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OO JavaScript: Inheritance vs. Composition
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// | |
// hasPosition trait | |
// | |
const hasPosition = state => ({ | |
setPosition: function(x, y) { | |
this.x = x; | |
this.y = y; | |
}.bind(state) | |
}); | |
// | |
// hasRadius trait | |
// | |
const hasRadius = state => ({ | |
setRadius: function(r) { | |
this.r = r; | |
}.bind(state) | |
}); | |
// | |
// isStringifyable trait | |
// | |
const isStringifyable = state => ({ | |
toString: function() { | |
var txt = '\n'; | |
for (var i in this) { | |
if (this.hasOwnProperty(i) && typeof this[i] !== 'function') { | |
txt += '\t' + i + ': ' + this[i] + '\n'; | |
} | |
} | |
return txt + '\n'; | |
}.bind(state) | |
}); | |
// | |
// Shape factory | |
// has traits: hasPosition, isStringifyable | |
// | |
const createShape = (x, y) => { | |
var shape = {}; | |
Object.assign( | |
shape, | |
hasPosition(shape), | |
isStringifyable(shape) | |
); | |
shape.setPosition(x, y); | |
return shape; | |
}; | |
// | |
// Circle factory | |
// has traits: hasPosition, hasRadius, isStringifyable | |
// | |
const createCircle = (x, y, r) => { | |
var circle = {}; | |
Object.assign( | |
circle, | |
hasPosition(circle), | |
hasRadius(circle), | |
isStringifyable(circle) | |
); | |
circle.setPosition(x, y); | |
circle.setRadius(r); | |
return circle; | |
}; | |
// | |
// Examples | |
// | |
var s1 = createShape(10, 20); //=> { x: 10, y: 20 } | |
var s2 = createShape(50, 60); //=> { x: 50, y: 60 } | |
s2.setPosition(30, 40); //=> { x: 30, y: 40 } | |
var c1 = createCircle(20, 10, 30); //=> { x: 20, y: 10, r: 30 } | |
c1.setPosition(30, 40); //=> { x: 30, y: 40, r: 30 } | |
c1.setRadius(80); //=> { x: 30, y: 40, r: 80 } |
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// | |
// Shape class | |
// | |
class Shape { | |
constructor(x, y) { | |
this.setPosition(x, y); | |
} | |
setPosition(x, y) { | |
this.x = x; | |
this.y = y; | |
} | |
toString() { | |
var txt = '\n'; | |
for (var i in this) { | |
if (this.hasOwnProperty(i)) { | |
txt += '\t' + i + ': ' + this[i] + '\n'; | |
} | |
} | |
return txt + '\n'; | |
} | |
} | |
// | |
// Circle class | |
// | |
class Circle extends Shape { | |
constructor(x, y, r) { | |
super(x, y); | |
this.setRadius(r); | |
} | |
setRadius(r) { | |
this.r = r; | |
} | |
} | |
// | |
// Examples | |
// | |
var s1 = new Shape(10, 20); //=> { x: 10, y: 20 } | |
var s2 = new Shape(50, 60); //=> { x: 50, y: 60 } | |
s2.setPosition(30, 40); //=> { x: 30, y: 40 } | |
var c1 = new Circle(20, 10, 30); //=> { x: 20, y: 10, r: 30 } | |
c1.setPosition(30, 40); //=> { x: 30, y: 40, r: 30 } | |
c1.setRadius(80); //=> { x: 30, y: 40, r: 80 } |
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