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Progress on Iguana Tweaks for 1.7.10
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* Localization ;P | |
* Features are split into Modules | |
- Modules are found in the TinkerModules.cfg | |
- Disabling a Module disables all features within and the base features of that module | |
* Random Bonuses | |
- Now allows ALL modifiers (if useful bonuses config is disabled) | |
- ..but Bonuses are weighted, so you'll usually get very little weird bonuses ;) | |
- Random-mode config option for pure chaos | |
- The different bonus modifiers can be deactivated separately (like TiC Tweaks) | |
* Bonus Modifiers | |
- can now be cofigured per level. Determine at which levelups a bonus modifier is awarded. Default is after 1st, 3rd and 5th levelup | |
* Tool Part Swapping | |
- Only one part can be exchanged at a time. Was two in old version. | |
- If a part accepts multiple parts of the same type (e.g. large plate for hammer), changing the slot the part is in changes which one will get replaced | |
- Tools with mining-level-xp cannot be downgraded to tool-heads without | |
* Harvest Level Tweaks: | |
- Added an additional mining level, Redstone/Diamond. Basically this allows to mine diamonds, but not obsidian. Only Bronze with the NerfBronze config has this mining level, otherwise you'd need steel to progress. | |
- Material properties are a bit different (minor) | |
- Emerald/Diamond modifier don't give mining levels anymore | |
- ExtraTic Materials have been rebalanced/adjusted to HarvestLevels | |
* Pickaxe mining level boosting | |
- Because of the additional mining level the multiplier for BoostXP has been lowered and is configurable separately now. | |
- Applicable mining levels for heads are a bit different | |
* Part Restriction | |
- Defaults have been changed a bit | |
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Implemented Features: | |
--------------------- | |
* Tool Leveling | |
- Random bonuses on levelup | |
- Bonus modifiers on levelup | |
- Mining Level tooltip | |
* Pickaxe Mining Level Boosting | |
- Pickaxes can gain a mining level | |
- Pickaxes gain xp for the mining level like they do for regular levelups | |
- Pickaxes start with 1 harvest level less, therefore have to be "mining leveled up" to reach full effectiveness | |
- MobHeads can be used as modifiers to instantly boost the mining level | |
* Tool Part Swapping | |
- Allows to exchange a part of a tool with a new one | |
- If configured, this may cost a percentage of your tool XP or mining level XP | |
- Tool must be fully repaired to swap parts | |
* Mob Heads | |
- Adds additional mobheads | |
- Gives heads a base drop chance | |
- Allows to configure head drop chance and Beheading effectiveness | |
* Harvest Level/Material Tweaks | |
- New mining level Progression | |
- Changes Mining/Harvest Level of materials and blocks | |
- Adapts Tinker Tool Materials to the new progression (changes some stats). Mostly earlylevel materials. | |
- Creates a slower progression through the tiers (Wood < Flint < Copper < Iron < Bronze < Obsidian < Ardite < Cobalt < Manyullyn) | |
- Change durability/speed % of all tools | |
- Emerald/Diamond Modifier only give durability | |
- ExtraTiC Support | |
* Claybuckets | |
- Made from clay, must be burnt in a furnace first | |
- Can transport water, lava, milk and all TConstruct liquids | |
- Break when used to transport a hot material like lava | |
* Various Tweaks | |
- Add Flint Recipe (configurable amount) | |
- Remove Gravel Flint Drop | |
- Remove Stone Torch recipe | |
- Disallow Stone Tools | |
- Disable Non-Tic-Tools being able to harvest blocks. They can still be used for crafting this way. BonusChest Tools are replaced with tinker tools. | |
- Allow Tool-repair in crafting grid (if enabled) | |
- Burn part used to cast a metal-cast | |
- Reusable toolparts in the Part Builder | |
- More expensive Silky Cloth, Silky Jewel | |
- Flux modifier takes 2 Modifiers | |
- Amount how often a tool can be repaired is limitable | |
* Part Restrictions | |
- The materials parts can be mades out are configurable | |
- All non-metals can only be used for a few parts | |
- Patterns have tooltips which parts are allowed | |
Missing Features and will maybe return if needed: | |
------------------------------------------------- | |
* Doing Tool Station stuff in a normal crafting window | |
* Doing Part Builder stuff in a normal crafting window | |
* Scale how much a tool is repaired based on number of previous repairs. Might use a different formula for calculating repair cost. | |
* Config for modifying Moss repair speed | |
* Config for modifying Redstone modifier | |
* Set the material cost for patterns | |
* Set the harvest levels for specific blocks | |
* pickaxe harvest level override | |
Missing and will probably not return: | |
------------------------------------- | |
* Blank pattern craftable from 4 Sticks | |
- TConstruct buffed the recipe to give 4 patterns per craft instead of 1 | |
* Tooltips for Tool-Part stats. | |
- That's TicTooltips job ;) | |
* Patterns being reusable. Basically you can use them as blank patterns in the stencil table. | |
- Not really implementable without lots of replacing TConstruct stuff. Not feasible currently. | |
* Extra-Modifiers can only be added with blaze/zombiepigman heads in HeadsRequired mode | |
- I suppose one could add different extra-modifier-recipies. But... why? :I | |
* Tinker tools never despawn | |
- TConstruct tools are indestructible by default | |
* Speed of Hammer/Excavator/Lumberaxe halfed (undocumented?) | |
- Will not be implemented anymore. Afaik TConstruct itself already nerfed that? |
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✓ Being able to repair tools in the crafting grid | |
* Repeated Repair-Scaling | |
* Config to set all stats of all tool Material | |
* All stats on all tool materials can be changed in the config. | |
* Everything from tic tweaks |
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* Completely rewritten codebase | |
- this means that some things might behave differently with other mods, because things are done differently internally. | |
- better maintainability | |
- looser coupling between parts | |
- Localization!!1 | |
* New Head-Rendering. This means "real" endermen heads! | |
* TE-Support: Blizz Head | |
* Dense Ores Support | |
* Ability to obtain ALL modifiers through levelup | |
* Config option to make all non-tinkers tools useless | |
* Creating a metal cast burns up the material it was casted around. No more useless stone tool parts lying around! | |
* ExtraTiC Support has been newly rebalanced to the harvestlevel progression | |
* Dungeon Chests may contain random Weapons. Still WIP. |
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