(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
#!/bin/bash -x | |
# This script takes .app file generated by unity for OSX, signs any plugin bundles and the main app, | |
# zips the project, and submits it for notarization | |
# Required data -- You need to fill these out with useful values! | |
USERNAME=# username of your apple account, usually your email | |
PASSWORD=# a generated password from appleid.apple.com | |
ROOT_FOLDER=# path to where your build lives | |
APP_NAME=# name of the app file unity created for you | |
PLUGIN_DIR=Contents/Plugins # you should be able to leave this be |
// Created by Marlon Monroy on 5/19/18. | |
// Copyright © 2018 Monroy.io All rights reserved. | |
// | |
import Foundation | |
import UIKit | |
protocol Shimmerable { | |
func start(count: Int) -> Void |
# Blender Python script to triangulate obj coming from Google Blocks | |
# result http://vatelier.net/MyDemo/TestingTriangulation/ | |
# via https://blender.stackexchange.com/questions/34537/how-to-batch-convert-between-file-formats | |
import bpy # Python interface for Blender, use Shift+F4 to start the interactive console. | |
# alternatively for headless server side batch conversion use blender -b -P triangulate_obj.py | |
import os | |
def convert_in_dir(path): | |
for root, dirs, files in os.walk(path): | |
for f in files: |
/** | |
* Author: David Asmuth | |
* Contact: [email protected] | |
* License: Public domain | |
* | |
* Converts the .fbx model | |
* from Blender orientation system (Z is up, Y is forward) | |
* to the Unity3D orientation system (Y is up, Z is forward) | |
*/ | |
using System.IO; |
// LoadingScreenManager | |
// -------------------------------- | |
// built by Martin Nerurkar (http://www.martin.nerurkar.de) | |
// for Nowhere Prophet (http://www.noprophet.com) | |
// | |
// Licensed under GNU General Public License v3.0 | |
// http://www.gnu.org/licenses/gpl-3.0.txt | |
using UnityEngine; | |
using UnityEngine.UI; |
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
public class SceneLoader : MonoBehaviour { | |
private bool loadScene = false; | |
[SerializeField] | |
private int scene; |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using TMPro; | |
using UnityEngine.UI; | |
public class ReplaceFont |
<?xml version="1.0" encoding="utf-8"?> | |
<resources> | |
<color name="action_pause">#FF8F00</color> | |
<color name="action_resume">#43A047</color> | |
</resources> |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.