This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using TMPro; | |
| using UnityEngine.UI; | |
| public class ReplaceFont |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using System.Collections; | |
| using UnityEngine.UI; | |
| public class SceneLoader : MonoBehaviour { | |
| private bool loadScene = false; | |
| [SerializeField] | |
| private int scene; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // LoadingScreenManager | |
| // -------------------------------- | |
| // built by Martin Nerurkar (http://www.martin.nerurkar.de) | |
| // for Nowhere Prophet (http://www.noprophet.com) | |
| // | |
| // Licensed under GNU General Public License v3.0 | |
| // http://www.gnu.org/licenses/gpl-3.0.txt | |
| using UnityEngine; | |
| using UnityEngine.UI; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /** | |
| * Author: David Asmuth | |
| * Contact: [email protected] | |
| * License: Public domain | |
| * | |
| * Converts the .fbx model | |
| * from Blender orientation system (Z is up, Y is forward) | |
| * to the Unity3D orientation system (Y is up, Z is forward) | |
| */ | |
| using System.IO; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # Blender Python script to triangulate obj coming from Google Blocks | |
| # result http://vatelier.net/MyDemo/TestingTriangulation/ | |
| # via https://blender.stackexchange.com/questions/34537/how-to-batch-convert-between-file-formats | |
| import bpy # Python interface for Blender, use Shift+F4 to start the interactive console. | |
| # alternatively for headless server side batch conversion use blender -b -P triangulate_obj.py | |
| import os | |
| def convert_in_dir(path): | |
| for root, dirs, files in os.walk(path): | |
| for f in files: |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // Created by Marlon Monroy on 5/19/18. | |
| // Copyright © 2018 Monroy.io All rights reserved. | |
| // | |
| import Foundation | |
| import UIKit | |
| protocol Shimmerable { | |
| func start(count: Int) -> Void |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/bin/bash -x | |
| # This script takes .app file generated by unity for OSX, signs any plugin bundles and the main app, | |
| # zips the project, and submits it for notarization | |
| # Required data -- You need to fill these out with useful values! | |
| USERNAME=# username of your apple account, usually your email | |
| PASSWORD=# a generated password from appleid.apple.com | |
| ROOT_FOLDER=# path to where your build lives | |
| APP_NAME=# name of the app file unity created for you | |
| PLUGIN_DIR=Contents/Plugins # you should be able to leave this be |
OlderNewer