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A Mind is Born by Linus Akesson
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; A Mind is Born by Linus Akesson | |
; https://linusakesson.net/scene/a-mind-is-born/index.php | |
; transcribed to 64tass and further commented by J.B. Langston | |
; important locations after program is copied to zero page | |
vmptr = $cb ; video matrix | |
clock = $13 ; global clock lsb - indicates position within bar | |
clock_msb = $20 ; global clock msb - indicates bar of song | |
script = $21 ; poke table | |
const_d3ff = $03 ; location holding constant $d3ff | |
const_d01c = $0f ; location holding constant $d01c | |
mel_lfsr = $14 ; melody LFSR | |
sid = $0a ; sid register shadow buffer | |
mod_op1 = $d5 ; first opcode that gets modified | |
mod_op2 = $d7 ; second opcode that gets modified | |
basstbl = $f3 ; bass notes | |
freqtbl = $f7 ; melody notes | |
* = $0801 | |
; basic bootstrap program | |
.byte $0D,$08 ; pointer to next line | |
.byte $FF,$D3 ; line number 54271 | |
.byte $9E,$32,$32,$32,$35 ; $9E=SYS + 2225 in PETSCII | |
; end of line/end of program markers overlap with first 3 bytes of sid table | |
; sid register shadow buffer; copied to sid registers at the end of every interrupt cycle | |
; voice 1: kick drum and bass | |
.byte $00 ; $D400: voice 1 frequency lsb | |
.byte $00 ; $D401: voice 1 frequency msb | |
.byte $00 ; $D402: voice 1 pulse width lsb | |
.byte $19 ; $D403: voice 1 pulse width msb | |
.byte $41 ; $D404: voice 1 control register | |
.byte $1C ; $D405: voice 1 attack/decay | |
.byte $D0 ; $D406: voice 1 sustain/release | |
; voice 2: melody | |
.byte $00 ; $D407: voice 2 frequency lsb $D020: border color | |
.byte $DC ; $D408: voice 2 frequency msb $D021: background color 0 | |
.byte $00 ; $D409: voice 2 pulse width lsb $D022: background color 1 | |
.byte $00 ; $D40A: voice 2 pulse width msb $D023: background color 2 | |
.byte $11 ; $D40B: voice 2 control register $D024: background color 3 | |
.byte $D0 ; $D40C: voice 2 attack/decay | |
.byte $E0 ; $D40D: voice 2 sustain/release | |
; voice 3: drone | |
.byte $0B ; $D40E: voice 3 frequency lsb | |
.byte $10 ; $D40F: voice 3 frequency msb | |
.byte $33 ; $D410: voice 3 pulse width lsb | |
.byte $0E ; $D411: voice 3 pulse width msb | |
.byte $61 ; $D412: voice 3 control register | |
.byte $90 ; $D413: voice 3 attack/decay | |
.byte $F5 ; $D414: voice 3 sustain/release | |
; filter | |
.byte $07 ; $D415: filter cutoff lsb | |
.byte $00 ; $D417: filter cutoff msb | |
.byte $FF ; $D418: filter resonance | |
.byte $1F ; $D419: filter control; $1F = low pass filter all channels and max volume | |
; poke table with eight entries: first byte is target address in zero-page, second byte is value to write. | |
; entry for bars $00-$07 overlaps with last two sid registers above; performs dummy write to $ff | |
.byte $14,$41 ; bars $08-$0f: repeatedly reset LFSR seed to $41 to stutter melody | |
.byte $D5,$24 ; bars $10-$17: overwrite ora opcode with bit to enable color and stop resetting LFSR | |
.byte $15,$25 ; bars $18-$1f: change color to green; voice 1 waveform $25 (sounds same as $21) | |
.byte $15,$53 ; bars $20-$27: change color to cyan; voice 1 waveform to $53 (hardsync) | |
.byte $15,$61 ; bars $28-$2f: change color to white; voice 1 to $61 (disable hardsync) | |
.byte $D5,$29 ; bars $30-$37: overwrite bit opcode with and to make visuals brighter | |
.byte $1B,$0F ; bars $38-$3f: change voice 3 pulse width to $f for brighter timbre | |
; interrupt handler | |
inc clock ; increment global clock lsb by 2 | |
inc clock | |
bne noc1 ; skip msb unless lsb wrapped to 0 | |
inc clock_msb ; increment global clock msb by 1 | |
noc1 | |
lda #$61 ; set gate bit for drone | |
sta sid+2*7+4 ; via control reg for voice 3 | |
lax clock_msb ; load current bar # into X and A | |
cpx #$3f ; switch to high pass filter for final bar | |
beq highpass | |
bcc noend ; skip finale until after final bar | |
lsr $d011 ; fade to black | |
jmp ($fffc) ; kernal reset vector | |
highpass | |
ldy #$6d | |
sty sid+$18 ; switch for high pass filter | |
sty mod_op2 ; change ora to adc (stop blinking) | |
noend | |
lsr ; calculate address into poke table: | |
asr #$1c ; ((bar >> 1) and $1c) >> 1 | |
tay ; save result fo later | |
; beat generation | |
lda clock ; check what part of current bar we're in | |
and #$30 ; only duck during third quarter of beat | |
bne noduck | |
dec sid+2*7+4 ; turn off gate bit to start release of note` | |
noduck | |
cpx #$2f ; turn bass off during bar 2f | |
beq bassoff | |
bcs nointro ; During bars $00-$2e we keep playing the same bass | |
ldx #2 ; note, from offset 2 in the bass table. | |
nointro | |
cmp #$10 ; turn bass off after first quarter of beat | |
beq bassoff | |
txa ; x contains either 2 or current bar count | |
and #3 ; mask off last two bits of bar | |
tax | |
lda basstbl,x ; use as index into bass note table | |
sta sid+0*7+0 ; poke into sid voice 1 frequency msb | |
.byte $2d ; and absolute will eat the next instr and its operand | |
bassoff | |
lax #0 ; Safe when the operand is zero. | |
bcs bassdone ; Carry will be set if we got here via bassoff. | |
; Carry was not set by cmp #$10, so we are in the | |
; first 25% of a beat. Throw away the computed bass note | |
; and play a drum instead. | |
; But handle the script first. | |
lax script+1,y ; load poke byte into A+X | |
ldx script,y ; load poke address into X | |
sta 0,x ; poke accumulator into address from script | |
lda clock ; get clock | |
asr #$0e ; mask 00001110, then shift right | |
tax ; A goes from 0 to 7 during the first 25% of the beat | |
sbx #256-8 ; update the video matrix pointer | |
stx vmptr+1 | |
eor #$07 ; invert the value to obtain the pitch of the drum sound | |
bassdone | |
sta sid+0*7+1 ; store in voice 1 freq msb | |
; melody generation | |
lda clock ; 16th notes last for for 8 interrupts | |
and #$0f | |
bne nomel | |
lda #$b8 ; load lfsr seed | |
sre mel_lfsr ; shift right and exclusive or | |
bcc noc2 ; only write it back if a bit shifted out | |
sta mel_lfsr | |
noc2 | |
and #7 ; use bottom 3 bits of lfsr as index into note table | |
tax | |
lda freqtbl,x ; look up note from note table | |
sta sid+1*7+1 ; store in voice 2 freq msb | |
nomel | |
ldy #8 | |
vicloop | |
lax sid+3,y ; copy stuff from shadow buffer to vic registers $d01c-$d024 | |
sta (const_d01c),y | |
dey | |
bpl vicloop | |
tay ; loop leaves $19 in accumulator; transfer to Y | |
loop | |
lax sid-1,y ; copy stuff from shadow buffer to sid registers $d400-$d418 | |
sta (const_d3ff),y | |
dey | |
bne loop | |
jmp $ea7e ; jump into to last part of standard interrupt handler | |
; initialization | |
sei | |
stx $286 ; set foreground text color to black | |
stx $d021 ; set background 0 color to black | |
jsr $e544 ; kernal clear screen routine | |
ldx #$fd ; copy program from $0802-$08FF to zero page ($02-$FF) | |
initloop | |
lda $802,x | |
sta $02,x | |
dex | |
bne initloop | |
stx $315 ; clear high byte of interrupt vector; int handler now = $31 | |
jmp $cc ; jump to main routine in zero page | |
; main routine | |
lda #$50 ; enable extended color text mode; set YSCROLL to 0 | |
sta $d011 | |
cli ; enable interrupts | |
mainloop | |
lda $dc04 ; get timer A low byte | |
;mod_op1 | |
ldy #$c3 ; forces background color 2 or 3 | |
;mod_op2 | |
ora $d41c ; manipulate font using opcode set by poke table | |
pha ; push it on the stack, where the vic is looking for font data | |
asr #$04 | |
ldy #$30 ; tell vic to find video matrix at $0c00, font at $0000. | |
sty $d018 | |
adc (vmptr),y ; read and combine two consecutive values (horizontal neighbors) | |
inc vmptr | |
adc (vmptr),y | |
ror | |
ora clock_msb | |
ldy #$30+40 ; write back 40 bytes later | |
ora mod_op1 ; only use characters from stack page | |
sta (vmptr),y | |
bne mainloop ; Always branches. | |
;basstbl | |
.byte $2B,$AA,$02,$62 ; bass notes | |
;freqtbl | |
.byte $00,$18,$26,$20 ; melody notes | |
.byte $12,$24,$13,$10 |
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