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@jamiew
jamiew / .gitconfig
Last active June 15, 2020 20:03
public pieces of my .gitconfig
[user]
name = Jamie Dubs
email = [email protected]
[apply]
whitespace = fix
[branch]
autosetuprebase = always
autosetupmerge = always
[color]
branch = auto
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 1, 2025 07:13
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@ssshake
ssshake / isWrit
Last active June 21, 2024 10:28
Photon PUN Cheat Sheet
## Photon Methods
**public class Blank : Photon.PunBehaviour**
instead of mono behavior, use this to receive photon callbacks in your script.
**public override void OnLeftRoom()**
An example of overriding a punbehavior callback
@panva
panva / README.md
Last active October 20, 2024 09:23
Simple Device Flow Login CLI implementation

Simple Device Flow Login CLI implementation

run

npx https://gist.github.com/panva/ebaacfe433a8677bdbf458f6e1132045
@ayamflow
ayamflow / rotate-uv.glsl
Created January 16, 2018 23:24
Rotate UV in GLSL
vec2 rotateUV(vec2 uv, float rotation)
{
float mid = 0.5;
return vec2(
cos(rotation) * (uv.x - mid) + sin(rotation) * (uv.y - mid) + mid,
cos(rotation) * (uv.y - mid) - sin(rotation) * (uv.x - mid) + mid
);
}
vec2 rotateUV(vec2 uv, float rotation, vec2 mid)
@RoyalIcing
RoyalIcing / Dockerfile
Last active July 12, 2024 02:35
Rails 5.1 Dockerfile
FROM ruby:2.4-alpine
ENV PATH /root/.yarn/bin:$PATH
RUN apk update && apk upgrade && \
apk add --no-cache bash git openssh build-base nodejs tzdata
RUN apk update \
&& apk add curl bash binutils tar gnupg \
&& rm -rf /var/cache/apk/* \
@ayamflow
ayamflow / gist:96a1f554c3f88eef2f9d0024fc42940f
Last active April 3, 2025 22:26
Threejs Fit plane to screen
var cameraZ = camera.position.z;
var planeZ = 5;
var distance = cameraZ - planeZ;
var aspect = viewWidth / viewHeight;
var vFov = camera.fov * Math.PI / 180;
var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance;
var planeWidthAtDistance = planeHeightAtDistance * aspect;
// or
@dddnuts
dddnuts / Fastfile
Created June 4, 2016 10:39
Build ipa from Unity project with fastlane
fastlane_version "1.94.0"
default_platform :ios
platform :ios do
desc "Run Unity Editor tests"
lane :test_unit do
unity(
run_editor_tests: true
)
using UnityEngine;
public class WeightedRandomNumber {
AnimationCurve _curve;
float[] _cumulativeWeights;
float _totalWeight;
float _step;
float _curveTime;
/*
PTT_for_Voicemeeter.ahk - AHKscript Push-to-Talk for VoicemeeterBanana
======================================================================
Author: "Paul Prince" <[email protected]>
License: Modified BSD License; see ./LICENSE.txt
Inspired by:
------------
- WindowPadX