This guide is kept up-to-date as Discord and available resources change!
A basic server template is available here
Hello! I'm jagrosh#4824! I'm writing this guide to try to help new server owners set up and grow their servers, which is a commonly-requested topic. It's very easy to go about this the wrong way, so it's best to be prepared and make smart decisions so that your community can flourish!
Not all random values are created equal - for security-related code, you need a specific kind of random value.
A summary of this article, if you don't want to read the entire thing:
- Don't use
Math.random()
. There are extremely few cases whereMath.random()
is the right answer. Don't use it, unless you've read this entire article, and determined that it's necessary for your case. - Don't use
crypto.getRandomBytes
directly. While it's a CSPRNG, it's easy to bias the result when 'transforming' it, such that the output becomes more predictable. - If you want to generate random tokens or API keys: Use
uuid
, specifically theuuid.v4()
method. Avoidnode-uuid
- it's not the same package, and doesn't produce reliably secure random values. - If you want to generate random numbers in a range: Use
random-number-csprng
.
You should seriously consider reading the entire article, though - it's
-
Find the Discord channel in which you would like to send commits and other updates
-
In the settings for that channel, find the Webhooks option and create a new webhook. Note: Do NOT give this URL out to the public. Anyone or service can post messages to this channel, without even needing to be in the server. Keep it safe!
In this tutorial, I will be explaining how to set up a simple webhook to relay your tweets to a Discord channel
- Go to https://zapier.com/ and create an account (if you don't already have one).
- Find the Discord channel in which you would like to send Tweets
using System; | |
using System.Runtime.InteropServices; | |
public class FxHook:IDisposable { | |
const int nBytes = 5; | |
IntPtr addr; | |
Protection old; | |
byte[] src = new byte[5]; |
// Filename: HttpServer.cs | |
// Author: Benjamin N. Summerton <define-private-public> | |
// License: Unlicense (http://unlicense.org/) | |
using System; | |
using System.IO; | |
using System.Text; | |
using System.Net; | |
using System.Threading.Tasks; |