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@bttger
Last active January 5, 2023 16:17
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My hotkeys and tips for OpenRA

OpenRA hotkeys

  • , cycle status bars
  • Z to jump to selection
  • H to jump to base
  • Space to jump to last radar event
  • Q to select all combat units on screen (double click for on map)
  • Click on unit and W to select all units of same type on screen (double click for on map)
  • Shift + Click on unit to add it to selection (also possible to drag over multiple units)

Cursor modes

  • Y to place a beacon
  • X to sell unit
  • C to power down unit (good for radar and some defenses)
  • V to repair unit (tanks in red are useless, service depot needed)

Build menu

  • Shift + click on unit to queue 5 units
  • Ctrl + click to add unit to front of queue
  • middle click to cancel unit in queue without pausing production (else right click to pause and another to dequeue by one)
  • Ctrl + middle click to cancel entire queue
  • E to select building tab (and immediately select completed built to place it on map)
  • D to select defense tab (and immediately select completed built to place it on map)
  • R to select infantry tab
  • F to select vehicle tab
  • T to select aircraft tab
  • G to select naval tab

Moving

  • A while units selected and then right click to move in attack mode
  • Ctrl + A + right click to move in attack mode including buildings (not needed in AttackAnything stance)
  • Shift + right click to queue movements, fire focus, and capture orders to multiple points
  • S to stop moving selected units
  • < Deploy/Return to base

Stance

  • Alt + A to scan, retaliate, and chases things (AttackAnything stance)
  • Alt + S to scan, retaliate (Defend stance)
  • right click to deploy unit

Groups

  • 1 to select group 1
  • Ctrl + 1 to create group 1 with selection
  • Ctrl + Shift + 1 to add selection to group 1
  • Alt + 1 to jump to group 1

Tips

  • Place rally points for barracks, war factories etc. by clicking on it and then right-clicking a waypoint on the map to where new units should move to
  • Always check that harvesters have enough ore and gems, otherwise send them to new fields and build new refineries near by
  • Use scout vehicle to transport engineer and secure oil derricks or other static buildings on the map
  • After 5-6 minutes you should have 4 ore refinieries, 6 ore trucks, 3 barracks, 3 power plants, and a war factory and service depot
    • power plant
    • barrack -> 15x rifle, 1x engineer, 5x rocket
    • 2x ore refinery
    • power plant
    • war factory -> 2x ore truck, 1x scout (fast, light vehicle)
    • ore refinery
    • service depot
    • power plant
    • second MCV to expand area
    • 2x barracks -> infinite infantry (3/1 or 2/2 ratio of rifle vs. rocket soldiers depending on opponent)
    • ore refinery -> infinite armor and static defense
  • Never move infantry alone, place scout vehicles like the ranger in front for better sight and cover
  • Place concrete walls around the base and important buildings; the outer walls with flamethrowers behind them
  • Either attack specific units with aircrafts instead of attack moving so they automatically return to base to refill ammo, or focus on returning aircrafts with empty ammo to base during a fight
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