.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 21 Jul 2012 14:13:52 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode151.mp3" length="28800479" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode151.mp3</guid>
</item>
<item>
<title>PolyCast Promo 17</title>
<description>This first sampler from the sixth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-thirty-seventh through one-hundred-and-fiftieth episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 11 Jul 2012 21:34:27 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/promo17.mp3" length="2399878" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/promo17.mp3</guid>
</item>
<item>
<title>PolyCast #150: A Few Words</title>
<description>In 'Forum Talk' (02m14s), going from the theory to practice that would be negative traits for leaders in Civilization IV. In 'Senate' (11m28s), giving oneself wartime relief in CivIV through technological progression: Code of Laws, Mathematics and Currency, a combination thereof or otherwise. Next in 'News' (15m23s), as expected the Civilization V expansion pack Gods and Kings is released, where one fansite is offering reimbursement for its cost for a review of it. Under 'Community Focus' (19m08s), past, present and possible future for the Analyst Site on Civilization V. In the 'Theatre' (24m29s), the guest and one of the regular panelists give their first impressions of CivV's first expansion: religion and espionage, Artificial Intelligence and Diplomacy (32m41s), and City States (38m13s). Then for the 'Show' (45m48s), announcing, and acknowledging, the departure of one of the show's regular co-hosts.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 07 Jul 2012 13:02:18 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode150.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode150.mp3</guid>
</item>
<item>
<title>PolyCast #149: Certainly a Statement</title>
<description>In 'Forum Talk' (01m46s), the gone viral account of an ongoing Civilization II game, already more than a decade in the making, top multiplayer civs in CivIV (14m00s; recorded for Episode 140), and the release of a CivV patch with multiplayer and single-player fixes (17m40s); then, profiling the Smokey Skies scenario (21m43s) and with regards to the first Developer Diary from the imminent CivV expansion Gods and Kings (26m16s). Next in the 'Senate' (31m43s), should there be fail gold, or failure compensation at all, for incomplete construction projects in cities (recorded for Episode 138), and the most important strategic resource should one be guaranteed for every civilization to have (36m35s; recorded for Episode 148), in Civilization IV. Then under 'Miscellaneous' (47m11s), in follow-up to a story first covered last episode, the filing of bankruptcy by Big Huge Games owner 38 Studios on both its implications and greater fallout.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 16 Jun 2012 13:32:56 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode149.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode149.mp3</guid>
</item>
<item>
<title>PolyCast #148: Onward and Upwards</title>
<description>In 'Forum Talk' (01m09s), the arrival at last of the official Civilization V: Gods and Kings website; still with this CivV expansion then, dissecting the nature of the upcoming Machine and Gatling Gun units (07m41s), debating merits of introducing Non-Aggression Pacts (19m30s), whether to bring back a Civil War mechanic (28m59s), and moving availability of the Trading Post improvement to the Guilds technology (36m25s). Then in the 'News' (41m48s), the sudden and jarring demise of Rise of Nations developer Big Huge Games.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 09 Jun 2012 13:28:04 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode148.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode148.mp3</guid>
</item>
<item>
<title>PolyCast #147: Lots of Speculation</title>
<description>In the 'News' (01m29), oh so much new information revealed publicly for the first time about the Civilization V expansion Gods and Kings. In order of consideration: civilizations; combat (11m39s); resources, diplomacy and miscellaneous (16m27s); religion (22m50s); and contradictions in two preview write-ups as well as a video one. (38m25s). With 'Community Focus' (45m20s), the coming together of the Civilization fansite community for its third intersite Democracy Game, set in Civilization IV and its Beyond the Sword expansion. Then under 'Miscellaneous' (48m00s), how the revelation of past Civ designer Soren Johnson joining Zynga leaves mixed feelings about his move, his next game involvement and social gaming in general.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 26 May 2012 13:32:16 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode147.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode147.mp3</guid>
</item>
<item>
<title>PolyCast #146: Forest for the Trees</title>
<description>In the 'Senate' (03m22s), comparing the merits of promotions for Galleys, and a generalized 'to do' list in the early game, both for Civilization IV. In 'Forum Talk' (15m40s), considering the possibility of a demo for the Civilization V expansion pack Gods and Kings, as well as the most anticipated scenario(s) from it. Next in the 'Research Lab' (24m40s), contrasting the Scout unit in CivIV and CivV in the context of revising its promotion capabilities. Then under 'Miscellaneous' (31m20s), on the implications for CivV's game mechanics from the upcoming GaK expansion, ethics and legalities of Civilization's developer and publisher incorporating community-generated MODs into the base game (47m49s; recorded for Episode 122), playing CivV without any Victory Conditions (50m18s; recorded for Episode 124), and how to keep CivIV interesting after all these years since its release (52m02s; recorded for Episode 134).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 12 May 2012 14:39:44 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode146.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode146.mp3</guid>
</item>
<item>
<title>PolyCast #145: Being Pedantic</title>
<description>In the 'News (01m40s), breaking down the Civilization V: Gods and Kings playthrough show at PAX East 2012 a couple of weeks prior. Under the 'Open Mic' (41m53s), verbal feedback emailed in from a listener that expands on their forum post in response to a topic discussed last episode. Then under 'Miscellaneous' (47m35s), strengths, weaknesses and next steps for a survey to serve as the basis for a university dissertation connecting interest in Ancient Egypt and video games.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 28 Apr 2012 14:24:19 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode145.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode145.mp3</guid>
</item>
<item>
<title>PolyCast #144: Too Long Didn't Listen</title>
<description>In the 'News' (01m36s), on the first of Civilization V: Gods and Kings' presence at PAX East 2012, as well as its announced release date. In 'Forum Talk' (34m00s), an analysis of the 'CIV5Worlds.xml' file catches the panel's attention. Next in the 'Senate' (41m27s), the connection between Great Scientists, bulbing for research and the Fishing technology is scruitinized in Civilization IV (recorded for Episode 134). Then under 'Miscellaneous' (43m06s), a collection of saves for instant CivV achievement gratification draws ire, while an April Fool's Joke for its Gods and Kings expansion generates buzz (53m02s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 14 Apr 2012 16:12:17 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode144.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode144.mp3</guid>
</item>
<item>
<title>PolyCast #143: Don't Mistake Cause and Effect</title>
<description>In the 'Senate' (01m11s), treating a self-diagnosed 'irrational fear' of technological inferiority, and tips for co-operative multiplay (18m16s) -- both for Civilization IV, with extension to consider CivV on comparable terms. Next under 'Miscellaneous' (33m17s), getting in on an argument that Downloadable Content (DLC) for Civilization V has been 'done right'. Then in an 'Interview' (42m09s), chatting with the person behind a newer series of CivV 'Let's Plays', and looking back on the efforts of another such creator (49m56s; recorded for Episode 114).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 31 Mar 2012 16:17:49 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode143.mp3" length="28801106" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode143.mp3</guid>
</item>
<item>
<title>PolyCast #142: Intestinal Fortitude</title>
<description>Under 'Miscellaneous' (01m22s), on which Wonders of the World have been seen in 'real life'. In the 'News' (06m24s), pouring over continuing developments on the upcoming Civilization V expansion pack, Gods and Kings. Next in 'Forum Talk (13m40s), evaluating the viability of adding corporations and debating the value of advisors (22m02s), both in Civilization V; next, adding to advice for playing a One City Challenge (OCC) in Civilization IV (31m16s) and then back to CivV to assess the need for being able to see rival civilization's technology tree progress (37m34s). In the 'Senate' (43m06s), demystifying the link between gifting cities and stealing technologies easier through espionage in CivIV. Then in the 'Research Lab' (46m40s), what of a place for Chemical and/or Biological warfare in the Civilization series.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 17 Mar 2012 13:24:19 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode142.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode142.mp3</guid>
</item>
<item>
<title>PolyCast #141: Can Always Speculate</title>
<description>In the 'News (Part 1 of 2) (03m13s), coverage galore on the offical announcement that the first Civilization V expansion pack, Gods and Kings, is set for release this spring. Through analyses and sleuthing alike, its following aspects are discussed first: religion; espionage (15m02s); diplomacy (19m40s); civilizations (22m34s); buildings (25m06s) and combat (26m44s). Next under 'Miscelaneous' (28m47s), observing CivV leaders' reactions to defeat (recorded for Episode 111); counting down a Top 10 things 'Learned About the World' through the game (32m39s; recorded for Episode 129); some continued disbelief that females play Civilization games (35m01s; recorded for Episode 134), and critiquing CivV's difficulty levels in correlation to the Artificial Intelligence (40m44s; recorded for Episode 136). Then in the 'News (Part 2 of 2)' (47m19s), considering the stated release timeline for CivV: GandK, and a possible sneak peak of some modified CivV settings to come following an accidental then reversed patch rollout (50m17s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 03 Mar 2012 16:57:32 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode141.mp3" length="28799016" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode141.mp3</guid>
</item>
<item>
<title>PolyCast #140: It's Give and Take</title>
<description>In the 'News' (01m14s), reacting to Sid Meier being interviewed by GameInformer on the future of strategy gaming. Next, in 'Forum Talk' (11m37s) the scoring forumla being broken in Civilization V, CivIV before it, and the top multiplayer civs in CivV. Then under the 'Open Mic' (48m16s), answering 'Verade''s call-in question pitting Civilization III against CivIV as playing preference.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 18 Feb 2012 14:23:17 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode140.mp3" length="28800479" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode140.mp3</guid>
</item>
<item>
<title>PolyCast #139: Add Insult to Injury</title>
<description>In the 'Research Lab' (01m14s), on a request for unique technologies for Civilization's, well, civilizations. In 'Forum Talk' (11m37s), considering the most important attribute in CivV, and the ability to run a negative treasury. Next in the 'Senate' (31m12s), combining late game and air unit analysis, and how to stop Giant Death Robots in Civilization V. Then under 'Miscellaneous' (48m16s), the sizzle of comparing gaming and cooking.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 04 Feb 2012 17:57:04 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode139.mp3" length="28800061" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode139.mp3</guid>
</item>
<item>
<title>PolyCast #138: That Was All a Lot of Nothing</title>
<description>In 'Forum Talk' (02m08s), looking back on, and the reaction to, the latest Civilization V patch released just before Christmas 2011. Under 'Miscellaneous' (06m36s), a collective enthuasiam for, concern cast or indifference towards not one but two sequels to XCOM: Enemy Unknown through publisher 2K Games. In the 'Senate' (11m54s), converting forests into lots and lots of gold in Civilization IV, not wasting worker turns in CivIV and CivV, and getting too close for comfort -- so to speak -- in CivV. Then under the 'Open Mic' (44m10s), responding to the call for feedback for the show's fifth season that received fifty-nine responses in total.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 21 Jan 2012 16:04:26 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode138.mp3" length="28800270" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode138.mp3</guid>
</item>
<item>
<title>PolyCast #137: Not Just a Lame Clip Show VIII</title>
<description>Under 'Miscellaneous' (00m48s), whether or not to give Open Borders to an Artificial Intelligence (AI)-controlled civilization for gold in Civilization V (recorded for Episode 122), and balancing the intelligence equation for Civ AI in general (04m13s; recorded for Episode 124). In the 'Senate' (07m36s), to, or not to, trust unit automation in CivV (recorded for Episode 127), going for a CivIV Cultural Victory through the Cultural Slider (10m01s; recorded for Episode 129), which Great People to target post-Liberalism technology (15m35s; recorded for Episode 132), areas of play under which beginning CivV players are lacking (26m42s; recorded for Episode 134) and are mounted units weak in CivV (35m52s; recorded for Episode 136). Then in 'Forum Talk' (49m39s), why some of Civilization V's luxuy resources are not as strong as others (recorded for Episode 135).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 07 Jan 2012 13:40:19 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season6/episode137.mp3" length="28801524" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season6/episode137.mp3</guid>
</item>
<item>
<title>PolyCast Christmas Special 2011: Rockin' Around the Civvin' PC</title>
<description>Presenting the present that is the fourth annual PolyCast Christmas Special. In 'Email #1' (02m21s), answering Norman Ma regarding the effect of game speed in Civilization V and particular victory conditions. In 'Email #2' (07m05s), responding to a message from Jason Hermsen who makes inquiries on a number of topics to Civ: comparable strategy games, adaptability of the franchise to other gaming genres (12m03s), preferred talent that would be new to its development (14m55s), minimizing warfare desirability (23m50s), and renewing the expansion vs. Downloadable Content (DLC) release consideration (27m06s). Onto 'Forum Post #1' (32m54s), from 'Dale' on the direction of the Civ franchise from its adaptation to the console to a presumed Massively Multiplayer Online (MMO) game. In 'Forum Post #2' (42m28s), from 'eastkitton' looking for the 'most INTERESTING to play' DLC for Civilization V. In 'Forum Post #3' (46m06s), from 'Alexander', what an 'ideal' holiday modification for Civ would be. Next in 'Forum Post #4' (49m33s), select points from 'MARDUK' on the pros and cons to a number of gameplay suggestions. In 'Forum Post #5' (60m03s), addressing both a question and a request from 'Tremonti'. In 'Forum Post #6' (62m50s), from 'AwesoMe', seeking the panel's view on science as executed in CivV. In 'Forum Post #7' (70m36s), from 'E_T', on the 'resurgence' of CivIV play as backlash to the state of CivV. Then in 'Forum Post #8' (78m30s), from 'Mythdracon', choosing and being specific about the most important 'fix' needed for CivV presently.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:89:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 24 Dec 2011 00:09:24 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/christmas2011.mp3" length="43201263" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/christmas2011.mp3</guid>
</item>
<item>
<title>PolyCast Promo 16</title>
<description>This second sampler from the fifth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-twenty-second through one-hundred-and-thirty-sixth episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 21 Dec 2011 17:46:51 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/promo16.mp3" length="2399878" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/promo16.mp3</guid>
</item>
<item>
<title>PolyCast Season 5 Feedback</title>
<description>Pre-recorded or live? Balance of Civilization IV, Civilization V and Civilization series in general coverage? Favourite regular co-host? These are a few of the ten questions being asked of the 2011 PolyCast (PC) audience as its fifth season nears its conclusion. To provide your input on/by January 8th, 2012, visit: https://www.surveymonkey.com/s/P9W3M6H</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:02:11</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Thu, 08 Dec 2011 20:04:11 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/promo_feedback2011.mp3" length="239865" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/promo_feedback2011.mp3</guid>
</item>
<item>
<title>PolyCast #136: Strike Our Fancy</title>
<description>In 'Forum Talk' (00m55s), the best way to cure city sickness in Civilization IV's later(r) game, and then an intensive focus on both the best and worst unique civilization abilities in CivV (08m12s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 03 Dec 2011 15:38:14 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode136.mp3" length="28798807" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode136.mp3</guid>
</item>
<item>
<title>PolyCast Questions/Comments/Topics Requested for Christmas Special 2011</title>
<description>Submit questions to answer, comments to reflect on and topics to investigate to drive the PolyCast 2011 Christmas Special's content to be hosted by the show's regular co-hosts: Civ in nature, strategy/computer gaming in general or even PolyCast specific inquiries are all welcome... you are not limited to just one!</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:02:11</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 21 Nov 2011 19:50:56 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/promo_christmas2011.mp3" length="1054886" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/promo_christmas2011.mp3</guid>
</item>
<item>
<title>PolyCast #135: Take the Blame</title>
<description>In the 'News' (01m41s), on the carrying out, and fallout, of the hacking of Steam's servers that permitted access to user forum accounts and financial information. Next in the 'Research Lab' (18m29s), implementing an national currency system in the Civilization series. In 'Forum Talk' (28m53s), choosing the best civilization for a One-City Challenge (OCC) in first CivV, then CivIV, and are Nuclear-powered weapons unfair in CivV with inevitable comparison to CivIV. Then in 'Community Focus' (49m03s), looking at the youngest of the largest Civ fan websites at present, WePlayCiv.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 19 Nov 2011 17:12:03 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode135.mp3" length="28799225" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode135.mp3</guid>
</item>
<item>
<title>PolyCast #134: All's Fair in Love and Civ</title>
<description>In 'Forum Talk' (02m15s), concern over a tactic being seen as cheating in a co-operative Civilization IV multiplayer game, on the use of Airports and air lifting in CivIV and CivV (10m39s) and sharing food between cities within your empire in either game (26m08s). Then under 'Open Mic' (43m43s), comparably last experienced during the show's first season, engaging in telephonic message tag over a misdirected missing rental.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 05 Nov 2011 15:56:32 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode134.mp3" length="28800270" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode134.mp3</guid>
</item>
<item>
<title>PolyCast #133: Not Just a Lame Clip Show VII</title>
<description>Under the 'Open Mic' (00m34s), being proactive in Civilization IV warfare (recorded for and on the general difficulty of CivIV and CivV (recorded for Episode 124). Next in 'Senate' (08m30s), whether or not to accept Friendship offer from a remote civilization in CivV (recorded for Episode 119), how many Stables should one build in a CivIV game (recorded for Episode 125), on using roads and railroads in CivV (recorded for Episode 127) and comparing and contrasting a CivIV Cottage vs. Farm economy (recorded for Episode 129). Then under 'Miscellaneous' (27m37s) making sense of of the "Top 5 Cities" in Civilization IV (recorded for Episode 90), the difficulty behind bringing Civ to the Macintosh platform (recorded for Episode 97) and on the war delcaration mechanics of CivIV's Artificial Intelligence (recorded for Episode 99); further still, discovering El Dorado National Wonder in Civilization V and ending point for Civ sessions (recorded for Episode 110), why people play Civilization (recorded for Episode 120), what if your people wrote books about you (recorded for Episode 124) and noting a trick in CivIV (recorded for Episode 125).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 29 Oct 2011 18:24:18 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode133.mp3" length="28799016" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode133.mp3</guid>
</item>
<item>
<title>PolyCast #132: Make No Promises</title>
<description>Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of CivV Artificial Intelligence (AI) opponents and dissecting a 1190AD Conquest win on Deity in CivIV. Then under 'Miscellaneous' (46m08s), brainstorming ideas for a children's Civ-themed birthday party, and acknowledging the approach of the show's fifth birthday.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 22 Oct 2011 16:42:25 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode132.mp3" length="28800479" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode132.mp3</guid>
</item>
<item>
<title>PolyCast #131: Not Just a Lame Clip Show VI</title>
<description>In 'Forum Talk' (01m00s), are one-tile island cities worth the effort (recorded for Episode 112); has anyone ever made a defensive pact (recorded for Episode 120) (08m03s); the purpose of Hydro Plants (recorded for Episode 122) (20m15s); should jungle tiles be developed (recorded for Episode 124) (26m48s) and what should and should not be Downloadable Content (DLC) (recorded for Episode 127) (32m25s). Then, roleplaying with Social Policy trees (44m14s) and bringing back culture conquering (recorded for Episode 129) (46m58s). In the 'Research Lab' (53m21s), making Culture civilization-wide to limit over expansion (recorded for Episode 125).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 15 Oct 2011 16:36:32 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode131.mp3" length="28800270" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode131.mp3</guid>
</item>
<item>
<title>PolyCast #130: Not So Cut and Dry</title>
<description>Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of CivV Artificial Intelligence (AI) opponents and dissecting a 1190AD Conquest win on Deity in CivIV. Then under 'Miscellaneous' (46m08s), brainstorming ideas for a children's Civ-themed birthday party, and acknowledging the approach of the show's fifth birthday.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 08 Oct 2011 16:59:07 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode130.mp3" length="28799353" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode130.mp3</guid>
</item>
<item>
<title>PolyCast #129: The Letters T and Eh?</title>
<description>In 'Forum Talk' (02m30s), using Civilization IV Governor's ability to stop growth in a city, seeing an incorporation of a colonization system (11m55s) and another means to war without diplomatic penalty (25m19s), both in CivV.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 24 Sep 2011 15:04:07 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode129.mp3" length="28799980" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode129.mp3</guid>
</item>
<item>
<title>PolyCast #128: Open to Abuse</title>
<description>In 'Forum Talk' (02m30s), using Civilization IV Governor's ability to stop growth in a city, seeing an incorporation of a colonization system (11m55s) and another means to war without diplomatic penalty (25m19s), both in CivV. Then under 'Miscellaneous' (36m49s), counting your favourites as traits in V, and on Electronic Arts seeking copyright renewal of Alpha Centauri amongst a few other gaming titles.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 10 Sep 2011 16:27:38 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode128.mp3" length="28800189" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode128.mp3</guid>
</item>
<item>
<title>PolyCast #127: Lot of Resetting Still</title>
<description>In the 'News' (01m08s), on the August 2011 patch for Civilization V being just released, and on the game's new Downloadable Content (DLC) in the form of Korea and "Wonders of the Ancient World" (23m17s). Then under 'Open Mic' (44m53s), responding to an email on the challenges of carrying out Succession Games (SGs) for CivV as compared to CivIV or CivIII, and then a call-in to discuss the DLC competition in writing CivV strategy articles (55m28s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 27 Aug 2011 14:42:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode127.mp3" length="28799016" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode127.mp3</guid>
</item>
<item>
<title>PolyCast #126: Dividing by Zero</title>
<description>In the first cluster of four-topic Civilization V strategy in 'Senate' (01m48s), moving from a starting Settler position), the importance of rivers for cities (07m49s, when to prioritize a Granary city improvement build (09m05s), and if and when to build on top of a resource (16m53s). In the second cluster dealing with being denounced, how to get other civs to like you (23m48s), avoiding the 'warmongering menance to the world' label (27m09s), and if selling 'lost cause' cities is a good idea (38m22s). Then under 'Miscellaneous' (42m53s), an extension of CivV diplomacy on blending Alpha Centauri's Planetary Council mechanics into the mix, and why so many City States want to see others dead.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 13 Aug 2011 11:19:52 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode126.mp3" length="28801942" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode126.mp3</guid>
</item>
<item>
<title>PolyCast #125: The Ripple Effect</title>
<description>In 'Forum Talk' (01m50s), responding to a statement made by the President of 2K Studios in an interview that strategy games are 'not contemporary'; preferring a number of aspects of Civilization IV or V; rolling back to an earlier version of CivV following a patch release, and research efforts teach a computer to play FreeCiv yields considerably encouraging results. Next in 'Research Lab' (40m04s), fleshing out a concept to have technologies spread gradually throughout a civilization once discovered. Then under 'Miscellaneous' (53m36s), whether playing a civilization with a 'butt ugly' colour is bothersome or not.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 30 Jul 2011 11:24:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode125.mp3" length="28798180" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode125.mp3</guid>
</item>
<item>
<title>PolyCast Promo 15</title>
<description>This first sampler from the fifth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the one-hundred-and-ninth through one-hundred-and-twenty-first episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 25 Jul 2011 17:53:36 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/promo15.mp3" length="2399878" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/promo15.mp3</guid>
</item>
<item>
<title>PolyCast #124: Patch Your Eye Out</title>
<description>In the 'News' (02m22s), initial impressions following first playthroughs of the substantial June Civilization V patch. Starting with Social Policies, the conversation then moves onto science and technology, including Research Agreements (13m22s); Infinite City Sprawal, also known as I.C.S. (25m22s); difficulty levels (29m42s), and finally Declarations of War (34m58s). Next in 'Forum Talk' (44m01s), what to think, and make, of CivV's starting bias for civilization placement on maps. Then under 'Miscellaneous' (50m12s), weighing in on the substantial examination into stock image use in Civilization V.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 16 Jul 2011 13:40:08 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode124.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode124.mp3</guid>
</item>
<item>
<title>PolyCast #123: Not Just a Lame Clip Show V</title>
<description>In 'Miscellaneous (Part 1 of 2)' (01m00s), accounting for the most nuclear weapons launched in a game of Civilization IV (recorded for Episode 85). In 'Senate (Part 1 of 2)' (04m16s), maximizing the mechanics of technology 'bulbing', and whether making the Lumbermill improvement available earlier than presently in CivIV would unbalance gameplay (recorded for Episode 91). Next in 'Miscellanneous (Part 2 of 2)' (17m00s), classifying one's identity, CivIV-style (recorded for Episode 113). Onto 'Forum Talk (Part 1 of 2)' (26m23s), responding to an article arguging that liberals play computer gamges like conservatives (recorded for Episode 114). Into 'Senate (Part 2 of 2)' (34m53s), the viability of a Civilization IV economy based on religion (recorded for Episode 120). Then in 'Forum Talk (Part 2 of 2)' (45m47s), the worthiness of building one-tile-island cities in CivIV (recorded for Episode 122).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 09 Jul 2011 11:09:33 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode123.mp3" length="28798389" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode123.mp3</guid>
</item>
<item>
<title>PolyCast #122: The Proof Is In the Pudding</title>
<description>In 'Forum Talk' (01m38s), weighing the advantages of using a Civilization V Great Artist to 'culture bomb' over its other uses. Next, in 'News' (12m16s) extensive coverage of the the then-up-and-coming June/July 2011 patch for CivV. Following a thorough interview: changes to the Happiness (22m46s) and Social Policies (28m12s) systems, technology tree/combat system considerations (31m18s) and assorted changes (34m27s). Then on minimal treatment of the game's Mutiplayer mechanics (37m59s), incremental vs. comprehensive patching (43m13s), beta testing practices (48m42s) and summarizing thoughts (53m34s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 02 Jul 2011 14:42:09 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode122.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode122.mp3</guid>
</item>
<item>
<title>PolyCast Focus: Civilization: World</title>
<description>For 'Introduction', an introduction to Civilization: World, a strategy/online multiplayer-hybrid game to bring Civ to the Facebook platform. On 'Impressions', panelists share what their initial impressions were upon learning of the game being in development. Under 'Design' (08m13s), for better and worse on the design elements of CivWorld. Of 'Mechanics' (15m09s), reviewing a number of the game's mechanics that are still very much a work-in-progress. Regarding 'Concept' (20m55s), considering the concept towards what CivWorld is looking to accomplish, and its effectiveness to date. For 'Minigames and Maps' (28m49s), what is -- and what is not -- present within the title's minigames and on its maps to its benefit and detriment. On 'Implementation' (38m34s), assessing the implementation of CivWorld, including whether the means are looking to justify its ends. Then under 'Miscellaneous' (45m59s), the state of the game's Throne Room, Wonder's of the World and reflecting on the involvement of Sid Meier himself..</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:57:47</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 28 Jun 2011 21:40:06 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/focus_civworld.mp3" length="27743042" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/focus_civworld.mp3</guid>
</item>
<item>
<title>PolyCast #121: Not Just a Lame Clip Show IV</title>
<description>Under 'Miscellaneous (Part 1 of 2)', on interest and desirability for Civilization: World, then still with its original Civilization: Network title (recorded for Episode 91) and the Trading Post improvement replacing Civilization IV's Cottages in Civilization V (recorded for Episode 103). hen the removal of a Religion mechanic to CivV during development and multiplayer woes twice over (recorded for Episode 106); then, both missing a Replay feature, and favourite and least favourite Ruin bonus, in CivV (recorded for Episode 108). Next in 'Forum Talk' (30m27s), questioning first whether CivV's Longswordsmen unit replaced the Horsemen as the game's leading offensive unit, and then if Research Agreements are exploits (recorded for Episode 110). Finally returning for 'Miscellaneous (Part 2 of 2)', preferences for either warring over or building up cities in Civ with its fifth installment front and centre (recorded for Episode 120).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 25 Jun 2011 00:07:40 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode121.mp3" length="28799852" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode121.mp3</guid>
</item>
<item>
<title>PolyCast #120: Pounce Like a Tiger</title>
<description>In 'Forum Talk (Part 1 of 2)' (01m44s), critiquing Civilization V's National Wonders to come up with a 'best of' list, with the National College in a steady lead. Next in 'Miscellaneous' (24m20s), an extension on the first topic, debating the merits of a 'Tall' (fewer, larger cities) versus a 'Wide' (more, smaller cities) empire in Civ with an emphasis on its fifth iteration. Then back into 'Forum Talk (Part 2 of 2)' (38m04s), on a call for the removal of the minimum 1-hitpoint damage in attack in CivV.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 18 Jun 2011 14:53:24 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode120.mp3" length="28801524" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode120.mp3</guid>
</item>
<item>
<title>PolyCast #119: Depending Upon the Numbers</title>
<description>Under the 'Open Mic' (02m19s), responding to an email from a frequent listener on bringing the Permanent Alliances (PAs) concept from Civilization IV into CivV. In the 'News' (10m15s), the first walkthrough video of Civilization: World having been released by publisher 2K Games. Next in the 'Senate' (28m59s), countering the sneak naval attack in CivIV, and then in CivV choosing between Research Agreements and befriending City States and why 'Pledge to Protect' one of the latter. Then under 'Miscellaneous' (28m59s), CivWorld may have some competition in the form of the also up-and-coming Empires and Allies.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 04 Jun 2011 16:24:03 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode119.mp3" length="28798598" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode119.mp3</guid>
</item>
<item>
<title>PolyCast #118: Everything Comes From Somewhere</title>
<description>In the 'News' (01m39s), first preview and fact sheet for CivWorld surfaces which leads to much discussion. Next in the 'Senate' (20m00s), returning to top Unique Units for Civilization V to consider the Reinassance, Industrial and Modern Eras -- again sans those found in paid-for Downloadable Content (DLC) -- with reference to ranking them across all eras. Then under 'Open Mic' (34m20s), responding to not one, but two, listener emails: first, on a missing element towards informed diplomacy in CivV, and second how to increase difficulty within a difficulty level in it or immediate predecessor Civilization IV, last discussed pre-Beyond the Sword expansion.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 21 May 2011 10:16:43 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode118.mp3" length="28800398" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode118.mp3</guid>
</item>
<item>
<title>PolyCast #117: Skillful In That Regard</title>
<description>In the 'News' (01m15s), new Downloadable Content (DLC) for Civilization V is now available for purchase. Next in 'Forum Talk' (13m16s), maintaining a preference to do no exploring in, and criticism of the calcuation of Victory points in, CivV; then, how does a player stop their civilization from striking in Civilization IV. Then under an 'Open Mic' (35m26s), an email inquiring about CivIV saved game sources and mods, and another message on having this game's resource variety reflected in CivV.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 07 May 2011 13:54:09 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode117.mp3" length="28799434" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode117.mp3</guid>
</item>
<item>
<title>PolyCast #116: Not a Paraphrase</title>
<description>In the 'News' (01m10s), dissecting the list of the latest upcoming patch for Civilization V. Next under 'Open Mic' (014m57s), responding to not one, but two, emails 'on-air': one from a "Patrick M." requesting tips to guide a new Civilization IV player, and another from "Creatureboy11" about a thread he started on Cottaging vs. Farming flood plains titles in the game. Then in the 'Forum Talk' (36m16s), teaching CivIV to a friend, and one's favourite Downloadable Content (DLC) civilizations for CivV.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 23 Apr 2011 11:19:24 -0500</pubDate>
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</item>
<item>
<title>PolyCast #115: There Is That</title>
<description>In 'Forum Talk' (05m59s), tips for different and interesting games in Civilization IV, and who wants wildlife back for Civilization V. Next in the 'Senate' (25m13s), research priority for the Currency technology in CivIV, and then both general city build priority and constructing Watermills in CivV. Then in the 'Research Lab' (40m07s), taking a stance to reinterpet game maps in Civilization V.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 09 Apr 2011 11:46:39 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season5/episode115.mp3</guid>
</item>
<item>
<title>PolyCast #114: Never Hear the End of It</title>
<description>In 'Forum Talk' (02m21s), on initial impressions of the Civilization V 1.0.1.217 patch. Then in the 'Senate' (46m45s), considering the top Unique Units in CivV's Ancient, Classical and Medieval Eras sans those founded in paid-for Downloadable Content (DLC).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 26 Mar 2011 14:02:31 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season5/episode114.mp3</guid>
</item>
<item>
<title>PolyCast #113: Roll Rights Off The Tongue</title>
<description>In the 'News' (03m15s), there is new Downloadable Content (DLC) for Civilization V: pay-for Polynesia, and three freebie multiplayer map types. Next in the 'Research Lab' (15m14s), the pursuit of unhappiness; randomizing technology acquisition; an idea for bringing back health; a unitless espionage model, and idea: Great Philosophers. Then in the 'Senate' (46m45s), constructing the Industrial Park city improvement in Civilization IV.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 12 Mar 2011 15:34:40 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season5/episode113.mp3</guid>
</item>
<item>
<title>PolyCast #112: Let It At That</title>
<description>In 'Forum Talk' (02m50s), in-depth consideration and analysis of the massive February patch notes for Civilization V, and removing city bombardment for cities that are garrisoned. Then in 'Community Focus' (49m58s), all about the oldest and largest Civ multiplayer league, CivPlayers.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 26 Feb 2011 15:27:03 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season5/episode112.mp3" length="28799643" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season5/episode112.mp3</guid>
</item>
<item>
<title>PolyCast #111: Slightly More Balanced</title>
<description>In 'Forum Talk (Part 1 of 2)' (02m16s), the position that Civilization V's resources need to adapt as the game advances in time, and arguing that cities are too strong on defence. In the 'Senate' (14m03s), spreadsheeting CivV diplomacy by its numbers. Returning to 'Forum Talk (Part 2 of 2) (21m16s), should Unique Units keep their special abilities upon upgrade, and moving from a resource supply to resource demand-based economic system in Civ. Next under the 'Open Mic' (44m41s), 'MadDjinn' calls in to add to the discussion on a number of topics covered to this point, and both on Deity difficulty complaints and Great Person points comparison between CivIV and CivV. Then in 'Miscellaneous' (55m21s), on some colourful observations of CivV leaders' personalities and habits.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 12 Feb 2011 16:44:32 -0500</pubDate>
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<item>
<title>PolyCast #110: Plausible Deniability</title>
<description>In 'Open Mic (Part 1 of 2)' (01m55s), answering a letter from a listener regarding naval combat in Civilization V and how it differs from previous Civ titles. Following in 'Forum Talk' (11m19s), the "Chick Parabola" and CivV relevancy, and liking or not liking the game's Denouncement diplomatic mechanic. Next in 'Senate' (22m29s), on a long standing practice of stealing Worker units in Civ, with a focus on CivV, and the good, the bad and the ugly of Wonders of the World in this latest series iteration. Then in 'Open Mic (Part 2 of 2)' (40m27s), continuing the Wonders discussion from the previous segment with a call-in from Daniel "dacole" Cole, a past guest co-host: beyond Domination Victory efforts, singleplayer versus multiplayer approaches, and a way within to generate wealth for one's civilization.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 29 Jan 2011 16:13:09 -0500</pubDate>
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<item>
<title>PolyCast #109: Starting to Speak Nerd</title>
<description>In the 'News' (01m34s), Civilization V Lead Designer Jon Shafer leaves Firaxis Games and joins Stardock Systems; Civilization: Network is renamed Civilization: World, with an alpha testing opportunity; version 1.0.1.135 patch for CivV is now available; and on CivV Downloadable Content (DLC) released to date. Next in 'Forum Talk' (72m23s), what do those still opposed to Civilization V like about the game, and an open invitation by someone who rejects this position. Then in the 'Research Lab' (89m30s), a suggestion for Unique National Wonders per civilization in CivV.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:58:30</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 15 Jan 2011 17:28:53 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season5/episode109.mp3</guid>
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<item>
<title>PolyCast Announcement: PolyCast Going Live</title>
<description>PolyCast has an announcement to make: January 8, 2011 at 12PM ET (North America) marks the recording of Episode 109 of the show... and you're invited! PC is switching to a live format effective immediately.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 01 Jan 2011 16:26:17 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season5/announcement_pcl.mp3</guid>
</item>
<item>
<title>PolyCast Promo 14</title>
<description>This second sampler from the fourth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the ninty-fifth through one-hundred-and-eighth episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 05 Jan 2011 23:46:39 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/promo14.mp3" length="2397789" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/promo14.mp3</guid>
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<item>
<title>PolyCast #108: Just Being Nonsense</title>
<description>In the 'Senate' (02m03s), one's purposes for Privateer units in Civilization IV. Next in 'Forum Talk (07m03s), the take on Advanced Starts for CivIV, and delving into the Civilization V multiplayer paradox. Then in the 'Mailbag' (30m21s), a voicemail on CivV: arguing Warriors over Scouts as first build, general first turns' build order including when to settle next cities, and when (and where) to build the Monument improvement.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 31 Dec 2010 23:39:06 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode108.mp3" length="21600505" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode108.mp3</guid>
</item>
<item>
<title>PolyCast Christmas Special 2010: Here Comes Civ Clause</title>
<description>Under 'Infinite City Sprawl (I.C.S.)' (03m03s), ranking I.C.S. combating systems in the Civilization series to date. For 'Social Policies' (09m39s), delving deep into CivV's Social Policies by Era: Ancient, Classical (16m58s), Medieval (20m21s), Renaissance (25m50s), and Industrial (27m37s). Next with 'Improvements' (36m16s), the most common CivV terrain improvements. Then under 'Highlights' (38m12s), highlights of the year, and looking ahead to the next, in the Civ community -- official, critical and fan-based -- as well as that of the show itself.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 24 Dec 2010 11:32:44 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season4/christmas2010.mp3</guid>
</item>
<item>
<title>PolyCast #107: Logic Doesn't Count</title>
<description>In the 'Senate' (02m03s), one's purposes for Privateer units in Civilization IV. Next in 'Forum Talk (07m03s), the take on Advanced Starts for CivIV, and delving into the Civilization V multiplayer paradox. Then in the 'Mailbag' (30m21s), a voicemail on CivV: arguing Warriors over Scouts as first build, general first turns' build order including when to settle next cities, and when (and where) to build the Monument improvement.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 19 Dec 2010 20:39:28 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode107.mp3" length="21599878" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode107.mp3</guid>
</item>
<item>
<title>PolyCast #106: The Perseverance Award</title>
<description>In the 'Senate' (03m52s), an assertion for the seeming uselessness of the First Strike promotion in Civilization IV. Next in 'Forum Talk' (13m04s), the crux for a Culture Victory in, and the commencement of a forum-centred 'Community Game' for, Civilization V, followed by a consideration of CivIV Lead Designer Soren Johnson's presentation on 'Playing to Lose'. Then in the 'Theatre' (36m16s), recalling a certain CivIV multiplayer game with some of the show's panelists, past and present, in team-challenge format.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 12 Dec 2010 21:16:09 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode106.mp3" length="21601132" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode106.mp3</guid>
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<item>
<title>PolyCast #105: Off-Kilter</title>
<description>In the &apos;Senate&apos; (03m39s), delaying using the Caste System civic, and the viability of Catapult Rushes, in Civilization IV. Then in &apos;Forum Talk&apos; (12m18s), arguing barbarians are boring, why bother annexing any captured city, and are you happy with $5US for individual Downloadable Content (DLC) offerings, all in Civilization V.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 27 Nov 2010 17:39:46 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode105.mp3" length="21599251" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode105.mp3</guid>
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<item>
<title>PolyCast #104: Go Through and Check</title>
<description>In the &apos;Senate&apos; (02m41s), if and when should one ever delete a unit in Civilization IV. In &apos;Forum Talk (1 of 2)&apos; (07m33s), adding Sonar as a unit promotion into Civilization V. In the &apos;Research Lab&apos; (15m01s), an extension of the previous topic, considering the merits and possibilities of having a Unit Workshop akin to that found in Alpha Centauri brought into the Civ series. Back into &apos;Forum Talk (2 of 2)&apos;, why is there no Infantry Unique Unit, in CivIV or CivV, and razing the Headquarters of a Corporation in the former. Then in &apos;Miscellaneous&apos; (35m24s), early availability of much of the CivV soundtrack, and initial impressions.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 10 Nov 2010 22:34:19 -0500</pubDate>
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<item>
<title>PolyCast #103: For What It&apos;s Worth</title>
<description>Under &apos;Multiplayer&apos; (04m42s), initial Civilization V multiplayer experiences leading to some Artificial Intelligence (AI) ponderings based on them. With &apos;Concerns&apos; (11m03s), CivV concerns considered shortly following release. Next in &apos;Units (General)&apos; (17m37s), general introduction to the game&apos;s units and mechanisms, including seeing how one&apos;s economy dominates manufacturing capability. Then in &apos;Units (Ranking)&apos; (25m47s), ranking CivV Ancient and Medieval units on typical usefulness, from first through fifth; similarly considered Renaissance and Modern units, and then on Zones of Control. Following under &apos;Cities X 2&apos; (33m59s), the impact of Puppet cities and City States. For &apos;Great People&apos; (36m32s), the place of Great People in Civilization V. Finally with &apos;Diplomacy&apos; (39m29s), first reactions to the game&apos;s Diplomacy system.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 31 Oct 2010 21:03:39 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode103.mp3" length="21601759" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode103.mp3</guid>
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<item>
<title>PolyCast #102: Probably Doing It Wrong</title>
<description>In &apos;Forum Talk&apos; (04m27s), on Civilization IV&apos;s best Axeman replacement, usefulness of the Archery technology, use as an educational tool and diplomatic nightmares. Then in the &apos;Senate&apos; (32m47s), following the Woodsman or Guerrilla promotion line in CivIV.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 19 Oct 2010 19:34:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode102.mp3" length="21597998" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode102.mp3</guid>
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<item>
<title>PolyCast #101: Not Just a Lame Clip Show III</title>
<description>In &apos;Forum Talk&apos; (00m39s), being aware of production decay in Civilization IV, and having Workshop improvements behave like their Cottage counterparts (from Episode 90). In the &apos;Research Lab&apos; (08m32s), implementing the concept of a Demilitarized Zone (DMZ) into the Civ series (from Episode 95). Returning to &apos;Forum Talk&apos; (13m13s), place for the Research Lab city improvement for building spaceship components in CivIV, should units be autonumbered, should army production reduce civilian population and Civilization V Strategic View screenshots preview (from Episode 98). Then under &apos;Miscellaneous&apos; (41m21s), watching a nearly annihilated civilization vassaling itself to another in CivIV... and instantly ejecting your units a significant distance across the map in the process (from Episode 99). </description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 28 Sep 2010 21:11:18 -0500</pubDate>
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<item>
<title>PolyCast #100: Keeping On Civ`in</title>
<description>Leading off in &apos;Introductions&apos;, saying hello to the regular panelists with Michael &apos;emeseles&apos; Lucas-Smith, past regulars Wouter &apos;Locutus&apos; Snijders and Kelly &apos;KMadCandy&apos;, 2K Games representatives Elizabeth &apos;2K Elizabeth&apos; Tobey and Greg &apos;2K Greg&apos; Laabs, and Firaxis Games representatives Barry Caudill and Dennis Shirk. Under &apos;Q&amp;A: 2K Games&apos; (10m32s), &apos;2K Elizabeth&apos; and &apos;2K Greg&apos; take on co-host and audience member questions about the up-and-coming Civilization V. Then under &apos;Q&amp;A: Firaxis Games&apos; (34m45s), it&apos;s Caudill and Shirk&apos;s turn to take on co-host and audience member questions about CivV. Next is &apos;Miscellaneous&apos; (76m36s), where a roll-call of past guest co-hosts, call-ins and typed questions from listeners about the show, CivV and the Civilization series in general. With &apos;High Council (1 of 3)&apos; (92m00s), relive the much beloved High Council from Civilization II as you&apos;ve certainly never heard them before in the first episode of &apos;I Disagree, Sire&apos; compiled and produced by lead co-host Dan &apos;DanQ&apos; Quick, set in the game&apos;s Ancient Era. Then in &apos;Overtime&apos; (100m27s), due to the enthusiastic interest and request of most audience members, the gathering continues past its allocated timeline. Further with &apos;High Council (2 of 3)&apos; (118m41s), onto CivII&apos;s Medieval Era with its High Council courtesy &apos;DanQ&apos; in the second episode of &apos;I Disagree, Sire&apos;. Immediately following is &apos;High Council (3 of 3)&apos; (125m16s), concluding the three-part &apos;I Disagree, Sire&apos; mini-series by &apos;DanQ&apos; in its final installment, set in the Modern Era. Last but not least is the &apos;Conclusion&apos; (128m16s), with goodbyes and well wishes to and from the show&apos;s four core panelists.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>02:17:39</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 11 Sep 2010 16:27:36 -0500</pubDate>
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<item>
<title>PolyCast Focus: `Civilization V`</title>
<description>To kick things off (02m23s), informing who is Jon Shafer and Pete Murray of Firaxis Games: what does a typical workday for each of them entail. Next (05m09s), definition of a game designer, favourite part of the task and working relationship between departments developing Civilization V. Then (09m56s), looking back at previous Civ titles to inform design decisions, and then all about the hex-based grid system: decision to use, progression through and getting oriented. From there (16m21s), CivV&apos;s Social Policies mechanic: particulars within variety, choice benefits and consequences, and overall balance. Further (25m49s), the reimagination of representing religion in the Civilization franchise, and good -- as well as bad -- relations with other civs in-game. From the modding perspective (31m12s), future and inception of the CivV in-game Modding browser, quality review within and installation of Mods. Influence of CivIV&apos;s BUG Mod follows, and transition from that game&apos;s Python to Lua programming language in CivV. As well, evolution of Civ&apos;s modding capabilities and its furthering, CivV&apos;s World Builder, ability to add data to specific objects and personal preferences for content. Moving ahead (43m52s), challenges and comforts in designing a successor title in an established gaming franchise as compared to one that is new and untested. Then (45m17s), comparing CivV to CivIV on terrain and maps, and barbarians. Next (53m06s), setting CivV&apos;s advisors apart from those found in Civilization: II and Civilization: Revolution. Finally (55m39s), three words: Giant Death Robots.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>01:09:51</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 31 Aug 2010 19:15:00 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season4/focus_civ5.mp3</guid>
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<item>
<title>PolyCast #99: Not a Bad Plan</title>
<description>In the &apos;Senate&apos; (02m26s), five Civilization IV: Beyond the Sword strategy tips from &apos;obsolete&apos; based on community forums&apos; observations, panelists&apos; self-identified weaknesses in gameplay and going after smaller or larger empires in consideration of vassalization mechanics. Then in &apos;Forum Talk&apos; (21m20s), what no technology trading, as set in the up-and-coming Civilization V, means to gameplay with comparison to its applicability within CivIV. Finally in &apos;News&apos;, all about cities, happiness, gold and strategic resources in CivV according to the game&apos;s official website.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 30 Aug 2010 21:04:13 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode99.mp3" length="21599460" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode99.mp3</guid>
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<item>
<title>PolyCast #98: Meant to Interpret That</title>
<description>In the &apos;News&apos; (03m53s), Civilization developer Firaxis Games has 20 of its employees laid off. Next in the &apos;Research Lab&apos; (11m41s), looking for a new way to expand one&apos;s empire, and incorporating United Nations peacekeepers in the Civ series. Following in &apos;Forum Talk&apos; (29m11s), should farming be possible on hill tiles. Then under the &apos;Miscellaneous&apos; (33m04s) heading, dissecting the announced &apos;Special Edition&apos; of Civilization V.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 14 Aug 2010 15:11:38 -0500</pubDate>
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</item>
<item>
<title>PolyCast #97: Little Better Than Useless</title>
<description>In the &apos;Senate&apos; (01m43s), in Civilization IV ideal early starters by leader trait, a tip to starving your populace, what to do when starting in the tundra and is there any conceivable reason to ever run a Citizen specialist in your cities. Then under the &apos;Miscellaneous&apos; (31m03s) heading, an extended tangent to the early starters topic on the Spiritual trait in CivIV, and a Top 10 of the &apos;1000 Clues You&apos;re Anticipating [Civilization V] Too Much&apos; running thread.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 07 Aug 2010 13:41:45 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season4/episode97.mp3</guid>
</item>
<item>
<title>PolyCast Promo 13</title>
<description>This first sampler from the fourth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the eighty-fifth through ninety-fourth episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Thu, 22 Jul 2010 19:55:24 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season4/promo13.mp3</guid>
</item>
<item>
<title>PolyCast #96: Nose to the Ground</title>
<description>In the &apos;Senate&apos; (03m31s), is having a Gold resource unbalanced if you have it workable by your capital, leaving a trading partner on your continent and the &apos;No Buildings Club&apos; in Civilization IV. Under the &apos;Miscellaneous&apos; (16m46s) category, odds and ends on the Artificial Intelligence (AIs) that are Ragnar, Mehmed II, Shaka, Montezuma and Sitting Bull in CivIV. From the &apos;Vault&apos; (20m36s), three words: Four Green Fields (from Episode 83). In the &apos;Research Lab&apos; (25m04s), an argument for no more eternal Wonders in the Civ series. Then in &apos;Forum Talk&apos; (29m09s), when does one stop building Mounted units, and the best replacement for the Courthouse improvement in CivIV.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 16 Jul 2010 22:26:41 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season4/episode96.mp3</guid>
</item>
<item>
<title>PolyCast #95: This, That and the Other Thing</title>
<description>In the &apos;Senate&apos; (01m57s), what the worst Unique Building is, and if -- and when -- to settle in place, in Civilization IV. Then in &apos;Forum Talk&apos; (22m10s), is the &apos;Zero Day&apos; Downloadable Content (DLC) announced for Civilization V disrespecting the customer.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Thu, 08 Jul 2010 22:03:50 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode95.mp3" length="21601132" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode95.mp3</guid>
</item>
<item>
<title>PolyCast #94: Let&apos;s Take a Step Back Here</title>
<description>In &apos;Forum Talk&apos; (01m03s), on Terra maps in Civilization IV: are they racist? In the &apos;Time Machine&apos; (09m34s), previous Civilization title naysayers. Then in the &apos;Research Lab&apos; (16m30s), doing away with the Settler unit, and beginnings and endings. Finally in the &apos;News&apos; (28m33s), Civilization V background info reveals some details.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 20 Jun 2010 16:00:46 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode94.mp3" length="21599042" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode94.mp3</guid>
</item>
<item>
<title>PolyCast #93: Assertions and Ignorance</title>
<description>In the &apos;News&apos; (02m44s), what&apos;s knew to be known about Civilization V. In &apos;Forum Talk&apos; (07m02s), an argument that better animals are needed in Civilization IV, and how long will you be around with the game after CivV&apos;s release. Then in the &apos;Senate&apos; (14m45s), revisited: do you build monasteries in CivIV -- post-Beyond the Sword expansion at least -- last discussed during Episode 12 in April 2007. Next in the &apos;Research Lab&apos; (29m50s), a proposed deep sea fishing fleet. Finally, under the &apos;Miscellaneous&apos; (36m12s) heading, Christopher Tin&apos;s &apos;Baba Yetu&apos; is the generally well received CivIV theme, with calls now for another of his songs to do the same for CivV... but not all can agree on which one.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 30 May 2010 21:44:36 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode93.mp3" length="21597998" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode93.mp3</guid>
</item>
<item>
<title>PolyCast #92: Fake the Funk</title>
<description>In &apos;Forum Talk&apos; (02m05s), what&apos;s with the Moai Statues National Wonder in Civilization IV, and would you buy Civilization V if it was only offered on Steam. In the first part of the &apos;Vault&apos; (11m26s), on changing gaming standards, or at least perceptions of such (from Episode 71) and on attacking in CivIV multiplayer (from Episode 80). Under the &apos;Miscellaneous&apos; heading (17m45s), Golden Ages: use and lengths. Next is the Senate (19m17s) o the argument that the Phalanx Unique Unit is awesome pre-Beyond the Sword expansion for CivIV, and of the Scientific Method technology and the Great Library World Wonder. Then in the second part of the &apos;Vault&apos; (29m57s), Axemen v. Chariot rushes (from (from Episode 80) and capitulation mechanics in CivIV introduced in BtS (from Episode 83).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 16 May 2010 22:23:58 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode92.mp3" length="21599878" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode92.mp3</guid>
</item>
<item>
<title>PolyCast Focus: `The Courts of Candle`Bre`</title>
<description>Leading off in the &apos;Introduction&apos; (02m13s), how Candle&apos;Bre first got started, and how initial reaction greatly fueled what was to come. Moving to &apos;Appeal&apos; (04m47s), the people the game is targeted to appeal to. On the &apos;Story&apos; (07m33s), knowing the canon behind the game before playing it, and interacting within that story in-game. Then in &apos;General&apos; (10m38s), what is Candle&apos;Bre anyway? Next under &apos;Victory&apos; (12m41s), the game&apos;s goals and victory conditions. Turning to &apos;Infamy&apos; (15m25s), the &apos;Infamy&apos; factor in Candle&apos;Bre: defined and influencing. Then under &apos;Team&apos; (18m51s), ongoing time commitment to the game&apos;s development, number of people involved in the project, why most of them are men, and how you too can participate. Considering &apos;Vision&apos; (22m51s), comparing the original vision for Candle&apos;Bre with its current status, changes in independent game development since then. Finally on &apos;Revenue&apos; (29m35s), what of the revenue model for the game.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:36:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 02 May 2010 20:00:33 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season4/focus_candlebre.mp3</guid>
</item>
<item>
<title>PolyCast #91: Straight to the Chase</title>
<description>In the &apos;Senate&apos; (02m48s), on specialization being for insects in Civilization IV, using Settler units as a diplomatic tool, merits of executing a Macemen Rush, and the ugly side of expansion.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 25 Apr 2010 21:06:22 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode91.mp3" length="21600296" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode91.mp3</guid>
</item>
<item>
<title>PolyCast #90: Full of It</title>
<description>Under the first &apos;Miscellaneous&apos; (02m32s) heading, getting Civilization IV civilizations, controlled by the Artificial Intelligence, to play with themselves. In &apos;Forum Talk&apos; (05m09s), what does it mean to be a &apos;hardcore&apos; gamer and the rise of Facebook gaming. In the &apos;News&apos; (17m53s), assorted CivV info from the 2010 Game Developer&apos;s Conference (GDC)... and otherwise. Then in the second &apos;Miscellaneous&apos; (36m14s) segment, quotes from Firaxis Games Director of Creative Development Sid Meier&apos;s keynote at GDC 2010.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 10 Apr 2010 14:37:42 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode90.mp3" length="21599460" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode90.mp3</guid>
</item>
<item>
<title>PolyCast #89: Variety is the Spice of Civ</title>
<description>In the &apos;Senate&apos; (01m48s), sparing something for a friend, on the Internet World Project, value of Defensive Pacts and a strategy article on starting in the Industrial Era. In &apos;Forum Talk&apos; (25m24s), what of city ruins and you. Then in the &apos;Mailbag&apos; (30m23s), two listeners, two letters: the first on the show itself, and the second on anti-synergy between Unique Units and Unique Buildings.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 26 Mar 2010 22:48:56 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode89.mp3" length="21599460" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode89.mp3</guid>
</item>
<item>
<title>PolyCast #88: Absolutely Have to Listen</title>
<description>&apos;General&apos; (03m06s): Civilization V been publicly announced, scheduled for release this fall.
&apos;Hexes&apos; (08m39s): for the first time in the Civ series, one of its titles will be hex-based instead of square-based.
&apos;Combat (15m15s) what CivV&apos;s combat system is set to bring.
&apos;Graphics&apos; (20m11s): how much shiner can the graphics get?
&apos;Engine&apos; (24m54s): what&apos;s to be under CivV&apos;s hood.
&apos;Civilizations&apos; (30m38s): confirmation and speculation on the civilizations and their leaders.
&apos;Diplomacy&apos; (32m45s): stepping up the diplomacy system.
&apos;Resources&apos; (37m07s): getting ready for resource limits.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Thu, 11 Mar 2010 23:44:53 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode88.mp3" length="21601550" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode88.mp3</guid>
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<item>
<title>PolyCast #87: Beside the Point (Part 2)</title>
<description>In the &apos;Research Lab&apos; (01m55s), multiple technological advances at once, governments by drift and elevation and terrain features for the Civilization series. In the first part of the &apos;Vault&apos; (20m49s), an argument for earned traits. Under the &apos;Miscellaneous&apos; (27m54s) category, looking for hidden hotkeys and tips in CivIV. Then in the second part of the &apos;Vault&apos; (30m46s), &apos;You Feel So Good&apos; in CivIV when, how to spot hogs in CivIV multiplayer, and deselecting waypoints.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 26 Feb 2010 23:01:43 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode87.mp3" length="21598833" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode87.mp3</guid>
</item>
<item>
<title>PolyCast #86: The More You Know (Part 1)</title>
<description>In the &apos;Research Lab&apos; (02m47s), turning attention to Civilization IV leader oddities, sea tiles being larger than land tiles, and armies to generally reduce reliance on war. In the first part from the &apos;Vault&apos; (31m59s), one&apos;s favourite era within the Beyond the Sword expansion (from Episode 83); then, in the second part (38m40s), on Sid Meier&apos;s reasoning behind CivIV unit values, with reference back to a question asked of him in Episode 50 (from Episode 71).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 12 Feb 2010 23:55:51 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode86.mp3" length="21600087" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode86.mp3</guid>
</item>
<item>
<title>PolyCast #85: That&apos;s What He Said</title>
<description>In &apos;News&apos; (02m10s), goodbye to Imran &apos;Imran Siddiqui&apos; Siddiqui as a regular co-host on the show, and hello to Lisa &apos;qnl&apos; Bang. In &apos;Forum Talk&apos; (14m50s) does the Civilization IV Artificial Intelligence (AI) care if it wins, on trade routes and its income, going for a defensive or offensive military, and reference charts including the Beyond the Sword expansion. Then in the &apos;Research Lab&apos; (32m06s), a proposed solution for the (in)famous &apos;Stack of Doom&apos;.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 24 Jan 2010 21:23:00 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season4/episode85.mp3" length="21600296" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season4/episode85.mp3</guid>
</item>
<item>
<title>PolyCast Promo 12</title>
<description>This second sampler from the third season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the seventy-second through eighty-fourth episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 15 Jan 2010 21:09:03 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/promo12.mp3" length="2401968" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/promo12.mp3</guid>
</item>
<item>
<title>PolyCast #84: Not Just a Lame Clip Show II</title>
<description>A composite collection of archived segments. First (01m01s), a silly challenge: build only one type of Civilization IV improvement only. Second (04m28s), using workboats to create bridges in-game. Third (11m49s), reasons why CivIV is better than television. Fourth (14m48s), on a guide to speed Civing... in IV, specifically. Fifth (22m09s), in response to a claim of waffling on the show. Sixth (26m14s), the extent to go to block a rival civilization from expanding. Seventh (36m58s), one&apos;s worst military disaster in CivIV. Finally, the seventh (40m49s), the approach to and advantages of binary research.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Thu, 31 Dec 2009 19:31:11 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode84.mp3" length="21600505" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode84.mp3</guid>
</item>
<item>
<title>PolyCast Christmas Special 2009: `Tis The Time for Civving</title>
<description>Leading off under &apos;Decade&apos; (01m58s), Civilization III is a top game of the decade according to Destructoid, and Civilization IV loses out early on in Crispy Gamer&apos;s comparable feature. In follow-up under &apos;Giving&apos; (10m22s), the new Christmas PBEM Game -- this time, with some revised rules and set in the CivIV environment. Under &apos;Fansite&apos; (14m42s), a strong showing at launch and its first months of existence: the Fastmoves CivIV fansite. &apos;Game Highlights #1&apos; (17m12s) reviews 2009 gaming highlights for CivIV, while &apos;Gaming Highlights #2&apos; (19m33s) 2009 reviews gaming highlights for Civilization: Revolution -- both official, press and community-based. Then &apos;Show Highlights&apos; (22m19s) provides 2009 show highlights for ModCast, PolyCast and RevCast. Finally under &apos;Quizzes&apos; (26m36s), how many of the technologies, and also civilizations and leaders, from Civilization II can you name from memory under given time limits.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:33:43</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Thu, 24 Dec 2009 15:53:07 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/christmas2009.mp3" length="16186889" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/christmas2009.mp3</guid>
</item>
<item>
<title>PolyCast #83: Too Tempting</title>
<description>In &apos;Forum Talk&apos; (01m27s), on observations and reflections of the Religion system in Civilization IV, and what about a least favourite Civic per civilization leader. Then in the &apos;Research Lab&apos; (28m28s), having siege capabilities attached to units as opposed to being separate units themselves in the Civ series.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 09 Dec 2009 21:12:22 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode83.mp3" length="21599669" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode83.mp3</guid>
</item>
<item>
<title>PolyCast #82: The Addiction Level is Similar</title>
<description>In &apos;Forum Talk&apos; (01m51s), the concept of &apos;Zone of Control&apos;: should it be back in the Civilization series? In the &apos;Research Lab&apos; (16m27s), a call for different types of Satellites in Civ, and promotions or equivalent for those &apos;other&apos; units from CivIV. Next, in the &apos;Senate&apos; (28m22s) how to stop Commando-promoted Gunship units in CivIV, and the so-named &apos;Meatgrinder&apos; in the game. Then under the &apos;Miscellaneous&apos; (37m54s) heading, live streaming of CivIV games, and the resumption of its related video series.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Thu, 26 Nov 2009 23:35:21 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode82.mp3" length="21598335" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode82.mp3</guid>
</item>
<item>
<title>PolyCast #81: Going Out on a Limb</title>
<description>In the &apos;Research Lab&apos; (01m32s), means for communicating with barbarians, and going for dominant leader traits. Then in the &apos;News&apos; (18m07s), on the announcement of the social networking-based Civilization: Network title. Then in &apos;Forum Talk&apos; (30m03s), ideas for events in Civilization IV, with requisite Beyond the Sword expansion, and a mutiplayer leaderboard for the PC sphere of the series. </description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 10 Nov 2009 19:56:14 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode81.mp3" length="21597580" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode81.mp3</guid>
</item>
<item>
<title>PolyCast #80: The Letters W, T and F</title>
<description>In the &apos;Research Lab&apos; (02m12s), a real try at some new leader traits in Civilization IV. Next, in &apos;Forum Talk&apos; (17m12s) the best combination under the Unrestricted Leaders option courtesy the Beyond the Sword expansion, two contrasting opinions on the Space Race, and the unholy trinity of Hammers, Coins and Food. Then under the &apos;Miscellaneous&apos; (40m08s) heading, complexity: when coming upon a CivV, will it be an inevitable outcome.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 28 Oct 2009 22:07:37 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode80.mp3" length="21596593" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode80.mp3</guid>
</item>
<item>
<title>PolyCast #79: One of the Crazy Ones</title>
<description>In the &apos;News&apos; (01m39s), Civilization IV: Beyond the Sword port for the Macintosh is here, and CivIV: Colonization is coming. Next in &apos;Forum Talk&apos; (06m02s), unique Buildings remaining upon capture in CivIV, redux: culture flipping last discussed during Episode 13 in April 2007, and one person&apos;s issue with the Keshik. Then in the &apos;Research Lab&apos; (25m26s), units linked to Civics, and guest co-hosts&apos; suggestions for a Civilization V (Silu (32m41s) and Badtz Maru (36m36s)).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 12 Oct 2009 21:25:06 -0500</pubDate>
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<item>
<title>PolyCast #78: Usually Better Than This</title>
<description>In the &apos;Research Lab&apos; (02m07s), considering a means for better military movement and unit strategy, and guest co-hosts&apos; suggestions for a Civilization V (RRRaskolnikov (05m08s), emeseles (08m47s/17m07s) and dacole (10m57s)). Next in &apos;Forum Talk&apos; (23m17s), someone finding Civilization IV too boring as they are constantly victorious, arguing that there are too many Financial empires in the game and liberating cities as colony as of CivIV: Beyond the Sword. Then in the &apos;Senate&apos; (33m42s), what to do when facing a very small island start. </description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 04 Oct 2009 19:14:33 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season3/episode78.mp3</guid>
</item>
<item>
<title>PolyCast #77: Had to Refrain</title>
<description>Under the &apos;Miscellaneous&apos; (02m16s) heading, the intent and execution of the &apos;Game Studies: Personality and Gaming Preferences Questionnaire&apos; for a university graduate program. Then in the &apos;Senate&apos; (12m18s), when do you build a Granary in your capitol in Civilization IV, what to do with your first Great Spy unit (CivIV: Beyond the Sword), choosing State Property or focusing on Corporations, Great People Points: overrated or underrated, and questions about drafting.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 18 Sep 2009 22:55:12 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season3/episode77.mp3</guid>
</item>
<item>
<title>PolyCast #76: Just Had to Get Mentioned</title>
<description>In &apos;Forum Talk&apos; (02m02s), a new, and even more staggering, infinite technology tree bug through the Oracle Wonder and Liberalism first discovery in Civilization IV: Beyond the Sword v3.19; is the Civ series &apos;violent&apos; (07m53s); providing support for a Bomber fleet in CivIV (13m26s), is Rome&apos;s Praetorian Unique Unit overpowered (21m02s) and should a CivV return to the attack and defense ratios pre-CivIV (32m22s).</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 31 Aug 2009 22:57:40 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode76.mp3" length="21601052" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode76.mp3</guid>
</item>
<item>
<title>PolyCast #75: That&apos;s a Technical Term</title>
<description>In &apos;Forum Talk&apos; (01m48s), what of the recommendations to never build barracks or walls in Civilization IV, chances for lost infrastructure when capturing a city, and do friendly spies counter espionage missions in the Beyond the Sword expansion. Then in the &apos;Research Lab&apos; (14m23s), with the Privateer as a foundation, expanding on the hidden nationality unit concept. Finally in the &apos;Senate&apos; (21m39s) what to do with Plains tiles in CivIV, using the Barrage or City Raider promotions with Catapults, building Bank and/or Grocer buildings, and how do you bump your relationships with Artificial Intelligence-controlled civilizations from Pleased to Friendly.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 17 Aug 2009 22:43:49 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode75.mp3" length="21601052" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode75.mp3</guid>
</item>
<item>
<title>PolyCast #74: The Power of Fact Period</title>
<description>In &apos;Forum Talk&apos; (02m05s), Civilization helping your career, is the Universal Suffrage civic in CivIV overpowered, the argument for the most important technology being flight, should nuclear weapons be more expensive, and all about in-game logs: Chat, Combat, Events and Quests. Then in the &apos;Research Lab&apos; (23m03s), incorporating unit facing into combat, capturing equipment from the enemy, and likely just a first visit to consider a whole new world that would be Civilization V.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 03 Aug 2009 22:19:29 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode74.mp3" length="21598753" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode74.mp3</guid>
</item>
<item>
<title>PolyCast Promo 11</title>
<description>This first sampler from the third season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the sixtieth through seventy-first episodes and mixed together.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 29 Jul 2009 22:24:19 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/promo11.mp3" length="2401760" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/promo11.mp3</guid>
</item>
<item>
<title>PolyCast #73: More Tangenty Than Usual</title>
<description>In &apos;Forum Talk&apos; (02m27s), the three missing leader trait combos, with last related discussion from Episode 10 in March 2007, and top not-quite-as-many-as-ten tips to getting started in Civilization IV last discussed during Episode 15 in May 2007. From the first &apos;Vault&apos; (10m23s) batch, bragging about your most experienced CivIV unit (from Episode 49) and should resources be more valuable (from Episode 71). From the &apos;Research Lab&apos; (23m41s), a new idea for Civ combat on a chess-like board, the use of ammunition and introducing animals. In the second &apos;Vault&apos; (33m16s) batch, a third-party list of Top 10 games that teach you something (from Pilot 01) and another&apos;s Top 100 best games to play today (from Episode 65), both of which include CivIV. Then in the &apos;Senate&apos; (39m02s), the potential benefits of playing on a team with another human in multiplayer in CivIV, and what of single-player and the Artificial Intelligence.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 20 Jul 2009 19:27:23 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode73.mp3" length="21598753" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode73.mp3</guid>
</item>
<item>
<title>PolyCast #72: The Other End of the Stick</title>
<description>In &apos;Forum Talk&apos; (01m55s), do you roleplay in your Civilization IV games, thoughts on the Janissary Unique Unit, what of Quechuas, and is there a way to exclude particular Civ leaders. Next in the &apos;Senate&apos; (17m26s), having too much money in the bank, surviving a jungle start, all about the &apos;We Fear You Are Becoming Too Advanced&apos; limit, and on the Pyramids: the great debate of cost versus production. From the &apos;Vault&apos; (32m20s), the most vassals on a single turn and the Top 100 Game Creators including Bruce Shelley, Brian Reynolds and Sid Meier. Then in the &apos;Theatre&apos; (39m25s), a recent CivIV: BtS gameplay experience where the Religious Diplomatic Victory was just out of reach again and again.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Thu, 09 Jul 2009 21:57:55 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode72.mp3" length="21600297" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode72.mp3</guid>
</item>
<item>
<title>PolyCast #71: Make Some Noise</title>
<description>In the News (04m47s), the 3.19 patch for Civilization IV: Beyond the Sword has been released, and two editions of the &apos;Ask Sid&apos; feature in as many months. Then in the Interview (30m50s), on an ongoing series of videos showing CivIV: BtS games being played, and narrated, on Immortal level.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 23 Jun 2009 21:31:22 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode71.mp3" length="21599879" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode71.mp3</guid>
</item>
<item>
<title>PolyCast #70: Stirred Up a Hornet&apos;s Nest</title>
<description>In the &apos;News&apos; (01m45s), the acquisition of Big Huge Games by 38 Studios and second quarter 2009 financial results of Take-Two Interactive including third business highlight Civilization IV: Complete... which is Digital Rights Management (DRM) free. Seated in the &apos;Senate&apos; (12m35s), what to do with the Silk resource in CivIV: plant(ation), cottage, or some combination thereof. Next, in the Research Lab (20m34s) for players who prefer warfare, a &apos;Reduced Military Unit Cost&apos; option. Then in &apos;Forum Talk&apos; (27m21s), which came first, the sword or the shield, and is the Carrier unit ridiculous with stacking to transport air units across the ocean.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 09 Jun 2009 21:55:51 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode70.mp3" length="21599670" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode70.mp3</guid>
</item>
<item>
<title>PolyCast #69: Target Practice</title>
<description>In the &apos;Senate&apos; (02m35s), when and when not to attack directly from a transport in Civilization IV, how do you deal with barbarians, and how bad is settling a city one tile from the coast. Next, in the &apos;Research Lab&apos; (13m34s) a proposal for both a professional army and black market in the Civ series, and aqueduct roads and related potential impact on desert terrain. Then in &apos;Forum Talk&apos; (27m24s), the cause for running the Theocracy and Vassalage civics together, why one player in particular has decided to quit playing CivIV, and looking back at what one anticipated their favourite Beyond the Sword feature to be... and what it is in retrospect. </description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 26 May 2009 21:34:03 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode69.mp3" length="21597372" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode69.mp3</guid>
</item>
<item>
<title>PolyCast #68: Extreme Civ Makeover</title>
<description>Headlining the &apos;News&apos; (02m03s), on Apolyton Transition 2009 and what that means for the show. Chatting it up in &apos;Forum Talk&apos; (05m43s), what do you think is the weakest part of your Civilization IV game and on revealing classical resources earlier. From the &apos;Vault&apos; (19m24s), why can&apos;t Gunpowder Units take City Raider promotions. Then in the &apos;Research Lab&apos; (25m27s), an argument for more happy and healthy buildings in the Modern Age, and a request for dividing the Open Borders agreement.</description>
<itunes:author>Civilized Communication (https://civcomm.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 12 May 2009 20:41:47 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode68.mp3" length="21599670" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode68.mp3</guid>
</item>
<item>
<title>PolyCast #67: That Goes Without Saying</title>
<description>In &apos;Forum Talk&apos; (01m57), is the Civilization IV Domination Victory broken, dealing with trade ethics and guilt, and if and when to regenerate maps. For an &apos;Interview&apos; (15m55s) focus, speaking with Neal, the man behind the ongoing &apos;King of the World&apos; series. From the &apos;Vault&apos; (27m55s), can siege be irrelevant (from Episode 61) and OnLive: streaming games without hardware (from Episode 66). Then in the &apos;Senate&apos; (38m18s), for the commonplace Stacks of Doom (SoD), one big one versus several (smaller ones).</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 26 Apr 2009 22:34:57 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode67.mp3" length="21598625" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode67.mp3</guid>
</item>
<item>
<title>PolyCast #66: Gotta Love That</title>
<description>In &apos;News&apos; (04m30), on a place for Dark Ages in the Civilization series. In the &apos;Senate&apos; (10m54s), why ask CivIV&apos;s Artificial Intelligence to change civics, and a focus on capitulation for vassalization. Under &apos;Miscellaneous&apos; (23m25), using the content of a best advice ever received thread to fulfill a listener request. Then in &apos;Forum Talk&apos; (26m22s), what is the point of CivIV multiplayer, the best way to setup such matches, a league&apos;s amphibious Out of Sync patch and a research study about Civ players. </description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 12 Apr 2009 22:55:48 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode66.mp3" length="21600088" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode66.mp3</guid>
</item>
<item>
<title>PolyCast #65: Slippery Slope</title>
<description>In &apos;News (1 of 3)&apos; (01m10s), extended discussion on immediate and greater implications of designing for free as argued by Civilization IV designer Soren Johnson. Further in &apos;News (2 of 3)&apos; (23m11s), a &apos;March Mayhem&apos; for game developers where CivIV&apos;s developer took on Halo&apos;s. Finally in the &apos;News (3 of 3)&apos; (32m53s), the for sale sign is up on Rise of Nations developer Big Huge Games.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 29 Mar 2009 20:49:54 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode65.mp3" length="21600088" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode65.mp3</guid>
</item>
<item>
<title>PolyCast #64: Add Some Levity to It</title>
<description>In &apos;Forum Talk&apos; (04m39s), some forgotten-but-important technologies in Civilization IV, do you think Longbowmen come too early, and should vassal states exist after the Emancipation Civic. Next in the &apos;Senate&apos; (22m21s), to really gimp the Artificial Intelligence, give them Stone. Then in the &apos;Research Lab&apos; (26m07s), uniques, the new frontier, and the call for unlockable achievements. Finally in the &apos;Theatre&apos; (35m56s), Dan shares the progress of a recent game of his which was initiated after a prompt to, in fact, not do something. </description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 15 Mar 2009 17:34:03 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode64.mp3" length="21599171" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode64.mp3</guid>
</item>
<item>
<title>PolyCast #63: That Makes One of Us</title>
<description>In the &apos;Research Lab&apos; (03m07s), on the merits of Wind and the Age of Sail reflected in Civilization, whether a Rifled Cannon would be a good choice to put in the game, and a push for more realistic aerial warfare. &apos;Forum Talk&apos; (18m07s) delves into what to do about those blue circles in CivIV, and commonly used acronyms in the Civ community. Then in the &apos;Senate&apos; (24m02s), are Explorers of any use in CivIV. Finally in &apos;Mailbag&apos; (29m02s), return to Civilization: we respond to a follow-up from Sal &apos;Thorburne&apos; Serio about simulating realism in the series. </description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 01 Mar 2009 19:23:51 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode63.mp3" length="21599670" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode63.mp3</guid>
</item>
<item>
<title>PolyCast #62: Resemble That Remark</title>
<description>In &apos;Forum Talk&apos; (03m34s), all about the Lonely Hearts Club, on airlift, and a thought on Unique Units. Then in the &apos;Senate&apos; (29m10), the best Unique Building in Civilization IV, including Beyond the Sword, and redux: favourite map type last discussed during Episode 07 in January 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 15 Feb 2009 23:44:29 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode62.mp3" length="21597082" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode62.mp3</guid>
</item>
<item>
<title>PolyCast #61: Somewhere Along the Line</title>
<description>In the &apos;Research Lab&apos; (02m47s), it&apos;s a matter of time: a proposal to radically alter a fundamental basis of Civilization gameplay. Then in the &apos;Senate&apos; (21m04s), redux: favourite Civilization IV Leader Traits, last discussed during Episode 20 in July 2007, and now includes worst trait considerations; then, how to deal with siege and is Cavalry overpowered in Beyond the Sword.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 01 Feb 2009 23:53:52 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode61.mp3" length="20967424" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode61.mp3</guid>
</item>
<item>
<title>PolyCast #60: Get Off My Lawn</title>
<description>In the &apos;Senate&apos; (03m10s), redux: favourite Civilization IV Civics combinations, last discussed during Episode 14 in April 2007. Then in &apos;Forum Talk&apos; (25m10s), on Succession Games (SGs), are War Elephants too powerful which leads into War Elephants vs. Pikemen, and on the &apos;You&apos;ve grown too powerful for us&apos; message.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 20 Jan 2009 22:47:02 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season3/episode60.mp3" length="21601261" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season3/episode60.mp3</guid>
</item>
<item>
<title>PolyCast Promo 10</title>
<description>This third sampler from the second season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the fifty-seventh through fifty-ninth episodes and mixed together.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 31 Dec 2008 21:30:58 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/promo10.mp3" length="2401760" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/promo10.mp3</guid>
</item>
<item>
<title>PolyCast Christmas Special 2008: Have a Merry Little Humbug</title>
<description>&apos;Tis the season for Civving! The show&apos;s regular four co-hosts are joined by four co-hosts from its sibling to bid a fond farewell to 2008 in the second annual Christmas Special. First, in the &apos;Village&apos; (04m41s) a Christmas cityset for Civilization III. &apos;Generosity&apos; (06m02s) follows with a Christmas Play-by-Email Game of CivIII where scoring is based on gifting to others. For &apos;Getting&apos; (09m03s), a short joke about the difference between giving and getting at Christmas. Next under &apos;Poem&apos;, the poem &apos;You Come to Play&apos; by &apos;CivFan91&apos;... in song form. &apos;Name&apos; (11m32s) reveals a certain something of one who has been a regular-host from the show&apos;s beginning. &apos;Story&apos; (12m45s) is this special&apos;s highlight with &apos;A Humbug Carol&apos; based on &apos;A Christmas Carol&apos; by Charles Dickens. Last but not least, with inspiration and some content from a related thread, &apos;Civmas&apos; (20m45s) presents &apos;The Twelve Days of Civmas&apos; based on &apos;The Twelve Days of Christmas&apos; carol.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:32:27</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 24 Dec 2008 01:26:41 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/christmas2008.mp3" length="15581058" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/christmas2008.mp3</guid>
</item>
<item>
<title>PolyCast #59: Not Just a Lame Clip Show</title>
<description>The show&apos;s first composite episode of archived segments. Starting off under &apos;Miscellaneous&apos; (02m41s), on what is generally different in playing Civilization IV against other humans versus the Artificial Intelligence (AI). The &apos;Research Lab&apos; (04m58s) tries its hand at adjusting Civ cities&apos; tax rate city-by-city. In the first &apos;Forum Talk&apos; (06m25s), workers won&apos;t stop building forts in Civ IV. The first sitting of the &apos;Senate&apos; (09m51s) hears the timing of promotions not always being immediate, and on Guided Missiles being underpowered. More &apos;Forum Talk&apos; (18m47s) yields how much do you write down on your Civ games, lack of diverse gameplay in Civ IV: Colonization, on Civ IV: Beyond the Sword Quests in general, and is it ever worth a rush expansion to complete a Quest. The &apos;Senate&apos; (37m00s) sits again to consider the combination of the Woodsman III and Medic promotions. Ending on another &apos;Miscellaneous&apos; (41m47s) note, what is memorable from 2008 in the Civilization world. </description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 13 Dec 2008 22:10:17 -0500</pubDate>
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</item>
<item>
<title>PolyCast Promo: 2008 Podcast Awards Ceremony</title>
<description>The PolyCast promotional clip recorded and produced for, and first heard during, the 2008 &apos;Podcast Awards&apos; Ceremony held live on December 6th at PodCastAwards.com. PolyCast (PC) was one of the final nominees in the &apos;Best Produced&apos; category, and it was during said event that its winner was revealed (of which PolyCast was not). PC was also a finalist in the &apos;Gaming&apos; category, but had lost in its bid for that title as well as first learned the month before.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:01:30</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 12 Dec 2008 21:09:41 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season2/promo_pca2008-ceremony.mp3</guid>
</item>
<item>
<title>PolyCast #58: You Don&apos;t Want To Know</title>
<description>In the &apos;News&apos; (03m04s) the what, where, when and why for CivCon &apos;09 has been announced officially. In &apos;Forum Talk&apos; (08m33s), things that defy logic in Civilization IV: Colonization. Then in the &apos;Senate&apos; (13m34s) how much of an occupation army is sufficient, what&apos;s up with the Machine Gun unit, Combat vs. City Garrison vs. Drill promotions and unwritten laws about Civilization IV. Lastly, in &apos;Miscellaneous&apos; (31m55s) the lowdown on the &apos;EEN Headline News&apos; series.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 30 Nov 2008 23:04:26 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/episode58.mp3" length="21595909" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/episode58.mp3</guid>
</item>
<item>
<title>PolyCast Promo 9</title>
<description>This second sampler from the second season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the forty-sixth through fifty-sixth episodes and mixed together.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Thu, 27 Nov 2008 19:28:24 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/promo9.mp3" length="2401760" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/promo9.mp3</guid>
</item>
<item>
<title>PolyCast #57: Geeking Out</title>
<description>Before the &apos;Senate&apos; (05m45s) is trying one&apos;s hand at queue swapping in Civilization IV, helping combat inflation in-game, has a new form of &apos;Infinite City Sprawl&apos; emerged and how far is far when sending your Great Merchants afar. &apos;Forum Talk&apos; (07m16s) chats about there being an anti-human bias in Civ IV or not. Then in &apos;Miscellaneous&apos; (27m33s), the inner workings of Civ IV&apos;s &apos;Demographics&apos; screen explained and how powerful is your computer.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 16 Nov 2008 22:00:37 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/episode57.mp3" length="21599670" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/episode57.mp3</guid>
</item>
<item>
<title>PolyCast #56: Recording for Posterity</title>
<description>The &apos;Senate&apos; (05m14s) hears which Constitutional freedom is most important to you in Civilization IV: Colonization. &apos;Forum Talk&apos; (07m16s) is particularly chatty over proposed unique bonuses for Civilization IV religions, do you rework tiles of newly conquered areas, case for a Financial Crisis event in Civ IV: Beyond the Sword and Workers in a pack or alone. In the first &apos;Vault&apos; (22m29s), on the gameplay experience that is Civilization: Revolution. Opening the &apos;Mailbag&apos; (29m58s) reveals requiring more than a technology to found a Civ IV religion. Then in the second &apos;Vault&apos; (35m15s), three recent Civ IV gameplay experience recounts.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 01 Nov 2008 18:36:21 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/episode56.mp3" length="21598208" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/episode56.mp3</guid>
</item>
<item>
<title>PolyCast #55: It&apos;s Expulent</title>
<description>Leading off is the &apos;Mailbag&apos; (03m54s) where the team responds to a detailed email from Sal &apos;Thorburne&apos; Serio who takes some exception to the anti-&apos;realism&apos; position in the Civilization series. Then it&apos;s time for &apos;News&apos; (28m59s) where Civilization IV: Colonization developer Firaxis Games and publisher 2K Games are sponsoring a modding contest for the game, and the same two companies releasing new downloadable content -- also known as DLC -- for Civilization: Revolution. Lastly in the &apos;Senate&apos; (34m47s), a call out to anyone using the so-called Theology slingshot. </description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 19 Oct 2008 18:02:34 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/episode55.mp3" length="21599252" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/episode55.mp3</guid>
</item>
<item>
<title>PolyCast #54: Say It With An Affectation</title>
<description>At the &apos;News&apos; (04m53s) desk, Civilization IV: Colonization has been released and an ongoing series of gamer diaries for this stand-alone Civ IV expansion. The &apos;Research Lab&apos; (12m35s) considers a proposed new Civilization IV Wonder of the World: the Large Hadron Collider (which already has a &apos;real world&apos; presence). In &apos;Forum Talk&apos; (19m04s), the Space Elevator is confusing, what happened to culturally linked starts from Civilization III and Civ IV technologies you deliberately ignore. Then in the &apos;Interview&apos; (27m32s), we speak further with recent Novice play champion Ken &apos;Carch&apos; Baudicher about the Civilization IV: Beyond the Sword Tri-League Tournament in the second of a two-part interview. </description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 04 Oct 2008 21:27:52 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/episode54.mp3" length="21598625" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/episode54.mp3</guid>
</item>
<item>
<title>PolyCast #53: How Do Hotcakes Sell?</title>
<description>Making the &apos;News&apos; (05m39s), profiles on both the French and Spanish nations in Civilization IV: Colonization, the Civ4Col official website launched and system specifications disclosed and Take-Two Interactive experiences some financial success in the third quarter of this year. Conversations in &apos;Forum Talk&apos; (12m55s) are no events or quests in Civ4Col, why Civilization IV can&apos;t have the &apos;fun nature&apos; of Civilization: Revolution [&apos;Vault&apos;], and Tank and Anti-Tank units in Civ IV: Beyond the Sword being backwards. In the &apos;Senate&apos; (28m21s), the approach to disbanding old units in Civ IV. Next, in &apos;Miscellaneous&apos; (33m43s) what actors and actresses would you have in a live-action movie based on Civ (IV specifically). Then in &apos;Research Lab&apos; older units that are not upgraded striking in the later Civ game.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 20 Sep 2008 22:36:17 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/episode53.mp3" length="21599670" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/episode53.mp3</guid>
</item>
<item>
<title>PolyCast The First 50: Moments Never Heard Before</title>
<description>Join the show&apos;s regular co-hosts as they reflect on the show`s first 50 episodes recorded, produced and released over nearly two years running including moments never before publicly released. Topic headings are &apos;The List&apos; (02m20s; 12m29s; 22m40s; 28m00s; 40m41s), &apos;Discussion #1&apos; (08m57s), &apos;Discussion #2&apos; (19m27s), &apos;Discussion #3&apos; (24m45s), &apos;Discussion #4&apos; (32m52s) and &apos;Discussion #5&apos; (37m53s).</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:49:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 17 Sep 2008 21:35:07 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/first50.mp3" length="24001473" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/first50.mp3</guid>
</item>
<item>
<title>PolyCast #52: Condensed Insanity</title>
<description>In the &apos;News&apos; (05m33s), new information on &apos;Civilization IV: Colonization&apos;, Electronic Arts drops takeover bid for Take-Two Interactive but looking at a new approach, and the reincarnation of MicroProse. The agenda for the &apos;Senate&apos; (19m54s) consists of building certain improvements beyond the fat cross of Civilization IV cities, views on the infamous &apos;Warrior Rush&apos; and founding a city on a resource. Then the &apos;Forum Talk&apos; (28m55s) chatter goes over having more Great Person buildings, &apos;Civ4Col&apos;: jump right in or study, and having your cities produce nothing. </description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 08 Sep 2008 23:45:25 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/episode52.mp3" length="21596327" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/episode52.mp3</guid>
</item>
<item>
<title>PolyCast #51: Regular Defined Loosely</title>
<description>In the &apos;News&apos; (04m43s), three &apos;Civilization IV: Colonization&apos; items from a preview to one set of screenshots, a second and then a supplement marking its predecessor. Opening the &apos;Mailbag&apos; (10m42s) to examine feedback on Episode 50 with Sid Meier then John &apos;bt_oz&apos; on being a longtime listener now guest co-hosting for the first time. The &apos;Senate&apos; docket (16m58s) addresses justifying the flanking promotion, when &apos;All Hell Broke Loose&apos; and how Sid&apos;s Sushi Co. can be really dangerous in &apos;Civilization IV: Beyond the Sword&apos;. Dan&apos;s recurring &apos;Top Ten&apos; list series returns in a &apos;Miscellaneous&apos; (24m46s) segment: this time, ranking &apos;1000 Clues You Play Civ IV Too Much&apos;. &apos;Forum Talk&apos; (27m44s) considers a unit-per-tile limit in Civ, why can&apos;t ships be sunk by Fighters and/or Bombers, and in Civ4Col choosing which nation you become after independence. A second &apos;Miscellaneous&apos; (37m55s) look is an interlude of sorts: a suggestion for what could be the Civ series theme song.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 23 Aug 2008 22:02:22 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season2/episode51.mp3</guid>
</item>
<item>
<title>PolyCast &apos;Focus: Civilization IV: Colonization&apos;</title>
<description>A feature interview with Firaxis Games on &apos;Civilization IV: Colonization&apos; which the company is developing for release in September 2008. Topic headings are &apos;People&apos; (02m33s), &apos;Design&apos; (11m10s), &apos;Gameplay (1 of 3)&apos; (18m49s), &apos;Gameplay (2 of 3)&apos; (26m56s), &apos;Gameplay (3 of 3)&apos; (36m20s), &apos;Combat&apos; (43m32s), Graphics (50m00s) and &apos;Miscellaneous&apos; (57m26s). Includes information on the game never before publicly disclosed and the worldwide premiere of its opening theme music.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>01:10:35</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 15 Aug 2008 18:10:47 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season2/focus_civ4col.mp3</guid>
</item>
<item>
<title>PolyCast #50: That&apos;s What The Tank Said to the Spearman</title>
<description>The Wonder, the Grandeur, the One. Sid Meier is interviewed by the show&apos;s regular panel in this landmark installment. The &apos;&apos;Civilization Series&apos; discussion is broken up into two parts (03m06s; 11m03s) followed by &apos;Sid&apos;s Games&apos; (19m21s), the &apos;Strategy Gaming&apos; genre (26m00s) and finally a selection of &apos;Miscellaneous&apos; (31m24s) questions.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 09 Aug 2008 13:14:54 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/episode50.mp3" length="21597291" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/episode50.mp3</guid>
</item>
<item>
<title>PolyCast &apos;Focus: Civilization Revolution&apos; #2</title>
<description>A feature interview with 2K Producer Jason &apos;Jason2K&apos; Bergman on &apos;Civilization: Revolution&apos; which is now available worldwide. Topic headings are &apos;General&apos; (01m32s), &apos;Platforms&apos; (07m30s), &apos;Gameplay&apos; (15m18s), &apos;Content&apos; (21m13s), &apos;Reflection&apos; (27m11s), &apos;GameSpy&apos; (35m08s) and &apos;Miscellaneous&apos; (35m47s).</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:50:09</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 30 Jul 2008 18:28:58 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/focus_civrev2.mp3" length="24080049" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/focus_civrev2.mp3</guid>
</item>
<item>
<title>PolyCast #49: Jump Right Into This</title>
<description>In the &apos;News&apos; (06m26s), information and screenshots on Civilization IV: Colonization from this year&apos;s E3 gathering, and is the game morally &apos;offensive&apos;. Next in
the &apos;Research Lab&apos; (31m32s), a listener suggested topic: playing Civilization on a hex instead of a square grid. Over in &apos;Forum Talk&apos; (18m34s), why Civilization IV&apos;s governors are so bad and no Trophy support for Civilization: Revolution gamers on the PlayStation 3. Then in the &apos;Senate&apos; (27m12s), placing your Forbidden Palace National Wonder or not at all.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 26 Jul 2008 23:47:59 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/episode49.mp3" length="21596246" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/episode49.mp3</guid>
</item>
<item>
<title>PolyCast &apos;Yak&apos; Civilization: Revolution</title>
<description>Some winners in a &apos;Civilization: Revolution&apos; contest agree to be contacted by telephone for winning and on the understanding that the resulting conversation could be used in an upcoming podcast production -- this is the end result. The in-turn interviewees are Akash (01m26s), Galen &apos;Cybexx&apos; Ryder (12m03s), Craig &apos;Fadingbeano&apos; (14m43s), Joe &apos;joebreeves&apos; Reeves (21m24s), Steven &apos;jsilvrs&apos; Silvers (28m45s), &apos;UnOrthOdOx&apos; (33m38s) and someone who wishes to remain anonymous (39m56s).</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:46:34</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 23 Jul 2008 21:15:28 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/yak_civrev.mp3" length="22357976" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/yak_civrev.mp3</guid>
</item>
<item>
<title>PolyCast &apos;Extra: Focus AC&apos;</title>
<description>A supplementary to the discussion with four representatives from the fiction and modding sectors of the &apos;Alpha Centauri&apos; community. Topics are an examination of a couple of pieces of game fiction and some specification gameplay modifications.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:10:15</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 16 Jul 2008 20:00:06 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/extra-focus_smac.mp3" length="4929705" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/extra-focus_smac.mp3</guid>
</item>
<item>
<title>PolyCast #48: Orange Jello&apos;s Just Too Powerful</title>
<description>In the &apos;Interview&apos; (03m24s), we speak with recent Novice play champion Ken &apos;Carch&apos; Baudicher about the Civilization IV: Beyond the Sword Tri-League Tournament in the first of a two-part interview. Over in the &apos;News&apos; (13m21s) Six is the number of first patch previews for the stand-alone expansion Civilization IV: Colonization to be released for PCs this fall. &apos;Forum Talk&apos; (22m01s) looks at armoured units having their ability to inflict collateral damage removed in the new 3.17 patch for Beyond the Sword, and is the Barrage promotion indeed broken. Then in the &apos;Senate&apos; (30m18s), switching to the Free Religion civic as soon as it available and to research Feudalism or Engineering first.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 12 Jul 2008 20:52:58 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/episode48.mp3" length="21596118" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/episode48.mp3</guid>
</item>
<item>
<title>PolyCast #47: Stranger Than Others</title>
<description>In the &apos;News&apos; (04m06s), the long awaited and anticipated Civilization IV: Beyond the Sword 3.17 patch has arrived and a Colonization sequel set in the Civ IV universe is announced. Over in the &apos;Senate&apos; (18m39s), how to use the National Park National Wonder in Civ IV: BtS and when founding a religion, adopt immediately or wait. In the bustling &apos;Forum Talk&apos; what to have less of in future Civs, the BtS-introduced religious victory deemed too easy, the Khmer Ballista Elephant being the &apos;crappiest&apos; Unique Unit, an alternate effect for the Commando promotion and bringing back multi-level/layer maps to the series. Then in the &apos;Research Lab&apos; (37m12s) the presence of thieves, bandits and other like units to increase pillaging&apos;s profitability.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 28 Jun 2008 15:00:31 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/episode47.mp3" length="21597372" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/episode47.mp3</guid>
</item>
<item>
<title>PolyCast Promo 8</title>
<description>This first sampler from the second season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the thirty-fifth through forty-fifth episodes and mixed together.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:04:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 25 Jun 2008 21:22:05 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season2/promo8.mp3" length="2401888" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season2/promo8.mp3</guid>
</item>
<item>
<title>PolyCast #46: Sound Effects</title>
<description>In the &apos;News&apos; (03m26s) GameSpot releases the demo for Civilization: Revolution, Electronic Arts extends their deadline on their offer for Take-Two Interactive and no Civilization IV: Beyond the Sword expansion expected for the Mac. On the &apos;Theatre&apos; (17m10s) stage is Chris &apos;Pinchak&apos;, Jon &apos;CanuckSoldier&apos; Ryder and Cartimandua relaying recent CivIV triumphs and disappointments. &apos;Forum Talk&apos; (23m39s) goes over how the defensive bonus with culture in CivIV is a sticking point for one of the co-hosts and adding a limit on the era of Vassals. The &apos;Research Lab&apos; (30m23s) experiments with splitting civilizations in-game and the concept of a megaopolis. Then in the &apos;Senate&apos;, the importance of blockades in CivIV with the BtS expansion.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 14 Jun 2008 18:46:06 -0500</pubDate>
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<item>
<title>PolyCast #45: Answer to Everything</title>
<description>In the &apos;News&apos; (03m26s) Apple is now profiling Sid Meier. The &apos;Research Lab&apos; (05m17s) investigates an argument for random religion by event, responds to a Corporate victory condition by listener request and reviews some player wishlists for a Civilization V. &apos;Forum Talk&apos; (21m54s) considers the position that since the Beyond the Sword expansion, space sabotage is &apos;outrageous&apos; in Civilization IV. Over in the &apos;Senate&apos; (25m46s), countering archery units effectively and best offenses and defenses for nuclear weapons. Accessing the &apos;Vault&apos; (34m52s) has the Christmas Special 2007 panelists relating their relatives&apos; gameplay experiences with the Civilization franchise. Then in the &apos;Mailbag&apos; (38m49s), going over the first known mention of the podcast in print in a special CivIV edition of a French-language strategy gaming magazine.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 30 May 2008 20:22:13 -0500</pubDate>
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</item>
<item>
<title>PolyCast &apos;Focus: Alpha Centauri&apos;</title>
<description>A feature discussion with four representatives from the fiction and modding sectors of the &apos;Alpha Centauri&apos; community on this turn-based, space-set strategy game released more than nine years ago. Topic headings are &apos;Introductions&apos; (01m41s), &apos;Style&apos; (04m51s), &apos;Gameplay&apos; (21m08s), &apos;Fiction&apos; (39m10s), &apos;Modding&apos; (54m31s) and &apos;Remarks&apos; (67m51s).</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>01:19:54</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 20 May 2008 19:59:18 -0500</pubDate>
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</item>
<item>
<title>PolyCast #44: Holy Mackerel</title>
<description>In the &apos;News&apos; (03m41s) Infogrames is set to buy the outstanding shares of Atari, and the prospects of online validation for games every 10 days. In the &apos;Research Lab&apos; (13m19s), considering scrapping the Fat-X city radius in the Civilization series and the testing ground that will be Revolution in this respect. Over in the &apos;Senate&apos; (18m43s) is warfare, and indeed warmongering, too important in Civ IV. In &apos;Forum Talk&apos; (24m09s), removing or at least modifying global warming and its effects, on hydro power and such, and what&apos;s new to know that&apos;s coming in Civ Rev. Then in opening the &apos;Vault&apos;, THG being set to buy Brian Reynolds&apos; Big Huge Games and a Top 10 list for &apos;Things I Learned About the Science of Warfare&apos; through Civ IV.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 16 May 2008 23:56:45 -0500</pubDate>
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</item>
<item>
<title>PolyCast #43: Mouth to Mouth</title>
<description>In the &apos;News&apos; (01m49s), there&apos;s not just one or even two new previews of Civilization Revolution but three. Then there are the release date changes. In &apos;Forum Talk&apos; (06m15s), exploring after initial expansion and enabling wineries in Civilization IV. Over in the &apos;Senate&apos; (15m35s) are Courthouses worth building and how are Paratroopers useful in the game. Featured in the &apos;Interview&apos; (29m15s) once more is Bruce &apos;Beta&apos; Hynes in the second of a two-parter about the CivIV Beyond the Sword Democracy Game (BtSDG) whose start is all but imminent on Apolyton. Then in the &apos;Research Lab&apos; (37m15s), how to make colonies sensible in CivIV.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 03 May 2008 20:04:46 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season2/episode43.mp3</guid>
</item>
<item>
<title>PolyCast #42: Mix It Up</title>
<description>In &apos;Forum Talk&apos; (03m07s), why build farms at all and why no &apos;building&apos; Espionage in Civilization IV. Featured in the &apos;Interview&apos; (10m13s) is Bruce &apos;Beta&apos; Hynes speaking about the Civ IV Beyond the Sword Democracy Game (BtSDG) about to get underway on Apolyton. The first of a two-parter, includes the greater history of DGs in the community. Over in the &apos;Research Lab&apos; (16m28s), the case for a withdrawal equivalent for defense in the Civ series. Seated in the &apos;Senate (25m51s) is what is a reasonable gift request and a new Top 10 list by request: Unique Units in Civ IV. Then in the &apos;Mailbag&apos; (37m16s), feedback o&apos;plenty from Apolyton&apos;s 2008 April Fools joke, the launch of a third PolyCast podcast.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 18 Apr 2008 23:58:38 -0500</pubDate>
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<item>
<title>PolyCast &apos;Focus: Civilization IV: War of Two Cities&apos;</title>
<description>A feature interview with representatives of &apos;Civilization IV: War of Two Cities&apos;&apos; developer Floodgate Entertainment and publisher Oasys Mobile on this mobile-based title. Topic headings are &apos;Introductions&apos; (01m01s), &apos;General&apos; (06m10s), &apos;Technology&apos; (15m06s), &apos;Setup&apos; (21m48s), &apos;Civilizations&apos; (25m04s), &apos;Units&apos; (30m22s), &apos;Availability&apos; (39m48s), &apos;Storage&apos; (43m47s) and &apos;Miscellaneous&apos; (46m20s).</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:52:17</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 08 Apr 2008 19:27:04 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season2/focus_wotc.mp3</guid>
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<item>
<title>PolyCast Episode 41: The Evil Empire</title>
<description>In the &apos;News&apos; (03m50s) Take-Two Interactive asking shareholders not to sell to Electronic Arts, the official Civilization: Revolution website has been launched and patterns of videogame user with survey. Over in the &apos;Research Lab&apos; (22m59s), in a detailed follow-up from a related discussion on the show previously, whether to extend the Medieval period in Civilization and if so how. Then in the &apos;Senate&apos; (30m21s) defending against amphibious attack in Civ IV and specialist use: before or after full population?</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 04 Apr 2008 23:55:13 -0500</pubDate>
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<item>
<title>PolyCast #40: They Do Have Bananas</title>
<description>In the &apos;News&apos; (06m27s), what Sid says are the three most important moments in gaming and many-a-preview of Civilization: Revolution. On &apos;Forum Talk&apos; (12m51s), do you change the espionage slider in Civilization IV: Beyond the Sword, do Permanent Alliances make games too easy and what Civ series unit do you miss the most. In the &apos;Senate&apos; (25m35s), do you place a Forge in every CivIV city, what to do about &apos;rat traps&apos; and choosing between building Grenadiers and Riflemen. Playing in the &apos;Theatre&apos; (34m31s) are some of the biggest blunders in CivIV, led off by a tale from Civilization III.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 21 Mar 2008 23:52:42 -0500</pubDate>
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<item>
<title>PolyCast #39: No Sarcasm There at All</title>
<description>In the &apos;News&apos; (04m06s), Electronic Arts says that they&apos;ll buy Take-Two Interactive, but are told maybe later. Then there&apos;s the making of Civilization IV with Lead Designer Soren Johnson. On &apos;Forum Talk&apos; (14m10s) a greater use for Artillery, particularly defensively, is explored prompted by a listener&apos;s suggestion, what to do about the Stealth Destroyer the Civ IV expansion Beyond the Sword introduced, and addressing the obsolescence of Castles in-game. The &apos;Research Lab&apos; (26m35s) looks at what allure civilization-specific events hold. Then in the &apos;Senate&apos; (30m36s), is it necessary to improve every tile and does razing make Civ games too easy.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 07 Mar 2008 21:26:00 -0500</pubDate>
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<item>
<title>PolyCast &apos;Focus: Civilization Revolution&apos;</title>
<description>A feature interview with the 2K Community Manager Elizabeth &apos;2K Elizabeth&apos; Tobey on &apos;Civilization: Revolution&apos; which the company is to publish in June 2008. Topic headings are &apos;Introduction&apos; (01m03s), &apos;Reception&apos; (16m07s), &apos;General&apos; (23m02s), &apos;Multiplayer&apos; (29m51s), &apos;Modding&apos; (32m38s), &apos;Industry&apos; (33m55s) and &apos;Miscellaneous&apos; (42m09s).</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:52:27</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 04 Mar 2008 22:06:28 -0500</pubDate>
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<item>
<title>PolyCast #38: This One Time, in Band Camp</title>
<description>In the &apos;News&apos; (04m04s), a Civilization: Revolution preview on the Xbox360 platform hold. On &apos;Forum Talk&apos; (09m34s), going over the unofficial 3.13 patch for Civilization IV: Beyond the Sword at length and why some human players want to be a vassal too. The &apos;Senate&apos; (21m56s) examines being a technology whore, the merits of Harbours in every coastal city and the zany application of a thief economy. Meanwhile, the &apos;Research Lab&apos; (32m36s) experiments with natural wonders that&apos;s more a la CiVRev than CivIV: BtS&apos;s random events and the reincarnated &apos;Theatre&apos; (38m15s) gives Michael and Dan a platform to discuss a recent Civ IV gameplay experience.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 22 Feb 2008 23:54:01 -0500</pubDate>
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<item>
<title>PolyCast #37: One Way to Look At It</title>
<description>In the &apos;News&apos; (03m57s), a Civilization: Revolution preview on the Nintendo DS and Wii port on indefinite hold; then, asking is Civilization IV: Beyond the Sword a commercial failure with extension on North American PC sales tracking. On &apos;Forum Talk&apos; (14m13s), governments or civics in a Civ V, desirability for a naval unit (or units) between frigates and destroyers in Civ IV and building Warriors and other outdated units past their obsolescence. The &apos;Vault&apos; (29m30s) contains an interlude on the &apos;I&apos;m So Bad at Civ IV that...&apos; list, while the &apos;Senate&apos; examines the appeal of Civ IV&apos;s Marathon and Epic game speeds and &apos;divine&apos; intervention through WorldBuilder.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 08 Feb 2008 23:56:30 -0500</pubDate>
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<item>
<title>PolyCast #36: Too Much Information</title>
<description>In the &apos;News&apos; (03m49s), reflecting on Sid Meier set to receive a Lifetime Achievement Award. On &apos;Forum Talk&apos; (08m44s), the &apos;slow&apos; Civilization IV and &apos;fast&apos; Alpha Centauri when it comes to combat and how could a Civilization be better than Civ IV. Over in the &apos;Research Lab&apos; (28m13s), nine proposed tenets for Civ IV&apos;s religions, using patrolling to beef up the sentry system and a place for tribal villages of the sea.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:49:58</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 25 Jan 2008 23:55:45 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season2/episode36.mp3</guid>
</item>
<item>
<title>PolyCast #35: By Popular Request</title>
<description>In the News (06m05s), &apos;Wreaking Havoc&apos; on our Children&apos;s Education and Roman History &apos;The Civilized Way&apos;. Over in Forum Talk (14m51s), post-Beyond the Sword Favourite Traits and Leaders and Criticizing Alternate Traits as Requested. Then in Mailbag (35m54s), feedback on 2007 Christmas Special.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:44:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 11 Jan 2008 23:58:34 -0500</pubDate>
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</item>
<item>
<title>PolyCast Cut!: Episode 34</title>
<description>Features snippets that did not make it into the final run of the thirty-fourth episode &apos;Don't Drink and Civ&apos; released in December of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:00:58</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 16 Nov 2016 16:11:25 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode34.mp3</guid>
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<item>
<title>PolyCast Cut!: Episode 33</title>
<description>Features snippets that did not make it into the final run of the thirty-third episode &apos;Send in the Dancing Girls&apos; released in November of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:02:28</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 16 Nov 2016 16:11:25 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode33.mp3</guid>
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<item>
<title>PolyCast Cut!: Episode 32</title>
<description>Features snippets that did not make it into the final run of the thirty-second episode &apos;Quite Enough of That&apos; released in November of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:03:44</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 16 Nov 2016 16:11:25 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode32.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 31</title>
<description>Features snippets that did not make it into the final run of the thirty-first episode &apos;Is This Where I Hit Mute?&apos; released in November of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:11:22</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 16 Nov 2016 16:11:25 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode31.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 30</title>
<description>Features snippets that did not make it into the final run of the thirtieth episode &apos;Let There Be Shiny&apos; released in October of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:03:25</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 19 Oct 2016 15:20:34 -0400</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode30.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 29</title>
<description>Features snippets that did not make it into the final run of the twenty-ninth episode &apos;Can of Worms&apos; released in October of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:03:28</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 19 Oct 2016 15:20:34 -0400</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode29.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 28</title>
<description>Features snippets that did not make it into the final run of the twenty-eighth episode &apos;CivJunction, What's Your Function?&apos; released in October of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:03:00</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 19 Oct 2016 15:20:34 -0400</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode28.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 27</title>
<description>Features snippets that did not make it into the final run of the twenty-seventh episode &apos;Don't Say Simplified (Part 2)&apos; released in September of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:02:00</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 19 Oct 2016 15:20:34 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode27.mp3" length="361740" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode27.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 26</title>
<description>Features snippets that did not make it into the final run of the twenty-sixth episode &apos;Catch The Civolution (Part 1)&apos; released in September of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:02:43</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 19 Oct 2016 15:20:34 -0400</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode26.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 25</title>
<description>Features snippets that did not make it into the final run of the twenty-fifth episode &apos;One List To Guide Them All&apos; released in September of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:01:08</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 31 Aug 2016 20:10:50 -0500</pubDate>
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</item>
<item>
<title>PolyCast Cut!: Episode 24</title>
<description>Features snippets that did not make it into the final run of the twenty-fourth episode &apos;Let's Get It On&apos; released in September of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:02:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 31 Aug 2016 20:10:50 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode24.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 23</title>
<description>Features snippets that did not make it into the final run of the twenty-third episode &apos;Falling Off the Dragon&apos; released in August of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:06:04</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 31 Aug 2016 20:10:50 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode23.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 22</title>
<description>Features snippets that did not make it into the final run of the twenty-second episode &apos;Going Above and Beyond&apos; released in August of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:07:18</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 31 Aug 2016 20:10:50 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode22.mp3" length="3509043" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode22.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 21</title>
<description>Features snippets that did not make it into the final run of the twenty-first episode &apos;Goody, Those Huts Are Mine&apos; released in July of 2007, at the time when first looks were being seen of the up-and-coming Civilization: Revolution for console platforms.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:05:35</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 17 Feb 2016 22:13:18 -0500</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode21.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 20</title>
<description>Features snippets that did not make it into the final run of the twentieth episode &apos;You Must Whip It&apos; released in July of 2007, at the time when news had broken about the up-and-coming Civilization: Revolution for console platforms.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:15:52</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 17 Feb 2016 22:13:18 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode20.mp3" length="5172090" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode20.mp3</guid>
</item>
<item>
<title>Pilot 03: The Gang's All Here</title>
<description>In marking the third year of the show's public debut, presenting its third and final pilot, recorded in September 2006.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:49:24</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 20 Oct 2009 22:08:13 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/pilot03.mp3" length="23719350" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/pilot03.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 15</title>
<description>Features snippets that did not make it into the final run of the fifteenth episode 'All Your Interview Are Belong To Us' released in May of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:19:35</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 14 Mar 2009 13:35:06 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode15.mp3" length="6222663" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode15.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Pilot 02</title>
<description>Features snippets that did not make it into the second pilot recorded in September 2006 and released in August 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:06:19</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 14 Jan 2009 22:03:17 -0500</pubDate>
<enclosure url="https://polycast.apolyton.net/polycast/season1/cut_pilot02.mp3" length="2129566" type="audio/mpeg" />
<guid>https://polycast.apolyton.net/polycast/season1/cut_pilot02.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Pilot 01</title>
<description>Features snippets that did not make it into the first pilot recorded in September 2006 and released in December of that year.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:04:26</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 07 Jan 2009 21:25:51 -0500</pubDate>
<enclosure url="https://polycast.apolyton.net/polycast/season1/cut_pilot01.mp3" length="2129566" type="audio/mpeg" />
<guid>https://polycast.apolyton.net/polycast/season1/cut_pilot01.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Christmas Special 2007</title>
<description>Features snippets that did not make it into the final run of the 2007 Christmas Special released in December of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:06:24</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 05 Jan 2009 21:16:37 -0500</pubDate>
<enclosure url="https://polycast.apolyton.net/polycast/season1/cut_christmas2007.mp3" length="3077513" type="audio/mpeg" />
<guid>https://polycast.apolyton.net/polycast/season1/cut_christmas2007.mp3</guid>
</item>
<item>
<title>PolyCast Promo 7</title>
<description>This sampler gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the thirty-first episode through the 2007 Christmas Special mixed together.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:02:00</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 08 Jan 2008 23:49:45 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/promo7.mp3" length="964076" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/promo7.mp3</guid>
</item>
<item>
<title>PolyCast Bloopers Volume 7</title>
<description>Select snippets of co-hosts flubbing, dubbing and more in the way of making mistakes during recording from episodes thirty-one to the 2007 Christmas Special.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:04:13</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 04 Jan 2008 20:24:42 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/bloopers_volume7.mp3" length="2030710" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/bloopers_volume7.mp3</guid>
</item>
<item>
<title>PolyCast Christmas Special 2007: Girls Playing Civ</title>
<description>It&apos;s true that girls other than MAKI play Civ and this is the proof. First-time guest co-hosts ANNALEE, GLORIA and KELLY round out an all-female panel special. As the show&apos;s Christmas edition, it&apos;s 50% longer than your standard episode. As the four play into the stereotype that women hop topics every few minutes, the combination allows them to discuss dozens of topics on the venerable game series. Their secrets are out!</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>01:29:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 24 Dec 2007 00:57:33 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/christmas2007.mp3" length="43196778" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/christmas2007.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 14</title>
<description>Features snippets that did not make it into the final run of the fourteenth episode &apos;Much Rambling&apos; released in May of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:19:35</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 21 Dec 2007 23:42:51 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode14.mp3" length="9407265" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode14.mp3</guid>
</item>
<item>
<title>PolyCast #34: Don&apos;t Drink and Civ</title>
<description>METHOS is back and in need of some direction. He also displays behaviour that reminds DAN, WOUTER and MAKI of their absent colleague and point it out several times over. DAN asks WOUTER to provide details on some feedback he gave in response to the last episode and vaguely alludes to something different coming in the next. WOUTER and MAKI also hint at it, but METHOS is still not certain what they&apos;re getting at.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 14 Dec 2007 23:47:02 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode34.mp3" length="28793050" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode34.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 13</title>
<description>Features snippets that did not make it into the final run of the thirteenth episode &apos;Set to Vibrate&apos; released in April of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:09:26</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 07 Dec 2007 23:09:07 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode13.mp3" length="4534910" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode13.mp3</guid>
</item>
<item>
<title>PolyCast Promo 6</title>
<description>This sampler gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the twenty-sixth through thirtieth episodes and mixed together.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:02:00</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 04 Dec 2007 23:57:14 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/promo6.mp3" length="963867" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/promo6.mp3</guid>
</item>
<item>
<title>PolyCast #33: Send In the Dancing Girls</title>
<description>DAN gives IMRAN pause to think that MAKI may be looking to change her nickname while returning guest ALEX dares to confirm a reality other than the one they&apos;re in. There is also a significant-and-not-so-significant point as to why this episode&apos;s number is worth noting. Something about the rarest resource combo makes it into the chatter and then someone learns that the no singing rule is a bit of an exclusive club.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:45</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 03 Dec 2007 01:48:04 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode33.mp3" length="28682720" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode33.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 12</title>
<description>Features snippets that did not make it into the final run of the twelfth episode &apos;Beyond the Dozen&apos; released in April of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:14:43</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 23 Nov 2007 22:59:11 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode12.mp3" length="7072135" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode12.mp3</guid>
</item>
<item>
<title>PolyCast #32: Quite Enough of That</title>
<description>After guest co-hosts MATT and LEE become acquainted, IMRAN does not wait another moment to talk about a comparison between an in-game leader and a commercial entity. The two guests, DAN, WOUTER and MAKI let him take the lead after which DAN provides a similar example. A quickly becoming popular screenshot from an upcoming game makes a verbal appearance, and how long to play a turn is explored in humourous depth.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:30</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 16 Nov 2007 23:49:33 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode32.mp3" length="28568608" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode32.mp3</guid>
</item>
<item>
<title>PolyCast Bloopers Volume 6</title>
<description>Select snippets of co-hosts flubbing, dubbing and more in the way of making mistakes during recording from episodes twenty-sixth to thirty.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:05:27</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 10 Nov 2007 00:24:07 -0500</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/bloopers_volume6.mp3" length="2621285" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/bloopers_volume6.mp3</guid>
</item>
<item>
<title>PolyCast #31: Is This Where I Hit Mute?</title>
<description>JOE makes a noise that catches the attention of first IMRAN, then MAKI, and also apparently WOUTER by association. DAN has a ditty for WOUTER and his admirer, though IMRAN has a theory about their identity that is very much his own. A bit of barbarian obsession ensues on religion founding and vassalization, but DAN also raises a topic that leaves all others speechless.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:40</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 02 Nov 2007 23:52:50 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode31.mp3" length="1540096" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode31.mp3</guid>
</item>
<item>
<title>PolyCast #30: Let There Be Shiny</title>
<description>OSCAR dares question the shiny KEN identifies and DAN acknowledges while TONY and WOUTER stay out of it. DAN and OSCAR later get serious about interpreting a forum thread title in a manner other than was intended but TONY just has to take it one step too far. He is then one to bring up a topic for its title that is taken more literally to which OSCAR is desperate to find a solution for.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:53</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 26 Oct 2007 23:50:43 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode30.mp3" length="28748117" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode30.mp3</guid>
</item>
<item>
<title>PolyCast #29: Can of Worms</title>
<description>KEN prompts TONY and OSCAR to admit that they already knew of each other, followed by WOUTER calling for a quick change of subject after DAN alludes to a taboo subject. OSCAR brings up not one but two luscious leaders in which TONY partakes, and then DAN asks OSCAR just how well he knew what he had gotten himself into now.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:40</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 19 Oct 2007 23:54:04 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode29.mp3" length="28642779" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode29.mp3</guid>
</item>
<item>
<title>PolyCast Bloopers Volume 5</title>
<description>Select snippets of co-hosts flubbing, dubbing and more in the way of making mistakes during recording from episodes twenty-one to twenty-five.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:05:38</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 12 Oct 2007 23:45:10 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/bloopers_volume5.mp3" length="2707802" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/bloopers_volume5.mp3</guid>
</item>
<item>
<title>PolyCast #28: CivJunction, What&apos;s Your Function?</title>
<description>From a change in expectations to what forum threads he really likes to see, METHOS makes an impression though his pronunciation of MAKI&apos;s handle has to be heard to be believed. The two along with DAN, WOUTER and IMRAN aim to differentiate between three easily familiar terms and IMRAN sings a song with an eerily familiar ring to it. Elsewhere DAN asks METHOS many questions and WOUTER clarifies his names.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:57</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 05 Oct 2007 22:47:01 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode28.mp3" length="28780332" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode28.mp3</guid>
</item>
<item>
<title>PolyCast #27: Don&apos;t Say Simplified (Part 2)</title>
<description>No rest for the weird and wired. DORIAN gets a refreshment while BARRY is ready to continue; this prompts IMRAN to render assistance and MAKI to offer the response. MATT&apos;s speechless, DAN may have found a new means through which to get sponsorship for the show, and WOUTER gets a one-worded answer to a many-worded question.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 28 Sep 2007 21:05:54 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode27.mp3" length="28796840" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode27.mp3</guid>
</item>
<item>
<title>PolyCast Promo 5</title>
<description>This sampler gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the twenty-first through twenty-fifth episodes and mixed together.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:02:00</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 25 Sep 2007 23:11:26 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/promo5.mp3" length="963867" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/promo5.mp3</guid>
</item>
<item>
<title>PolyCast #26: Catch the Civolution (Part 1)</title>
<description>DAN credits WOUTER but sets him up in the process, IMRAN suggests why BARRY and DORIAN may really be present while MAKI and MATT undoubtedly shake their heads in amazement. After a shot is made at a mode of multiplayer, why one person wants to swear and another would not be offended by it. It also appears as though a warning while acknowledged went unheeded.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 21 Sep 2007 23:57:41 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode26.mp3" length="28797876" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode26.mp3</guid>
</item>
<item>
<title>PolyCast #25: One List to Guide Them All</title>
<description>It&apos;s the show&apos;s silver episode anniversary, so the main topic of conversation is as extensive as it is extended. DANQ, MAKI, IMRAN, MING, SOLVER and DANT are back where two of them introduce this outing. Several other co-hosts make cameo appearances of a sort as previously unpublished clips of them are vaulted forward where a theme may or may not play a part. Here&apos;s to still being forever suggestively young!</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 14 Sep 2007 23:58:31 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode25.mp3" length="28795154" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode25.mp3</guid>
</item>
<item>
<title>PolyCast #24: Let&apos;s Get It On</title>
<description>IMRAN is so distracted by where MAKI has been that he doesn&apos;t quite get MING&apos;s introduction right. He reluctantly greets DANQ, optimistically DANT, and nudges SOLVER to say hello. Phone ringing reminds IMRAN of a certain intro, and DANQ gets him back in focus by leading in doing something MAKI would rather forget. MING then rubs it in. IMRAN can&apos;t bring himself to insult as usual but takes another low road instead.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:49</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 07 Sep 2007 23:58:31 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode24.mp3" length="28718645" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode24.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 11</title>
<description>Features snippets that did not make it into the final run of the eleventh episode &apos;Full Screen Mode&apos; released in March of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:07:44</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 31 Aug 2007 21:01:10 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode11.mp3" length="3718012" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode11.mp3</guid>
</item>
<item>
<title>PolyCast #23: Falling Off the Dragon</title>
<description>Guest co-hosts outnumber regular panelists with DAN and WOUTER joined by first-timers DEREK, TONY and the returning MARK. DEREK talks about how not to romance a woman and his colourful gaming roots which has TONY scared, DAN and WOUTER speechless and MARK proposing a drastic solution. They all take a moment to also reflect on the atmosphere of the show and who will regret missing out on all the fun.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:58</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 24 Aug 2007 23:56:53 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode23.mp3" length="28790757" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode23.mp3</guid>
</item>
<item>
<title>PolyCast Bloopers Volume 4</title>
<description>Select snippets of co-hosts flubbing, dubbing and more in the way of making mistakes during recording from episodes sixteen to twenty.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:05:01</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 17 Aug 2007 22:18:23 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/bloopers_volume4.mp3" length="2411678" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/bloopers_volume4.mp3</guid>
</item>
<item>
<title>PolyCast #22: Going Above and Beyond</title>
<description>A Firaxian joins the panel for the first time! JON speaks for himself, while he and DAN take turns speaking for an absent party. A dedication for a certain reviewer of and your questions on Civilization IV: Beyond the Sword -- plus those from the regular co-hosts&apos; -- are answered! Ultimately DAN prompts JON into an admission of a secret. WOUTER moans, MAKI runs and IMRAN&apos;s holding the door for anyone who wants to follow him.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:57</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 10 Aug 2007 21:30:03 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode22.mp3" length="28776337" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode22.mp3</guid>
</item>
<item>
<title>PolyCast #21: Goody, Those Huts Are Mine</title>
<description>MAKI attempts to keep DAN, IMRAN and returning guest co-host KENNETH at bay when discussing who the most beaudacious babe in Civilization IV: Beyond the Sword is, but for some reason it&apos;s a recurring topic. IMRAN may sound different, but between his keyboard and comments it&apos;s not difficult to discern it&apos;s the same IMRAN. A pre-Settler MOD cannot keep DAN and IMRAN from dragging MAKI into the babe chatter.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 27 Jul 2007 20:38:23 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode21.mp3" length="28800169" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode21.mp3</guid>
</item>
<item>
<title>PolyCast Promo 4</title>
<description>This sampler gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the sixteenth through twentieth episodes and mixed together.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:02:00</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 17 Jul 2007 19:06:54 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/promo4.mp3" length="969965" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/promo4.mp3</guid>
</item>
<item>
<title>PolyCast #20: You Must Whip It</title>
<description>At the outset IAN quickly establishes that he has listened to past episodes, and the returning IMRAN starts to compensate for being away for so long. The more things change, the more they stay the same for he gets DAN and MAKI&apos;s names right but not WOUTER&apos;s... but he does offer an explanation for once though. IMRAN then takes another go at getting hatemail.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:53</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 13 Jul 2007 23:57:56 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode20.mp3" length="28749158" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode20.mp3</guid>
</item>
<item>
<title>PolyCast #19: And On and On (Part 2)</title>
<description>Returning guest co-host COSTAS is laughing with everyone and at himself, while WOUTER gets a lesson on different worlds from MAKI. After yet more Beyond the Sword chatter DAN spoils so-called upcoming coverage on this expansion, WOUTER falls back into old habits, COSTAS asks about naming a certain something and it&apos;s MAKI&apos;s turn to talk about something shiny.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:56:40</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 6 Jul 2007 20:51:08 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode19.mp3" length="27205229" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode19.mp3</guid>
</item>
<item>
<title>PolyCast #18: The More The Better (Part 1)</title>
<description>The first of a two-part Beyond the Sword news extravaganza! MAKI&apos;s waking up, DAN&apos;s scaring WOUTER and guest co-host DALE can&apos;t wait to share exclusive goodies on his contribution to this second CivIV expansion pack. Not long after DAN makes it easier for MAKI to accept a certain reality by taking the blame while worrying WOUTER may not be as observant as previously thought.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 29 Jun 2007 23:58:41 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode18.mp3" length="28793486" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode18.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 10</title>
<description>Features snippets that did not make it into the final run of the tenth episode &apos;Double Digits&apos; released in March of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:06:35</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 22 Jun 2007 20:53:39 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode10.mp3" length="3163793" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode10.mp3</guid>
</item>
<item>
<title>PolyCast #17: A Little Bit More Coherent</title>
<description>Returning and first-time guest co-hosts RICH and JOE respectively are quickly put to work. DAN&apos;s busy singing a little something from a song referenced on Apolyton&apos;s forums and reading excerpts of twisted quote sayings from CFC, while WOUTER makes a move on MAKI. After the five reflect on several of the show&apos;s more vocal naysayers, RICH helps MAKI out of a jam and JOE reveals another effort at participation.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:36</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 15 Jun 2007 22:11:53 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode17.mp3" length="28612296" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode17.mp3</guid>
</item>
<item>
<title>PolyCast Bloopers Volume 3</title>
<description>Select snippets of co-hosts flubbing, dubbing and more in the way of making mistakes during recording from episodes eleven to fifteen.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:05:18</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 8 Jun 2007 18:42:02 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/bloopers_volume3.mp3" length="2548769" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/bloopers_volume3.mp3</guid>
</item>
<item>
<title>PolyCast #16: Something to Talk About</title>
<description>DAN and IMRAN may mark their return, but WOUTER leaves his mark with controversy from the get-go. IMRAN and guest co-host BRUCE each pick up on this practice later, but not before DAN runs through a personalized checklist. Then when MAKI has a question for DAN, IMRAN is the one who gladly answers it. WOUTER closes the show with a classic.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:57</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 1 Jun 2007 19:35:08 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode16.mp3" length="28777593" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode16.mp3</guid>
</item>
<item>
<title>PolyCast Promo 3</title>
<description>This sampler gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the eleventh through fifteenth episodes and mixed together.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:02:00</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 30 May 2007 18:20:38 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/promo3.mp3" length="965957" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/promo3.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 09</title>
<description>Features snippets that did not make it into the final run of the ninth episode &apos;Strategies Involved&apos; released in February of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:11:32</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 26 May 2007 09:21:43 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode09.mp3" length="5538021" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode09.mp3</guid>
</item>
<item>
<title>PolyCast #15: All Your Interview Are Belong To Us</title>
<description>DAN&apos;s out on a secret mission and IMRAN dropped out last-minute, but KENNETH makes his second appearance in a row to help hold the fort together with extra shiny MAKI and WOUTER, who&apos;s still working on his evil laugh. KENNETH looks at the Giant Death Robots in Beyond the Sword while MAKI&apos;s admiring her forests and WOUTER is ranting about obscure Indonesian kingdoms.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>01:00:46</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 20 May 2007 19:40:19 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode15.mp3" length="29171335" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode15.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 08</title>
<description>Features snippets that did not make it into the final run of the eighth episode &apos;Go Figure&apos; released in February of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:17:26</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 13 May 2007 19:16:56 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode08.mp3" length="8375735" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode08.mp3</guid>
</item>
<item>
<title>PolyCast #14: Much Rambling</title>
<description>IMRAN introduces WOUTER and his other fellow co-hosts, but not before doing the same for himself. As guest co-host KENNETH takes his first step towards squeezing one of the core team members out, DAN makes note of MAKI&apos;s aptly renamed blog and the conversation takes... expected turns. After MAKI and KENNETH trade barbs over a long-running Democracy Game (DG), IMRAN leads all in a calming prayer.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:59:35</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 4 May 2007 16:38:47 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode14.mp3" length="28600776" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode14.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 07</title>
<description>Features snippets that did not make it into the final run of the seventh episode &apos;The Lucky One&apos; released in January of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:09:18</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 27 Apr 2007 10:35:42 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode07.mp3" length="4464690" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode07.mp3</guid>
</item>
<item>
<title>PolyCast #13: Set to Vibrate</title>
<description>DAN&apos;s here, WOUTER&apos;s back, MAKI&apos;s on time, IMRAN makes his glorious/gory return and PROVOST HARRISON works to make a name for himself to be able to return at some point in the future. DAN names a power for himself and each of his fellow co-hosts, but some are looking to swap or suggest alternatives altogether. IMRAN leads this crew in the closing, though others do what they can to take over the spotlight.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:56:11</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 20 Apr 2007 23:21:08 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode13.mp3" length="26970947" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode13.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 06</title>
<description>Features snippets that did not make it into the final run of the sixth episode &apos;Happy New Civving&apos; released in January of 2007.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:12:43</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 13 Apr 2007 20:11:49 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode06.mp3" length="6090977" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode06.mp3</guid>
</item>
<item>
<title>PolyCast #12: Beyond the Dozen</title>
<description>Not long after the public announcement of the Civilization IV expansion Beyond the Sword comes the dozenth episode of the series with nearly as many co-hosts! This celebratory installment features DAN and a most fashionably late MAKI with MING, GRANDPA TROLL, KEYGEN, METALITURTLE, OZZYKP, SNOTTY and CAPTVK. Some are letting their voices be heard by the community for the first time. Join the anticipatory party!</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:58:23</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 7 Apr 2007 00:22:17 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode12.mp3" length="28027760" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode12.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 05</title>
<description>Features snippets that did not make it into the final run of the fifth episode &apos;Yuletide Spirit&apos; released in December of 2006.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:09:15</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 30 Mar 2007 21:03:44 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode05.mp3" length="4360831" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode05.mp3</guid>
</item>
<item>
<title>PolyCast #11: Full Screen Mode</title>
<description>IMRAN has to cancel at the last moment, but DAN manages to quickly get a hold of BLAKE and agreed to fill in! He is justly rewarded for this (or not). MAKI&apos;s here but WOUTER was not able to check in at all, and DAN offers his theory on that. Later he looks more at a rich people list and what any of the co-hosts being on that list would have resulted in. DAN then leads the trio in farewell and somehow manages to compliment himself.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:55:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 23 Mar 2007 19:20:01 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode11.mp3" length="26880045" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode11.mp3</guid>
</item>
<item>
<title>PolyCast Bloopers Volume 2</title>
<description>Select snippets of co-hosts flubbing, dubbing and more in the way of making mistakes during recording from episodes six to ten.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:05:20</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 16 Mar 2007 23:53:42 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/bloopers_volume2.mp3" length="2567366" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/bloopers_volume2.mp3</guid>
</item>
<item>
<title>PolyCast Promo 2</title>
<description>This sampler gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the sixth through tenth episodes and mixed together.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:02:00</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 14 Mar 2007 21:43:22 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/promo2.mp3" length="965121" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/promo2.mp3</guid>
</item>
<item>
<title>PolyCast #10: Double Digits</title>
<description>WOUTER returns to the fold with some ribbing, while it is presumed IMRAN got &quot;the call&quot; that is keeping him away. DAN corrects himself after being called on for terminology misue while MAKI tries to capitalize on the event. Later DAN and MAKI try to cite a word that best represents themselves, but WOUTER finds that his is already picked out for him.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:55:10</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 9 Mar 2007 18:29:56 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode10.mp3" length="26482768" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode10.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 04</title>
<description>Features snippets that did not make it into the final run of the fourth episode &apos;Two by Two&apos; released in December of 2006.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:06:18</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 2 Mar 2007 22:01:30 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode04.mp3" length="3032128" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode04.mp3</guid>
</item>
<item>
<title>PolyCast #09: Strategies Involved</title>
<description>The prize for the person who got up the earliest their time to participate goes to guest co-host BLAKE. IMRAN tries to pretend that he&apos;s not there, but DAN soon puts him in his place. Fresh from a response to an an apology call, later listen to who&apos;s singing now and what part BLAKE didn&apos;t want cut (and isn&apos;t) from the show. All the while MAKALUHA takes these events and more in stride.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:58:00</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 23 Feb 2007 20:24:45 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode09.mp3" length="27840729" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode09.mp3</guid>
</item>
<item>
<title>PolyCast Cut!: Episode 03</title>
<description>Features snippets that did not make it into the final run of the third episode &apos;The View From Here&apos; released in November of 2006.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:16:25</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 16 Feb 2007 22:33:36 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/cut_episode03.mp3" length="7888412" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode03.mp3</guid>
</item>
<item>
<title>PolyCast #08: Go Figure</title>
<description>Guest co-host SAVA knows the name of the show he is appearing on, but not one of the regular co-hosts it seems. DANQ goes out of his way to address how he will not address SAVA. SAVA then drops reference to a well-known member in Civ community in an effort to underlie his importance but fails. Later IMRAN can&apos;t name just one of his problems so he refers to them all. He then demonstrates why singing may be one of them.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:58:17</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 9 Feb 2007 21:10:36 -0400</pubDate>
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<item>
<title>PolyCast Cut!: Episode 02</title>
<description>Features snippets that did not make it into the final run of the second episode &apos;Second Time Around&apos; released in November of 2006.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:08:44</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 2 Feb 2007 19:47:37 -0400</pubDate>
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<item>
<title>PolyCast Cut!: Episode 01</title>
<description>Features snippets that did not make it into the final run of the first episode &apos;Let&apos;s Get It Started&apos; released in October of 2006.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:09:34</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sat, 20 Jan 2007 19:47:43 -0400</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/cut_episode01.mp3</guid>
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<item>
<title>PolyCast #07: The Lucky One</title>
<description>MAKALUHA returns though her explanation for her absence is met with skepticism. IMRAN is busy elsewhere and LOCUTUS is no where to be found, so in guest co-hosting DAUPHIN starts the &quot;name game&quot; of those who listen to the show only to bring it down. Later, learn how two of the co-hosts tactfully tie a movie mention to Civ. A certain spamming of forums and how to resolve the matter is also talked about. The last word goes to DAUPHIN.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:56:07</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 26 Jan 2007 20:18:20 -0400</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/episode07.mp3</guid>
</item>
<item>
<title>PolyCast #06: Happy New Civving</title>
<description>When LOCUTUS is missing in action and MAKALUHA pre-occupied, DANQ and IMRAN take the reigns as a dynamic duo once again. The show&apos;s value for insomniacs and a listener&apos;s interest in more varied discussions are addressed in the opening minutes. Just before ending time, a select choice of spam is made fun of including a zinger or two. Perhaps predictably, the topic of conversation gets back to... basics.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>01:09:23</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 12 Jan 2007 22:49:02 -0400</pubDate>
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<guid>https://polycast.civfanatics.com/polycast/season1/episode06.mp3</guid>
</item>
<item>
<title>PolyCast Promo 1</title>
<description>This sampler gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the eight episodes produced in the 2006 calendar year.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:01:59</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Mon, 8 Jan 2007 23:47:59 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/promo1.mp3" length="956762" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/promo1.mp3</guid>
</item>
<item>
<title>PolyCast Bloopers Volume 1</title>
<description>Select snippets of co-hosts flubbing, dubbing and more in the way of making mistakes during recording from the three pilots and episodes one to five.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>00:04:34</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 5 Jan 2007 22:11:14 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/bloopers_volume1.mp3" length="2198748" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/bloopers_volume1.mp3</guid>
</item>
<item>
<title>PolyCast #05: Yuletide Spirit</title>
<description>With MAKALUHA under the weather and IMRAN otherwise engaged, DANQ and LOCUTUS are joined by the show&apos;s first guest co-host DROGUE. DROGUE wastes no time in bringing up something that was news... fourteen months ago. Later he brings up both DANQ&apos;s avatar and Apolyton&apos;s eighth birthday logo. Under the wire this prolific individual reflects on allowing the community to choose his new custom forum title.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>01:08:54</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 15 Dec 2006 20:12:01 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode05.mp3" length="33078794" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode05.mp3</guid>
</item>
<item>
<title>PolyCast #04: Two by Two</title>
<description>With LOCUTUS at a Dutch PolyMeet and MAKI reportedly dating some admirers, DANQ and IMRAN are left to hold down the fort outpost. Near the finish, DANQ finds himself unusually agreeing with IMRAN when he suggests a shoutout to a number of users on Apolyton&apos;s forums for a particular reason. IMRAN then directs some words to a nameless naysayer and asks a question that makes DANQ grateful to be saved by the theme song.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>01:07:51</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 1 Dec 2006 18:37:45 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode04.mp3" length="32574098" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode04.mp3</guid>
</item>
<item>
<title>PolyCast #03: The View From Here</title>
<description>DANQ is confused, IMRAN is misleading, MAKI is surprised and LOCUTUS takes it all in at the start. Later IMRAN talks about the value of his name that could have been, and then the co-hosts address one of the show&apos;s more vocal audience members in its forum during which DANQ&apos;s geek level apparently suffers a minor blow. Soon IMRAN focuses attention back on himself for getting stuck on a catchphrase and not signing-off without it.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>01:08:49</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 17 Nov 2006 22:29:01 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode03.mp3" length="33037631" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode03.mp3</guid>
</item>
<item>
<title>PolyCast #02: Second Time Around</title>
<description>The pressure is on to follow-up the premiere with another strong start... so the co-hosts begin by talking about the reception to the first episode instead! IMRAN manages to catch DANQ&apos;s ire but DANQ doesn&apos;t get mad: he gets even. Later, LOCUTUS&apos; obsession with a particular weakness surfaces again to denegerate discussion even further. Amazingly, content manages to squeeze itself in between.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>01:09:21</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 3 Nov 2006 23:52:29 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode02.mp3" length="33282346" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode02.mp3</guid>
</item>
<item>
<title>PolyCast #01: Let&apos;s Get It Started</title>
<description>The episode that launched the series. IMRAN introduces himself and his fellow co-hosts but very quickly DANQ takes the opportunity to offer a public service netiquette lesson on email usage. At the end, DANQ offers not only sets up an insult at his own expense, but also explains the supposed origins of the name of the show. Best to take the tale with a few grains of salt.</description>
<itunes:author>Apolyton CS (https://apolyton.net)</itunes:author>
<itunes:duration>01:06:21</itunes:duration>
<itunes:explicit>no</itunes:explicit>
<pubDate>Fri, 20 Oct 2006 23:36:41 -0400</pubDate>
<enclosure url="https://polycast.civfanatics.com/polycast/season1/episode01.mp3" length="31849586" type="audio/mpeg" />
<guid>https://polycast.civfanatics.com/polycast/season1/episode01.mp3</guid>
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