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February 14, 2022 02:07
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Exploit#1 for Project-JoJo on roblox.com + This was slightly rushed.
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-- // slua (https://x.synapse.to) | |
print('slua https://x.syanpse.to', 'Project JoJo No Movement Exploit') | |
loadfile('Player.lua')() | |
local misc = game:GetService("ReplicatedStorage").Logic.misc -- // COUGH COUGH BACKDOOR COUGH COUGH | |
local function connect(player) -- // This works barely that much, but this is pretty much reference onto what can be exploited, so that's what matters, you can even set everyone's speed to 59 since that's the limit, else it won't be accepted | |
if player ~= Player then | |
local function fire(chr) | |
local function f() | |
spawn(function() | |
local h = chr:WaitForChild('Humanoid') | |
misc:FireServer(5, h, 0) -- // walkspeed, humanoid, value | |
misc:FireServer(7, h, 0) -- // jumppower, humanoid, value | |
end) | |
end | |
f() | |
spawn(function() | |
chr:WaitForChild('Humanoid').Changed:Connect(function(p) | |
if chr:FindFirstChild('Humanoid') then | |
if chr.Humanoid.WalkSpeed > 0 or chr.Humanoid.JumpPower > 0 then -- // tried to optimize it | |
f() | |
end | |
end | |
end) | |
end) | |
end | |
player.CharacterAdded:Connect(function(chr) | |
fire(chr) | |
end) | |
if player.Character then | |
fire(player.Character) | |
end | |
end | |
end | |
for _, player in next, game:GetService('Players'):GetPlayers() do | |
connect(player) | |
end | |
game:GetService('Players').PlayerAdded:Connect(function(player) | |
connect(player) | |
end) |
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