,cycle status barsZto jump to selectionHto jump to baseSpaceto jump to last radar eventQto select all combat units on screen (double click for on map)Clickon unit andWto select all units of same type on screen (double click for on map)Shift+Clickon unit to add it to selection (also possible to drag over multiple units)
Yto place a beaconXto sell unitCto power down unit (good for radar and some defenses)Vto repair unit (tanks in red are useless, service depot needed)
Shift+clickon unit to queue 5 unitsCtrl+clickto add unit to front of queuemiddle clickto cancel unit in queue without pausing production (elseright clickto pause and another to dequeue by one)Ctrl+middle clickto cancel entire queueEto select building tab (and immediately select completed built to place it on map)Dto select defense tab (and immediately select completed built to place it on map)Rto select infantry tabFto select vehicle tabTto select aircraft tabGto select naval tab
Awhile units selected and thenright clickto move in attack modeCtrl+A+right clickto move in attack mode including buildings (not needed in AttackAnything stance)Shift+right clickto queue movements, fire focus, and capture orders to multiple pointsSto stop moving selected units<Deploy/Return to base
Alt+Ato scan, retaliate, and chases things (AttackAnything stance)Alt+Sto scan, retaliate (Defend stance)right clickto deploy unit
1to select group 1Ctrl+1to create group 1 with selectionCtrl+Shift+1to add selection to group 1Alt+1to jump to group 1
- Place rally points for barracks, war factories etc. by clicking on it and then right-clicking a waypoint on the map to where new units should move to
- Always check that harvesters have enough ore and gems, otherwise send them to new fields and build new refineries near by
- Use scout vehicle to transport engineer and secure oil derricks or other static buildings on the map
- After 5-6 minutes you should have 4 ore refinieries, 6 ore trucks, 3 barracks, 3 power plants, and a war factory and service depot
- power plant
- barrack -> 15x rifle, 1x engineer, 5x rocket
- 2x ore refinery
- power plant
- war factory -> 2x ore truck, 1x scout (fast, light vehicle)
- ore refinery
- service depot
- power plant
- second MCV to expand area
- 2x barracks -> infinite infantry (3/1 or 2/2 ratio of rifle vs. rocket soldiers depending on opponent)
- ore refinery -> infinite armor and static defense
- Never move infantry alone, place scout vehicles like the ranger in front for better sight and cover
- Place concrete walls around the base and important buildings; the outer walls with flamethrowers behind them
- Either attack specific units with aircrafts instead of attack moving so they automatically return to base to refill ammo, or focus on returning aircrafts with empty ammo to base during a fight