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// by dave @ bees & bombs >:) | |
int[][] result; | |
float t; | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | (result[i][0]/samplesPerFrame) << 16 | | |
(result[i][1]/samplesPerFrame) << 8 | (result[i][2]/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 32; | |
int numFrames = 96; | |
float shutterAngle = .6; | |
boolean recording = true; | |
void setup_() { | |
size(500, 500, P3D); | |
noStroke(); | |
smooth(8); | |
colorMode(HSB, 1); | |
} | |
int N = 12; | |
float d1 = 60, d2 = 18, d3 = 9; | |
float r2 = 165, r3 = 45; | |
float hu; | |
void draw_() { | |
background(24.0/255); | |
ambientLight(0, 0, .85); | |
directionalLight(0, 0, .15, 1, 1, -4); | |
pushMatrix(); | |
translate(width/2, height*.45, -50); | |
rotateX(-.75); | |
fill(1); | |
sphere(d1); | |
for (int i=0; i<N; i++) { | |
hu = ((i-2*t)/float(N) + 2) % 1; | |
pushMatrix(); | |
rotateY((i-2*t)*TWO_PI/N); | |
translate(r2, 0, 0); | |
fill(hu, .9, .85); | |
sphere(d2); | |
pushMatrix(); | |
rotateZ(TWO_PI*t + (i-2*t)*TWO_PI/N); | |
translate(r3, 0); | |
fill((hu+.5)%1, .05, .7); | |
sphere(d3); | |
popMatrix(); | |
popMatrix(); | |
} | |
popMatrix(); | |
noLights(); | |
} |
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