I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!
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do shell script "xcode-select --install" | |
do shell script "sleep 1" | |
tell application "System Events" | |
tell process "Install Command Line Developer Tools" | |
keystroke return | |
click button "Agree" of window "License Agreement" | |
end tell | |
end tell |
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//#define DEBUG_THREADING | |
using UnityEngine; | |
using System.Collections; | |
using System.Threading; | |
using System.Reflection; | |
public delegate IEnumerator MonitorCoroutine<T> (CoroutineData<T> data); |
In Google Developer Console inside your app project, on the Credentials section, you must create a new "Service Account" "Client ID", if you have not already. And download the JSON file.
On Google Play Developer Console you have to give permissions to "[email protected]" for uploading apks.
Download Google APIs Client Library for Python (google-api-python-client): https://code.google.com/p/google-api-python-client/ or use pip:
$ pip install google-api-python-client
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<?xml version="1.0" encoding="utf-16"?> | |
<Patterns xmlns="urn:schemas-jetbrains-com:member-reordering-patterns"> | |
<TypePattern DisplayName="COM interfaces" Priority="2000"> | |
<TypePattern.Match> | |
<And> | |
<Kind Is="Interface" /> | |
<Or> | |
<HasAttribute Name="System.Runtime.InteropServices.InterfaceTypeAttribute" /> | |
<HasAttribute Name="System.Runtime.InteropServices.ComImport" /> | |
</Or> |
For background and further references see: Entity Component Systems on Wikipedia
ECS by Scott Bilas (GDC 2002)
entity
= class: no logic + no data OR at most small set of frequently used data (ie position)component
= class: logic + data
foreach entity in allEntities do
foreach component in entity.components do
We will compare ASP.NET and Node.js for backend programming.
Source codes from examples.
This document was published on 21.09.2015 for a freelance employer. Some changes since then (14.02.2016):
- Koa.js no longer uses co-routines, it has switched to Babel's
async/await
.yield
andawait
are used almost in the same way, so I see no point to rewrite the examples.
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using System.Collections.Generic; | |
public class FindProject { | |
#if UNITY_EDITOR_OSX | |
[MenuItem("Assets/Find References In Project", false, 2000)] |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Collections.Generic; | |
using UnityEditor.AnimatedValues; | |
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)] | |
[CanEditMultipleObjects] | |
public class CustomEditorBase : Editor | |
{ |