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A picasso circle image transformation. Optimized version of: https://gist.github.com/julianshen/5829333. Use shader.setLocalMatrix() method to draw circle bitmap not from source bitmap left-top. So, we no need to create square bitmap!
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/** | |
* Created by codezjx on 2016/5/4. | |
*/ | |
public class CircleImageTransformation implements Transformation { | |
/** | |
* A unique key for the transformation, used for caching purposes. | |
*/ | |
private static final String KEY = "circleImageTransformation"; | |
@Override | |
public Bitmap transform(Bitmap source) { | |
int minEdge = Math.min(source.getWidth(), source.getHeight()); | |
int dx = (source.getWidth() - minEdge) / 2; | |
int dy = (source.getHeight() - minEdge) / 2; | |
// Init shader | |
Shader shader = new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); | |
Matrix matrix = new Matrix(); | |
matrix.setTranslate(-dx, -dy); // Move the target area to center of the source bitmap | |
shader.setLocalMatrix(matrix); | |
// Init paint | |
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); | |
paint.setShader(shader); | |
// Create and draw circle bitmap | |
Bitmap output = Bitmap.createBitmap(minEdge, minEdge, source.getConfig()); | |
Canvas canvas = new Canvas(output); | |
canvas.drawOval(new RectF(0, 0, minEdge, minEdge), paint); | |
// Recycle the source bitmap, because we already generate a new one | |
source.recycle(); | |
return output; | |
} | |
@Override | |
public String key() { | |
return KEY; | |
} | |
} |
Thank you!
Thank you!
This is a Kotlin version:
import android.graphics.*
import com.squareup.picasso.Transformation
const val KEY = "circleTransformation"
class CircleTransformation : Transformation {
override fun transform(source: Bitmap?): Bitmap {
val minEdge = source!!.width.coerceAtMost(source.height)
val dx = (source.width - minEdge) / 2
val dy = (source.height - minEdge) / 2
val shader: Shader = BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
val matrix = Matrix()
matrix.setTranslate(-dx.toFloat(), -dy.toFloat())
shader.setLocalMatrix(matrix)
val paint = Paint(Paint.ANTI_ALIAS_FLAG)
paint.shader = shader
val output = Bitmap.createBitmap(minEdge, minEdge, source.config)
val canvas = Canvas(output)
canvas.drawOval(RectF(0f, 0f, minEdge.toFloat(), minEdge.toFloat()), paint)
source.recycle()
return output
}
override fun key(): String {
return KEY
}
}
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Awesome!