,
cycle status barsZ
to jump to selectionH
to jump to baseSpace
to jump to last radar eventQ
to select all combat units on screen (double click for on map)Click
on unit andW
to select all units of same type on screen (double click for on map)Shift
+Click
on unit to add it to selection (also possible to drag over multiple units)
Y
to place a beaconX
to sell unitC
to power down unit (good for radar and some defenses)V
to repair unit (tanks in red are useless, service depot needed)
Shift
+click
on unit to queue 5 unitsCtrl
+click
to add unit to front of queuemiddle click
to cancel unit in queue without pausing production (elseright click
to pause and another to dequeue by one)Ctrl
+middle click
to cancel entire queueE
to select building tab (and immediately select completed built to place it on map)D
to select defense tab (and immediately select completed built to place it on map)R
to select infantry tabF
to select vehicle tabT
to select aircraft tabG
to select naval tab
A
while units selected and thenright click
to move in attack modeCtrl
+A
+right click
to move in attack mode including buildings (not needed in AttackAnything stance)Shift
+right click
to queue movements, fire focus, and capture orders to multiple pointsS
to stop moving selected units<
Deploy/Return to base
Alt
+A
to scan, retaliate, and chases things (AttackAnything stance)Alt
+S
to scan, retaliate (Defend stance)right click
to deploy unit
1
to select group 1Ctrl
+1
to create group 1 with selectionCtrl
+Shift
+1
to add selection to group 1Alt
+1
to jump to group 1
- Place rally points for barracks, war factories etc. by clicking on it and then right-clicking a waypoint on the map to where new units should move to
- Always check that harvesters have enough ore and gems, otherwise send them to new fields and build new refineries near by
- Use scout vehicle to transport engineer and secure oil derricks or other static buildings on the map
- After 5-6 minutes you should have 4 ore refinieries, 6 ore trucks, 3 barracks, 3 power plants, and a war factory and service depot
- power plant
- barrack -> 15x rifle, 1x engineer, 5x rocket
- 2x ore refinery
- power plant
- war factory -> 2x ore truck, 1x scout (fast, light vehicle)
- ore refinery
- service depot
- power plant
- second MCV to expand area
- 2x barracks -> infinite infantry (3/1 or 2/2 ratio of rifle vs. rocket soldiers depending on opponent)
- ore refinery -> infinite armor and static defense
- Never move infantry alone, place scout vehicles like the ranger in front for better sight and cover
- Place concrete walls around the base and important buildings; the outer walls with flamethrowers behind them
- Either attack specific units with aircrafts instead of attack moving so they automatically return to base to refill ammo, or focus on returning aircrafts with empty ammo to base during a fight