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cellularmitosis / README.md
Last active October 4, 2025 16:20
Crockett (8 launches)

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Crockett (8 launches)

An 4.2-furnace (equivalent) early-game, minimim viable nuclear ship, requiring only blue-sci

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cellularmitosis / README.md
Last active December 13, 2024 04:45
The Bladder (7 launches)
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cellularmitosis / README.md
Last active December 12, 2024 18:16
The Wasp (6 launches)
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cellularmitosis / README.md
Last active December 13, 2024 04:45
The Mosquito (5 launches)
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cellularmitosis / README.md
Last active December 13, 2024 04:45
The Gnat (4 launches)
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cellularmitosis / README.md
Last active December 30, 2024 17:15
The Tick (6 launches)
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cellularmitosis / README.md
Last active December 13, 2024 04:45
The Flea (5 launches)
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cellularmitosis / README.md
Last active December 12, 2024 18:04
The Aphid (4 launches)

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The Aphid (4 launches)

The Aphid is a 4-launch, 1-furnace Factorio space ship which uses only Nauvis non-quality tech. EDIT see The Gnat for a faster 4-launch ship.

Shoutout: This ship is inspired by (and steals tech from) the minimalist ship designs of u/TrollDruel.

Blueprint

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cellularmitosis / README.md
Last active November 23, 2024 11:36
Factorio asteroid crusher / collector circuits

Factorio asteroid crusher / collector circuits

Here are three variations on crusher / collector circuits I use in small Factorio ships.

Screenshot 2024-11-23 at 5 32 36 AM

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cellularmitosis / README.md
Last active November 20, 2024 08:26
Testing Factorio assembler energy efficiency

Testing Factorio assembler energy efficiency

When building small space ships in Factorio, energy efficiency becomes important. The question is, should you use an assembler 2 or 3 when making ammo on a small ship where power is a precious commodity?

I used one accumulator to power an assembler making ammo with an input and output inserter, then counted how many magazines were made by each setup.

(See also: Testing Factorio inserter energy efficiency)

Screenshot 2024-11-19 at 8 10 11 PM