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Nick Donohue chronick

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@ngxson
ngxson / FAQ.md
Last active April 28, 2025 17:01
convert ARM NEON to WASM SIMD prompt

Why did you do this?

Relax, I only have one Sunday to work on idea, literally my weekend project. So I tried Deepseek to see if it can help. Surprisingly, it works and it saves me another weekend...

What is your setup?

Just chat.deepseek.com (cost = free) with prompts adapted from this gist.

Does it work in one-shot or I have to prompt it multiple times?

@khalidx
khalidx / node-typescript-esm.md
Last active April 15, 2025 14:15
A Node + TypeScript + ts-node + ESM experience that works.

The experience of using Node.JS with TypeScript, ts-node, and ESM is horrible.

There are countless guides of how to integrate them, but none of them seem to work.

Here's what worked for me.

Just add the following files and run npm run dev. You'll be good to go!

package.json

@sttz
sttz / ScrollToCeneter.cs
Last active April 2, 2025 16:25
Method to center an element in a ScrollRect using Unity's new UI system
using UnityEngine;
using UnityEngine.UI;
public static class UIExtensions {
// Shared array used to receive result of RectTransform.GetWorldCorners
static Vector3[] corners = new Vector3[4];
/// <summary>
/// Transform the bounds of the current rect transform to the space of another transform.
/// </summary>
@CatherineH
CatherineH / text_to_svg_path.py
Last active December 5, 2023 13:41
Convert a text character to an SVG path.
from svgpathtools import wsvg, Line, QuadraticBezier, Path
from freetype import Face
def tuple_to_imag(t):
return t[0] + t[1] * 1j
face = Face('./Vera.ttf')
@alekseykulikov
alekseykulikov / index.md
Last active February 6, 2025 21:20
Principles we use to write CSS for modern browsers

Recently CSS has got a lot of negativity. But I would like to defend it and show, that with good naming convention CSS works pretty well.

My 3 developers team has just developed React.js application with 7668 lines of CSS (and just 2 !important). During one year of development we had 0 issues with CSS. No refactoring typos, no style leaks, no performance problems, possibly, it is the most stable part of our application.

Here are main principles we use to write CSS for modern (IE11+) browsers:

@timotgl
timotgl / uninstall-razer-synapse.sh
Last active April 16, 2025 13:33
How to fully uninstall Razer Synapse 2 on OS X (10.11-10.13) (El Capitan, Sierra, High Sierra) without using Razer's official uninstall tool
# How to uninstall Razer Synapse 2 ( https://www.razerzone.com/synapse-2 )
# on OS X (10.11-10.13) (El Capitan, Sierra, High Sierra)
# without using Razer's official uninstall tool.
# Tested on OS X 10.11.5 in July 2016.
# Edited with additional steps for later OS X versions,
# contributed by commenters on this gist.
# Step 1: In your terminal: stop and remove launch agents
launchctl remove com.razer.rzupdater
@zsoi
zsoi / TerrainDataCloner.cs
Last active January 14, 2025 02:33
Helper to deep-copy a TerrainData object in Unity3D
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace ZS.Tools
{
/// <summary>
/// Provides means to deep-copy a TerrainData object because Unitys' built-in "Instantiate" method
@lamenath
lamenath / allfragments.json
Last active November 29, 2016 18:33
all prismic fragments document mask
{
"Basic Types" : {
"uid" : {
"type" : "UID",
"config" : {
"placeholder" : "Unique Document Identifier"
}
},
"text" : {
"type" : "Text",
using UnityEngine;
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;
public class LSystemGenerator : MonoBehaviour
{
[Serializable]
anonymous
anonymous / mapgen.js.coffee
Created February 15, 2015 19:32
Core algorithm for procedural city generation article (http://www.tmwhere.com)
# author: tmwhere.com
# --- third party dependencies
PIXI = require('pixi.dev')
_ = require('lodash')
noise = require('perlin').noise
Quadtree = require('quadtree').Quadtree
seedrandom = require('seedrandom')
# ---