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| # A script for single [double] click uploading to itch using butler | |
| # by Nothke | |
| # | |
| # Requirements: | |
| # - Installed butler: https://itch.io/docs/butler/ | |
| # - butler added to PATH | |
| # | |
| # How to use: | |
| # 1. Put this script in your project folder, | |
| # 2. Edit the script by adding project names and ignores below |
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| using Sirenix.OdinInspector; | |
| using UnityEngine; | |
| namespace VisualNovelFramework | |
| { | |
| public class VNDialogueController : MonoBehaviour | |
| { | |
| [SerializeField] | |
| private TMPShakeParser shakeParser = null; | |
| [SerializeField] |
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| #if UNITY_EDITOR | |
| namespace Sirenix.OdinInspector.Demos.RPGEditor | |
| { | |
| public class ConsumableItem : Item | |
| { | |
| [SuffixLabel("seconds ", true)] | |
| [BoxGroup(STATS_BOX_GROUP)] | |
| public float Cooldown; | |
| [HorizontalGroup(STATS_BOX_GROUP + "/Dur")] |
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| *.cs diff=csharp | |
| # Macro attribute, linguist-generated means the file is ignored for the | |
| # repository's language statistics and diffs are hidden by default | |
| [attr]unity-yaml-file -text -merge=unityamlmerge linguist-generated | |
| # Macro attribute for LFS files | |
| [attr]lfs-file filter=lfs diff=lfs merge=lfs -text | |
| ### Unity YAML Files ### |
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| // Rebinding using InputSystem from Prokuv'o | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.InputSystem; | |
| public class Rebinder : MonoBehaviour |
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| // Based on the Unity Wiki FloatingOrigin script by Peter Stirling | |
| // URL: http://wiki.unity3d.com/index.php/Floating_Origin | |
| using UnityEngine; | |
| using UnityEngine.SceneManagement; | |
| public class FloatingOrigin : MonoBehaviour | |
| { | |
| [Tooltip("Point of reference from which to check the distance to origin.")] | |
| public Transform ReferenceObject = null; |
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| using System; | |
| namespace VariableChangedEventPattern | |
| { | |
| class Program | |
| { | |
| private static void Main() | |
| { | |
| Game.Score.Changed += OnScoreChanged; | |
| Game.Score.Value += 200; |
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| using Sirenix.OdinInspector.Editor; | |
| using Sirenix.Utilities; | |
| using Sirenix.Utilities.Editor; | |
| using UnityEditor; | |
| public class DbBrowser : OdinMenuEditorWindow | |
| { | |
| [MenuItem("Db/Browser")] | |
| public static void Open() | |
| { |
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| #if ODIN_INSPECTOR | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using Sirenix.OdinInspector.Editor; | |
| using Sirenix.Utilities; | |
| using Sirenix.Utilities.Editor; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using Object = UnityEngine.Object; |
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| // MIT License | |
| // | |
| // Copyright (c) 2021 Sabresaurus | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy | |
| // of this software and associated documentation files (the "Software"), to deal | |
| // in the Software without restriction, including without limitation the rights | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| // copies of the Software, and to permit persons to whom the Software is | |
| // furnished to do so, subject to the following conditions: |