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@chrisallick
Created October 23, 2012 23:38
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failed to build cocomotion
pallick:cocosmotion chrisallick$ rake
Build ./build/iPhoneSimulator-6.0-Development
Build vendor/cocos2d-iphone
Build settings from command line:
ARCHS = i386
CONFIGURATION_BUILD_DIR = .build
IPHONEOS_DEPLOYMENT_TARGET = 6.0
SDKROOT = iphonesimulator6.0
=== BUILD NATIVE TARGET kazmath OF PROJECT cocos2d-ios WITH CONFIGURATION Release ===
Check dependencies
CompileC build/cocos2d-ios.build/Release-iphonesimulator/kazmath.build/Objects-normal/i386/mat3.o external/kazmath/src/mat3.c normal i386 c com.apple.compilers.llvm.clang.1_0.compiler
cd /Users/chrisallick/Documents/GIT/cocosmotion/vendor/cocos2d-iphone
setenv LANG en_US.US-ASCII
setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/chrisallick/.rvm/gems/ruby-1.9.3-p194/bin:/Users/chrisallick/.rvm/gems/ruby-1.9.3-p194@global/bin:/Users/chrisallick/.rvm/rubies/ruby-1.9.3-p194/bin:/Users/chrisallick/.rvm/bin:/usr/local/bin:/usr/local/sbin:~/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin"
...
tion/vendor/cocos2d-iphone/build/cocos2d-ios.build/Release-iphonesimulator/cocos2d.build/Objects-normal/i386/CCTMXObjectGroup.dia -c /Users/chrisallick/Documents/GIT/cocosmotion/vendor/cocos2d-iphone/cocos2d/CCTMXObjectGroup.m -o /Users/chrisallick/Documents/GIT/cocosmotion/vendor/cocos2d-iphone/build/cocos2d-ios.build/Release-iphonesimulator/cocos2d.build/Objects-normal/i386/CCTMXObjectGroup.o
** BUILD FAILED **
The following build commands failed:
CompileC build/cocos2d-ios.build/Release-iphonesimulator/cocos2d.build/Objects-normal/i386/CCTexture2D.o cocos2d/CCTexture2D.m normal i386 objective-c com.apple.compilers.llvm.clang.1_0.compiler
(1 failure)
rake aborted!
Command failed with status (65): [/usr/bin/xcodebuild -project "cocos2d-ios....]
Tasks: TOP => default => simulator => build:simulator
(See full trace by running task with --trace)
@jamonholmgren
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I had this same problem. Did you find a solution? - Jamon

@unsay
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unsay commented Dec 16, 2012

Same here. My solution was using the cocos2d cocoapod.

https://groups.google.com/d/msg/rubymotion/I9OwIi5Pevc/mUYz0W5_gv0J

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