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typedef struct Q { | |
int val; | |
int sp; | |
int time[20000]; | |
struct Q* left; | |
struct Q* right; | |
} Q; | |
Q* qCreate(int val, int time) { | |
Q* q = malloc(sizeof(Q)); | |
q->val = val; | |
q->sp = 0; | |
q->time[q->sp++] = time; | |
return q; | |
} | |
void qTouch(Q* q, int time) { | |
q->time[q->sp++] = time; | |
} | |
int qDrain(Q* q) { | |
if (!q->sp) return q->val; | |
q->time[--q->sp]; | |
return q->val; | |
} | |
Q* qRotateLeft(Q* q) { | |
Q* right = q->right; | |
if (!right) return q; | |
q->right = right->left; | |
right->left = q; | |
return right; | |
} | |
Q* qRotateRight(Q* q) { | |
Q* left = q->left; | |
if (!left) return q; | |
q->left = left->right; | |
left->right = q; | |
return left; | |
} | |
bool qIsGE(Q* q, Q* node) { | |
int qLen = q ? q->sp : 0; | |
int nodeLen = node ? node->sp : 0; | |
int qHead = qLen > 0 | |
? q->time[qLen - 1] | |
: -1; | |
int nodeHead = nodeLen > 0 | |
? node->time[nodeLen - 1] | |
: -1; | |
if (qLen > nodeLen) return true; | |
if (qLen == nodeLen && qHead > nodeHead) return true; | |
return false; | |
} | |
Q* qBalance(Q* q) { | |
Q* curr = q; | |
if (!curr) return NULL; | |
if (qIsGE(curr, curr->left) && qIsGE(curr, curr->right)) { | |
return curr; | |
} | |
if (qIsGE(curr->left, curr->right)) { | |
curr = qRotateRight(curr); | |
curr->right = qBalance(curr->right); | |
return curr; | |
} else { | |
curr = qRotateLeft(curr); | |
curr->left = qBalance(curr->left); | |
return curr; | |
} | |
} | |
Q* qPush(Q* q, int val, int time) { | |
if (!q) { | |
return qCreate(val, time); | |
} | |
if (q->val == val) { | |
qTouch(q, time); | |
return qBalance(q); | |
} | |
if (q->val > val) { | |
q->left = qPush(q->left, val, time); | |
} else { | |
q->right = qPush(q->right, val, time); | |
} | |
return qBalance(q); | |
} | |
void qFree(Q* q) { | |
if (q) { | |
if (q->left) { | |
qFree(q->left); | |
q->left = NULL; | |
} | |
if (q->right) { | |
qFree(q->right); | |
q->right = NULL; | |
} | |
free(q); | |
} | |
} | |
typedef struct { | |
Q* q; | |
int time; | |
} FreqStack; | |
FreqStack* freqStackCreate() { | |
FreqStack* s = malloc(sizeof(FreqStack)); | |
s->q = NULL; | |
s->time = 0; | |
return s; | |
} | |
void freqStackPush(FreqStack* obj, int val) { | |
obj->q = qPush(obj->q, val, obj->time++); | |
} | |
int freqStackPop(FreqStack* obj) { | |
int val = qDrain(obj->q); | |
obj->q = qBalance(obj->q); | |
return val; | |
} | |
void freqStackFree(FreqStack* obj) { | |
if (obj) { | |
qFree(obj->q); | |
obj->q = NULL; | |
free(obj); | |
} | |
} |
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class PQ { | |
public val: number | |
public age: number[] | |
public left: PQ | null | |
public right: PQ | null | |
constructor(val: number, age: number) { | |
this.val = val; | |
this.age = [age]; | |
this.left = null; | |
this.right = null; | |
} | |
touch(age: number) { | |
this.age.push(age); | |
} | |
drain(): number { | |
this.age.pop(); | |
return this.val; | |
} | |
rotateLeft(): PQ { | |
if (!this.right) return this; | |
const right = this.right; | |
this.right = right.left; | |
right.left = this; | |
return right; | |
} | |
rotateRight(): PQ { | |
if (!this.left) return this; | |
const left = this.left; | |
this.left = left.right; | |
left.right = this; | |
return left; | |
} | |
find(val: number): PQ | null { | |
if (val < this.val) { | |
if (!this.left) return null | |
return this.left.find(val); | |
} | |
if (val > this.val) { | |
if (!this.right) return null | |
return this.right.find(val); | |
} | |
return this; | |
} | |
insert(node: PQ): PQ { | |
if (node.val < this.val) { | |
if (!this.left) { | |
this.left = node; | |
} else { | |
this.left = this.left.insert(node); | |
} | |
return this; | |
} | |
if (node.val > this.val) { | |
if (!this.right) { | |
this.right = node; | |
} else { | |
this.right = this.right.insert(node); | |
} | |
return this; | |
} | |
node.left = this; | |
node.right = this.right; | |
this.right = null; | |
return node; | |
} | |
isGE(node: PQ): boolean { | |
const thisLen = this.age.length; | |
const nodeLen = node.age.length; | |
if (thisLen > nodeLen) return true; | |
const thisAge = this.age[this.age.length - 1] ?? -1; | |
const nodeAge = node.age[node.age.length - 1] ?? -1; | |
if (thisLen == nodeLen && thisAge > nodeAge) return true | |
return false; | |
} | |
balance(): PQ { | |
if (this.left) { | |
this.left = this.left.balance(); | |
} | |
if (this.right) { | |
this.right = this.right.balance(); | |
} | |
if (this.left && this.left.isGE(this)) { | |
return this.rotateRight().balance(); | |
} | |
if (this.right && this.right.isGE(this)) { | |
return this.rotateLeft().balance(); | |
} | |
return this; | |
} | |
} | |
class FreqStack { | |
private _q: PQ | null = null; | |
private _age: number = 0; | |
constructor() {} | |
push(val: number): void { | |
if (!this._q) { | |
this._q = new PQ(val, this._age++); | |
return; | |
} | |
const old = this._q.find(val); | |
if (old) { | |
old.touch(this._age++); | |
} else { | |
const node = new PQ(val, this._age++); | |
this._q = this._q.insert(node); | |
} | |
this._q = this._q.balance(); | |
} | |
pop(): number { | |
const val = this._q.drain(); | |
this._q = this._q.balance(); | |
return val; | |
} | |
} |
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