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@jvcleave
jvcleave / ofApp.cpp
Last active February 8, 2025 21:35
videocore fast pixel access
#pragma once
#include "ofMain.h"
#include "ofAppEGLWindow.h"
#include "user-vcsm.h"
#include "ofxOMXPlayer.h"
#include "TerminalListener.h"
class ofApp : public ofBaseApp, public KeyListener{
@mattdesl
mattdesl / modular-three.md
Last active December 9, 2021 03:20
quick/easy ThreeJS hacking with npm

This isn't bullet-proof but here's how I've doing things lately:

modular ThreeJS quickie

  • npm install three --save
  • Include this in your browserify/webpack root script, typically your index.js:
global.THREE = require('three')
  • Add the "THREE" global to your linter (e.g. semistandard/eslintrc)
@p01
p01 / live-coding-at-SG.html
Last active November 26, 2015 22:48
Live coding at Creative Coding Singapore
<style>
#b {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: radial-gradient(circle, #000, #123);
}
@outadoc
outadoc / Keolis-API.md
Last active November 15, 2024 18:27
Keolis Real-time API

Keolis "open-data" : XML Realtime API

Les données retournées sont au format XML.

Document trouvé et modifié depuis Pastebin.

Récupérer la liste des lignes

@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active March 31, 2025 21:04
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@springmeyer
springmeyer / degress2meters.js
Last active August 22, 2024 14:22
convert from long/lat to google mercator (or EPSG:4326 to EPSG:900913)
// See https://wiki.openstreetmap.org/wiki/Slippy_map_tilenames for more details.
var degrees2meters = function(lon,lat) {
var x = lon * 20037508.34 / 180;
var y = Math.log(Math.tan((90 + lat) * Math.PI / 360)) / (Math.PI / 180);
y = y * 20037508.34 / 180;
return [x, y]
}
x= -77.035974